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I would really like the Game to acknowledge that I am a Vampire in certain dialogue.

JMadFour
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especially in quest text. at least give me the option of acknowledging it in my responses.

I gotta say, I really enjoy being an Argonian Vampire, from a rp-ish character and aesthetic standpoint.
But the entire Rivenspire questline was incredibly awkward for me, as were some of the parts of the Coldharbour questline.

Vanus - "You're gonna take her side? SHE'S A VAMPIRE!!! OMG BROSKI WTH SMH BBQ!!!"
Me: "Uh.....me too, bro."

I would also like to see some Vampire and Werewolf specific questlines/quest NPCs/sidequests added to the game at some point.

thoughts?
  • Robo_Hobo
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    Yeah, that'd be nice...Have you done the Eastmarch storyline yet? There's a part where you need to collect Vampire blood, but if you're a vampire, well...You could just use your own lol, it'd be nice to know if they allow that.
  • MrDerrikk
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    Robo_Hobo wrote: »
    Yeah, that'd be nice...Have you done the Eastmarch storyline yet? There's a part where you need to collect Vampire blood, but if you're a vampire, well...You could just use your own lol, it'd be nice to know if they allow that.

    They don't :/

    @JMadFour I really like this idea, as it has been a big part of why I liked being a Vamp in older ES games (besides Morrowind where everyone hated you and tried to kill you).
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • RAGUNAnoOne
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    Same thing with werewolves, DC quest have the hunter confront you about your "gift". and have both acknowledge vampires and werewolves instead of the whole surprised bull they put in for everyone perhaps leading to possible quest forks.
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  • Johngo0036
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    @JMadFour - Log into PVP and let a NB hit you with camo hunter,
    then go check out your death recap,

    That will have a lot of dialog telling you you are a Vamp....lol...

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  • Totalitarian
    Totalitarian
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    In the main story:
    You: K, Meridia, let's go save Nirn. I'll do anything that's necessary.
    Meridia: Hm, a vampire. Nope. I'll take the next vestige that comes around.

    Needless to say, the Planemeld ended up coming full circle.
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    Read their adventures!
    The Celestial Lady
  • MrDerrikk
    MrDerrikk
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    In the main story:
    You: K, Meridia, let's go save Nirn. I'll do anything that's necessary.
    Meridia: Hm, a vampire. Nope. I'll take the next vestige that comes around.

    Needless to say, the Planemeld ended up coming full circle.

    Not forgetting the quest in AD where the vampire hunter and his mates want you to help out taking down the scourges. I was a bit confused by that one :tongue:
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

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  • Marrtha
    Marrtha
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    I am a werewolf and had to listen to a chick complaining about werewolves and then saying she was a part of a group that kills werewolves.. And I am just standing there like, okay.. And then I had to go kill werewolves and retrieve a banner under which she had sworn to kill... You guessed it, WEREWOLVES. How am I supposed to feel about this? I would like some acknowledgment, too :c
    Use @Marrtha when replying!
  • AlienSlof
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    I've been bemoaning this since launch - there he is, my tall, ancient vampire, looking hungry as all hell, and no one bats an eyelid. He met Count Verandis and was subjected to dialogue such as 'Does it bother you about my true nature?' No, of course it doesn't. Welcome to the undead club, mate.

    I often have to pick the closest responses that I know my vampire would make. No, vampirism doesn't bother him in the slightest. You want vampire blood - sure, no problem, take some of mine. Aged like a fine wine.

    I wish.

    Most of the player responses offered when presented with vampire or werewolf just don't fit. A vampire isn't going to be disgusted upon finding out that someone he's been working with is also one. A werewolf - and vampire, come to that - would be able to recognise another of their kind instantly.

    My main has been a vampire since Morrowind, level 1. I was able to mod those games to make sure he got those responses, or had strengths/weaknesses in all the right places. Some of the weaknesses and NPC hate were the more interesting parts of gameplay.

