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So Stamina ?

Forestd16b14_ESO
Forestd16b14_ESO
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Just though I ask and get some others opinions about it but.....

What is players feelings about more class skills getting more stamina base morphs like 3 of the 5 skills have stamina morphs.

E.X. say DKs spiked armor is first magic base and can be morphed to a magic base harden armor or it's stamina base volitile armor (and changing its damage on activation back to physical damage) or talons burning becomes magic and choking becomes stamin. While say scales and dragon blood both stay 100% magic base.

Thoughts, opinions, suggestions on all 4 classes and what skills could use the 50/50 stuff. Would finally give stamina sorcs something.
Edited by Forestd16b14_ESO on November 7, 2015 4:09AM
  • Cathexis
    Cathexis
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    I think since the removal of soft caps the whole stam/mag split has been a shjt show.
    Edited by Cathexis on November 7, 2015 4:12AM
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  • MrDerrikk
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    I think they should add something at character creation where you pick if you want your character to be magicka based, stamina based or hybrid, and change the resources class skills use from that.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Alucardo
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    I like the idea of buffs being magicka based. You don't want everything in stamina otherwise you're going to run low on resources.

    DK needs stam whip, because the only morphs they really have are DoTs. The negative to this is that DoTs don't work on shields and get be instantly purged/cloaked. They NEED some kind of DD ability in the DK skill line. A stam morph of whip is the perfect solution.

    Stam Sorc needs a DD ability also. I had an idea of Lightning whip (perhaps a morph of mages fury or something).

    Templar got jabs. Dey gud.

    Nightblade got surprise attack. Dey also gud.
    Edited by Alucardo on November 7, 2015 4:58AM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Alucardo wrote: »
    I like the idea of buffs being magicka based. You don't want everything in stamina otherwise you're going to run low on resources.

    DK needs stam whip, because the only morphs they really have are DoTs. The negative to this is that DoTs don't work on shields and get be instantly purged/cloaked. They NEED some kind of DD ability in the DK skill line. A stam morph of whip is the perfect solution.

    Stam Sorc needs a DD ability also. I had an idea of Lightning whip (perhaps a morph of mages fury or something).

    Templar got jabs. Dey gud.

    Nightblade got surprise attack. Dey also gud.

    Good point but I would like some more stamina based skills such as I said before with DKs class armor and have it changed to were the res rating is increases with how many points you have into the resource it self. So say a stamina DK DPS is using medium armor but still needs some boost to res well since they have say 30 points into stamina and have volitile armor as the stamina morph they can now close the res gap (while also dealing physical DOT damage on activation to any nearby enemies) as they would a HA DK tank but not being at that level as the tank.

    Plus I do use volitile armor part of my DK tank build cause lets be honest HA skill has been nerfed to oblivion since what U5 and shows no sign of ever recovering so the class armor is a very strong skill that does boost my defense but with it using magic and only lasting 20 seconds I have to re cast again and again that takes away from me using my CC choking talons (which again I suggest being stamina morph) and as a tank I pooled my points into mostly health and stamina so I don't have much magic to offer for casting CC, armor, and healing.

    Luckily there is ferocious leap and corrosive armor.
    Edited by Forestd16b14_ESO on November 7, 2015 5:18AM
  • MrDerrikk
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    Alucardo wrote: »
    I like the idea of buffs being magicka based. You don't want everything in stamina otherwise you're going to run low on resources.

    DK needs stam whip, because the only morphs they really have are DoTs. The negative to this is that DoTs don't work on shields and get be instantly purged/cloaked. They NEED some kind of DD ability in the DK skill line. A stam morph of whip is the perfect solution.

    Stam Sorc needs a DD ability also. I had an idea of Lightning whip (perhaps a morph of mages fury or something).

    Templar got jabs. Dey gud.

    Nightblade got surprise attack. Dey also gud.

    Good point but I would like some more stamina based skills such as I said before with DKs class armor and have it changed to were the res rating is increases with how many points you have into the resource it self. So say a stamina DK DPS is using medium armor but still needs some boost to res well since they have say 30 points into stamina and have volitile armor as the stamina morph they can now close the res gap (while also dealing physical DOT damage on activation to any nearby enemies) as they would a HA DK tank but not being at that level as the tank.

    Plus I do use volitile armor part of my DK tank build cause lets be honest HA skill has been nerfed to oblivion since what U5 and shows no sign of ever recovering so the class armor is a very strong skill that does boost my defense but with it using magic and only lasting 20 seconds I have to re cast again and again that takes away from me using my CC choking talons (which again I suggest being stamina morph) and as a tank I pooled my points into mostly health and stamina so I don't have much magic to offer for casting CC, armor, and healing.

    Luckily there is ferocious leap and corrosive armor.

    This is biased but I'm not so happy with having Volitile Armor as a stam morph, because I sometimes use it on my magicka fire mage as another DOT to proc Skoria. Perhaps make some skill morphs go off the highest resource instead?
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    MrDerrikk wrote: »
    Alucardo wrote: »
    I like the idea of buffs being magicka based. You don't want everything in stamina otherwise you're going to run low on resources.

    DK needs stam whip, because the only morphs they really have are DoTs. The negative to this is that DoTs don't work on shields and get be instantly purged/cloaked. They NEED some kind of DD ability in the DK skill line. A stam morph of whip is the perfect solution.

    Stam Sorc needs a DD ability also. I had an idea of Lightning whip (perhaps a morph of mages fury or something).

    Templar got jabs. Dey gud.

    Nightblade got surprise attack. Dey also gud.

    Good point but I would like some more stamina based skills such as I said before with DKs class armor and have it changed to were the res rating is increases with how many points you have into the resource it self. So say a stamina DK DPS is using medium armor but still needs some boost to res well since they have say 30 points into stamina and have volitile armor as the stamina morph they can now close the res gap (while also dealing physical DOT damage on activation to any nearby enemies) as they would a HA DK tank but not being at that level as the tank.

    Plus I do use volitile armor part of my DK tank build cause lets be honest HA skill has been nerfed to oblivion since what U5 and shows no sign of ever recovering so the class armor is a very strong skill that does boost my defense but with it using magic and only lasting 20 seconds I have to re cast again and again that takes away from me using my CC choking talons (which again I suggest being stamina morph) and as a tank I pooled my points into mostly health and stamina so I don't have much magic to offer for casting CC, armor, and healing.

    Luckily there is ferocious leap and corrosive armor.

    This is biased but I'm not so happy with having Volitile Armor as a stam morph, because I sometimes use it on my magicka fire mage as another DOT to proc Skoria. Perhaps make some skill morphs go off the highest resource instead?

    Yes maybe bias but again my 2 cents and other 2 cents is maybe changing harden armor to be exactly like volitile but magical damage on activation and reflects damage back to the caster doing the magical damage. Cause why use it at all? You get a 1000 something shield for 2 seconds.

    While volitile armor does what it's been doing but physical damage and reflect stamina and physical melee damage back to caster.

    Be a straight up 50/50 magical class armor that deals magic damage and reflects damage back from magical attacks. While volitile does the same but stamina physical and melee stuff.
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