Not sure 1v1 PVP is where the game should be balanced, if that's where you're coming from.
Also, in PVE , class homogenisation is the curse of many MMOs, not all classes NEED to be good at everything IMO.
i personally feel qhen you wield a resto staff your healing with restoration spells should be boosted by 15% BUUUT lowering all other sources of damage by 15% as well. and allow restoration spells to be cast without a resto staff, that way anyone can heal, but the healing wont be great unless focused into like a templar healer.
i feel the same with a desto staff should apply, only increasing damage from destruction abilities by 15% and spells by 5% and lowering healing by 15% that way staffs can get a sense of difference.
markgd88nrb18_ESO wrote: »I'd be happy with everyone being as good/almost as good a healer as a Templar, just switch out the skill line for more DPS skills OR replace one skill line of all other classes to be dedicated to healing.
Every class has it's niche, healing is Templars, now excuse me while I go make use of my superior HPS.
im not saying that have to be as good as Templars I agree every class should be better at something but I feel the other class should be brought up to be a little closer to Templars its a pretty big gap right now. If your not a Templar and your healing and your has to separate or cant stay grouped for some reason it's makes it harder to heal then as a Templar can just spam breath of life.
hamburgerler76 wrote: »Not sure 1v1 PVP is where the game should be balanced, if that's where you're coming from.
Also, in PVE , class homogenisation is the curse of many MMOs, not all classes NEED to be good at everything IMO.
this is mainly talking about healers for dungeons right now end game vet dungeons you want a Templar healer that's just how it is but I think option can be opened to make other classes an option to. right now my dk healer is just unused cuss every one wants me to play my Templar instead