    In ESO it feels more like an aesthetic just to have access to Bat Swarm and other goodies, with little consequence.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Alucardo
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    Marrtha wrote: »
    I am a werewolf and had to listen to a chick complaining about werewolves and then saying she was a part of a group that kills werewolves.. And I am just standing there like, okay.. And then I had to go kill werewolves and retrieve a banner under which she had sworn to kill... You guessed it, WEREWOLVES. How am I supposed to feel about this? I would like some acknowledgment, too :c
    Hah, awkward. I love WW too, and was sad to see nothing like the Companions in the game. Would have been cool. But no, we're stuck people who despise and even diss us in front of our faces D:
  • Alucardo
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    AlienSlof wrote: »
    My main has been a vampire since Morrowind, level 1. I was able to mod those games to make sure he got those responses, or had strengths/weaknesses in all the right places. Some of the weaknesses and NPC hate were the more interesting parts of gameplay.
    Man, you didn't need mods in Morrowind for that. If you were a Vampire in MW, you WERE a Vampire. Everyone would hiss at you and try to kill you on sight, and basically the only quests you could take were from Vampire covens.
    Same goes with the WW. If anyone saw you change, you'd be branded a monster and sought after by the guards. I can leisurely stroll through the marketplace shopping in Werewolf form if I wanted to in ESO.
  • Marrtha
    Marrtha
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    Alucardo wrote: »
    Marrtha wrote: »
    I am a werewolf and had to listen to a chick complaining about werewolves and then saying she was a part of a group that kills werewolves.. And I am just standing there like, okay.. And then I had to go kill werewolves and retrieve a banner under which she had sworn to kill... You guessed it, WEREWOLVES. How am I supposed to feel about this? I would like some acknowledgment, too :c
    Hah, awkward. I love WW too, and was sad to see nothing like the Companions in the game. Would have been cool. But no, we're stuck people who despise and even diss us in front of our faces D:

    As if it was a curse.. Same goes for vampires, of course. Shame our little 'buff' doesn't trigger some dialog options. I hope ZOS changes that sometime in the future!
    Use @Marrtha when replying!
  • AlienSlof
    AlienSlof
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    Alucardo wrote: »
    AlienSlof wrote: »
    My main has been a vampire since Morrowind, level 1. I was able to mod those games to make sure he got those responses, or had strengths/weaknesses in all the right places. Some of the weaknesses and NPC hate were the more interesting parts of gameplay.
    Man, you didn't need mods in Morrowind for that. If you were a Vampire in MW, you WERE a Vampire. Everyone would hiss at you and try to kill you on sight, and basically the only quests you could take were from Vampire covens.
    Same goes with the WW. If anyone saw you change, you'd be branded a monster and sought after by the guards. I can leisurely stroll through the marketplace shopping in Werewolf form if I wanted to in ESO.

    No, in Morrowind, I didn't need to mod that aspect, but I did use such classics as Vampire Embrace to make more!
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Alucardo
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    Stop breaking my 'mershun Sheo!

    LdrEtIL.jpg

  • RAGUNAnoOne
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    AlienSlof wrote: »
    Alucardo wrote: »
    AlienSlof wrote: »
    My main has been a vampire since Morrowind, level 1. I was able to mod those games to make sure he got those responses, or had strengths/weaknesses in all the right places. Some of the weaknesses and NPC hate were the more interesting parts of gameplay.
    Man, you didn't need mods in Morrowind for that. If you were a Vampire in MW, you WERE a Vampire. Everyone would hiss at you and try to kill you on sight, and basically the only quests you could take were from Vampire covens.
    Same goes with the WW. If anyone saw you change, you'd be branded a monster and sought after by the guards. I can leisurely stroll through the marketplace shopping in Werewolf form if I wanted to in ESO.

    No, in Morrowind, I didn't need to mod that aspect, but I did use such classics as Vampire Embrace to make more!

    @AlienSlof I think I saw that one once what was it called again something about having to use a masking spell? @Alucardo I agree they do need a bit more immersion than they have now I don't like seeing werewolves running around in town and guards saying "hail"to them instead of trying to kill them like they should. seriously though you should try the vampire mod triad for morrowind they can simulate the struggles really well for the games engine. not much for WW though the best one Ravenous Hunger was abandoned if I had resources for other werebeast meshes and textures I could most likely finish it though as the scripts are all there I tested them and they work.
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  • Hand_Bacon
    Hand_Bacon
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    I want dialog to confuse my stamplar with Walter Payton. It would make the experience more immersive and differential from my mamplar who looks like a couch potato and vampire version of Pat Garrett complete with mutton chops.

    #AlmostGood@ESO
  • Gidorick
    Gidorick
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    I feel the same way but for all the races. The world should react differently to a Khajiit or argonian or even an imperial! How would an imperial be treated in a war between factions? Not favorably wouldn't think.

    This is just another one of those design decisions that there is zero chance of being remedied in the current game. Maybe moving forward we have hope.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • AlienSlof
    AlienSlof
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    @AlienSlof I think I saw that one once what was it called again something about having to use a masking spell? @Alucardo I agree they do need a bit more immersion than they have now I don't like seeing werewolves running around in town and guards saying "hail"to them instead of trying to kill them like they should. seriously though you should try the vampire mod triad for morrowind they can simulate the struggles really well for the games engine. not much for WW though the best one Ravenous Hunger was abandoned if I had resources for other werebeast meshes and textures I could most likely finish it though as the scripts are all there I tested them and they work.

    I think you're thinking of Vampiric Illusion which was one of a little suite of vampire mods I made which worked with what we called the 'Unholy Trinity' back in the Morrowind days! Between those, it made vampirism a much more involved playstyle, where you had to manage your condition. With that set-up running, you really felt like a vampire!

    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • RAGUNAnoOne
    RAGUNAnoOne
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    AlienSlof wrote: »
    @AlienSlof I think I saw that one once what was it called again something about having to use a masking spell? @Alucardo I agree they do need a bit more immersion than they have now I don't like seeing werewolves running around in town and guards saying "hail"to them instead of trying to kill them like they should. seriously though you should try the vampire mod triad for morrowind they can simulate the struggles really well for the games engine. not much for WW though the best one Ravenous Hunger was abandoned if I had resources for other werebeast meshes and textures I could most likely finish it though as the scripts are all there I tested them and they work.

    I think you're thinking of Vampiric Illusion which was one of a little suite of vampire mods I made which worked with what we called the 'Unholy Trinity' back in the Morrowind days! Between those, it made vampirism a much more involved playstyle, where you had to manage your condition. With that set-up running, you really felt like a vampire!

    thanks so that is what it is called when I get back to morrowind I will have to try it out.
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    You are asking ZOS for character aware, immersive quests? HAHAHAH what is this, oblivion?
  • Leeric
    Leeric
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    Been asked for since release...they aren't going to do it.
  • Jura23
    Jura23
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    Most awkward moment must be for a WW helping that WW hunter order in Wrothgar. Is one of delve quests.
    Georgion - Bosmer/Templar - PC/EU
  • Zouni
    Zouni
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    Lets not stop there, I would like to be noticed I am a Bosmer before they make fun of how skinny and weird we are during NPC dialogue...

    I find it insulting and they should add an option to kill that NPC on the spot!

    I now see why the devs have selective reading/hearing skills....the things people ask for never ceases to amaze me.
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    Gr Blue - Temp
  • Marrtha
    Marrtha
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    Jura23 wrote: »
    Most awkward moment must be for a WW helping that WW hunter order in Wrothgar. Is one of delve quests.

    That is exactly what I was talking about...
    Use @Marrtha when replying!
  • Jura23
    Jura23
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    Marrtha wrote: »
    Jura23 wrote: »
    Most awkward moment must be for a WW helping that WW hunter order in Wrothgar. Is one of delve quests.

    That is exactly what I was talking about...

    SWTOR is much further in this deparment. Is lacking in others though.
    Georgion - Bosmer/Templar - PC/EU
  • KaleidoscopeEyz
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    They should acknowledge it by having the NPC's add "blah" to the end of each sentence.
  • TheShadowScout
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    I have to agree, it would be way better for game immersion if the dialouge had "character-specific" options. Be it vampire/werewolf status, race, gender, etc.

    I would love it if those options were there.
    A different resolution option for the "help werewolf hunter order" is you are secretly a werewolf (...uhm, sorry, but that banner? They had already burned it before I arrived, honest...).
    Some added dialouge as to why PC vampire blood isn't enough for the skald king (It needs to be from an elder vampire, not a freshly made one, at least a century old!).
    Some extra recognition of furry status during the glenumbra "fight the werewolves" quest ("not from -our- pack? Submit or die, stray!")
    Some additional words from Verandis and his happy vampired during the Rivenspire questline ("I see we share... certain similarities in taste of drink, yes").
    Different treatments depending on character race here and there... altmers being friendly to altmer characters, snotty to bosmer or khajiit characters, while khajiit merchants changing extra for other races, "homefield" races maybe getting some dialouge options for free that others need a persuade for.
    Perhaps even special quests only available to this or that race.

    Of course, back to vampires and werewolves... it vexes me far more that the game treats them as just "normal player characters with an added skill line".
    I would love for the game to drive home the point that these are considered "monsters" by the people of tamriel. That they need to hide their true natures to prevent the townsfolk breaking out the torches and pitchforks... (remember Verandis the first time you met him? Like that!)

    I would love to see vampired having to play "masquerade" in ESO, or have a chance to be identified as not just a pale person, but a bloodsucking fiend, at which point vendors or quest givers would refuse to do business with them, screaming for help instead, and they would get "kill on sight" status with the city guard. Say, 15% chance at stage 1, 30% chance at stage 2, 60% chance at stage 3 and automatic at stage 4... and then some special disguise item that allows them to shift their vampire appereance one stage "down", meaning at stage 1, they would appear completely mortal... and then some mechanic that allows them to extend stage 1 for longer so it won#t break while they do their city business? Maybe "overfeeding" whereas each additional feeding at stage 1 extends that stage by another 30 minutes? And/or "blood flasks" that they can fill with alchemically poreserved blood as a "feeding to go"?

    And for werewolves... I would love to see them actually being influenced by the moons! Like... no transformation under ESO new moons, double transformed time under ESO full moons, and a mandatory nightlong transformation at the full moon night, during which they must kill and devour some "worthy prey" or suffer a lingering "not fed" debuff until the next full moon... and of course, being seen in transformed state by civilians again locking at "kill on sight" status, with no vendor or quest giver interaction. Oh, and no crafting while transformed (paws aren't good for fine manipulation after all)

    Something like that, at any rate, to make them feel more like vampired or werrewolves, instead of just an added skill line...
  • Yolokin_Swagonborn
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    This would require programming skill and intelligent questing.

    In the Skyrim expansion, the Vampire lord quest would check to see if you were a werewolf first and not let you complete the quest unless you dropped WW.

    In eso, there was a time where you could actually get both WW and Vampire.

    I hope that example lets you see that quality difference between all other TES games and this themepark MMO with elder scrolls paint lightly applied.
  • Dreamo84
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    That's a little unfair to compare directly to single player ES games. I agree it would be nice, but I also have accepted in MMOs that the quest lines aren't necessarily part of my characters story for role playing purposes.

    We can't all be the great hero after all, and we can't ALL do the same quests for the same people.
    Dream it, wish it, do it... or something...
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Dreamo84 wrote: »
    That's a little unfair to compare directly to single player ES games. I agree it would be nice, but I also have accepted in MMOs that the quest lines aren't necessarily part of my characters story for role playing purposes.

    We can't all be the great hero after all, and we can't ALL do the same quests for the same people.

    And yet that's exactly what this game promised. Be the hero of ALL, with millions of others all online at the same time.

    We all saved King Casomere's life. It says that every time we are in daggerfall. So the city of daggerfall owes ALL of us a ale? That is a lot of ale.

    It's not my fault for calling out ZOS on a check their marketers cashed but their programmer's (and QAs) couldn't deliver.

    Speaking of bounced checks, the ESO website still says PvP supports HUNDREDS of players fighting on the screen at the same time.

    There is a way to make quests intelligent as skyrim and oblivions quests within the context of a MMO. They just chose not to.
    Edited by Yolokin_Swagonborn on November 9, 2015 10:11PM
  • baratron
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    It's particularly galling considering how well Wrothgar quests acknowledge that you're an orc, if you are one.
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