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Maelstrom Arena: Magicka Templar Build Help Needed

  • danno8
    danno8
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    zornyan wrote: »
    Wait how the hell did 1% from elfborn double your penetration?

    No idea how it works. Since I was juggling a lot of CPs on my Templar I double-checked on my magicka Nightblade and got the same results: 1 point in *Spell Erosion* took my spell penetration from 5k to 13k.

    I am pretty sure it's a bug with the "Focus" or spell penetration stat. It's been like that forever where one point jacks up the stat to double what it was before. I recall putting a point in that star and then running around to see if it made a difference damage wise, and it was unnoticeable to me.
  • zornyan
    zornyan
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    Surely going from 5-13k penetration should be a decent dps increase, that much actual resistance is worth around 10-12% mitigation.
  • zornyan
    zornyan
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    What's killing you that round is RNG. If you get yanked, have to deal with that auto-stun that takes forever to break, the unnecessarily long global cooldown (it's like the old toppling charge!), a 10K lightning surge from the water, while a ranged lamia 8ks you, the random red poison circle that is always under you, the OP flying daggers, etc., that 1.5K per tick isn't going to save you.

    I'm not saying it can't potentially help. I am saying that that spell is very inefficient for end-game content and every time you cast it, you are losing DPS *and* since you are using a restoration staff instead of 2 swords or sword + shield, you are losing a lot of spellpower / magicka which means you are losing DPS the entire fight (which will make your sweeps + healing ritual heal more).

    You're right that Mutagen won't save me from damage spikes but I like it for a few reasons:
    • Its 20 sec cast time means I can fire and forget it. I'll always have a little HoT on me which means I don't have to worry about taking small amounts of damage when I'm moving around and not sweeping. Since its only every 20 sec I would think there is little DPS lost in casting it.
    • Its cheaper than BoL for the same amount of heal which is important when I'm borderline on magic regen. So I can cast Mutagen once for 1400 magic or BoL twice for 6000 magic to get the same heal (a bit more for x2 BoL actually) which is a big difference.

    Ideally I wouldn't need Mutagen and we'll see if increasing my DPS a bit can't make sweeps more effective as a self-heal.

    You including restoring light 40% buff passives? On my templar that still needs a bit more gear, I'm getting 20k+ breath of lifes
  • zornyan
    zornyan
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    rokrdt05 wrote: »
    In theory your set up is excellent.

    I've cleared it with my Templar using a slightly different set up. Instead of Julianos I went Seducer and Atronach Stone.

    This allowed me to put all spell damage glyphs on my jewelry. I also use DW, so buffed (with major and minor sorcery) I am at 3.4k spell damage, 1.6k regen (unbuffed), 42k magicka, and 19.3k Heatlh.

    The DPS is smaller (not by a large margin) compared to your set up, but I have extreme amount of sustain. With this build I can pull 20K+ DPS on trial bosses and WGT/ICP bosses.

    Bars are as follows.

    DW: Puncturing Sweep, Toppling Charge, Radiant Destruction, Structured Entropy, Inner Light, Meteor
    Resto: Healing Ward, Harness Magicka, Prox Det, Breath of Life, Inner Light, Dawnbreaker

    Between Harness, Breton Passive, CP passive, I never run out of magicka. I can usually burn mobs so quickly that I wait on spawn timers depending on the round.

    Stage 4 in particular is a round where you do need to burn adds quickly. Boss round, I go to town on him while staying in his green circle. When fire phase comes, I ignore adds and continue to burn him right outside his fire aoe. I usually have him dead before second set of adds spawn. Just keep up your buffs/harness and your jabs should keep you healed. Prox det helps a lot with the burn, damage alone can reach up to 30k crit for myself, I imagine with your set up it would be higher.

    Anyways hope this helps.

    Just did some more theory crafting

    Using kagrenac's instead of seducers and using 1 regent enchant will net you a total of 1k more health, 64 more spell power and 70 odd regen, even a bit more of each when buffed up and passives are applied.

    It will also be handy with the Rez speed boost, but I think 1k health is > 8% cost reduction, as obviously cost reduction stacks less than regen, and I think with the 3% breton and CP passives that 1700 regen + buffs is more than enough imo.
  • Joy_Division
    Joy_Division
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    What's killing you that round is RNG. If you get yanked, have to deal with that auto-stun that takes forever to break, the unnecessarily long global cooldown (it's like the old toppling charge!), a 10K lightning surge from the water, while a ranged lamia 8ks you, the random red poison circle that is always under you, the OP flying daggers, etc., that 1.5K per tick isn't going to save you.

    I'm not saying it can't potentially help. I am saying that that spell is very inefficient for end-game content and every time you cast it, you are losing DPS *and* since you are using a restoration staff instead of 2 swords or sword + shield, you are losing a lot of spellpower / magicka which means you are losing DPS the entire fight (which will make your sweeps + healing ritual heal more).

    You're right that Mutagen won't save me from damage spikes but I like it for a few reasons:
    • Its 20 sec cast time means I can fire and forget it. I'll always have a little HoT on me which means I don't have to worry about taking small amounts of damage when I'm moving around and not sweeping. Since its only every 20 sec I would think there is little DPS lost in casting it.
    • Its cheaper than BoL for the same amount of heal which is important when I'm borderline on magic regen. So I can cast Mutagen once for 1400 magic or BoL twice for 6000 magic to get the same heal (a bit more for x2 BoL actually) which is a big difference.

    Ideally I wouldn't need Mutagen and we'll see if increasing my DPS a bit can't make sweeps more effective as a self-heal.

    Apparently you have your heart set on mutagen, that's all right you got to go with what you feel comfortable with. But I suggest you look at a combat log instead of tool tips. I know Breath of Life tool tips for around 9k. If you look at your combat logs, it should be healing you upwards of 20k though because of templar passives.

    I was wrong about round 5. The boss is *not* a dps race. The whole thing is based off health. In fact if you hard dps the boss, the fight is much more difficult because you get swarmed with adds and have no time to recover.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Joy_Division
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    Dracane wrote: »

    You always put so much time and effort in writing long posts to help people.
    I admire that.

    Appreciate it!
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Reorx_Holybeard
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    Apparently you have your heart set on mutagen, that's all right you got to go with what you feel comfortable with. But I suggest you look at a combat log instead of tool tips. I know Breath of Life tool tips for around 9k. If you look at your combat logs, it should be healing you upwards of 20k though because of templar passives.

    I wouldn't say "heart set on" really, I just found it worked better for me for round 3/4. Definitely open to different strategies.

    I'm not sure I understand where everyone is getting these 20k BoL for. My BoL tooltip is 10.2k and through the combat logs (FTC) I get healed for 10.7k, or 17.2k if it crits. Am I doing something "wrong", does FTC misreport it, or what am I missing here? I assume you are not referring to the 30% buff when standing in Channeled Focus (raises it to 13.9k and 22.4k).

    Edited by Reorx_Holybeard on November 8, 2015 11:23PM
    Reorx Holybeard -- NA/PC
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  • zornyan
    zornyan
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    Apparently you have your heart set on mutagen, that's all right you got to go with what you feel comfortable with. But I suggest you look at a combat log instead of tool tips. I know Breath of Life tool tips for around 9k. If you look at your combat logs, it should be healing you upwards of 20k though because of templar passives.

    I wouldn't say "heart set on" really, I just found it worked better for me for round 3/4. Definitely open to different strategies.

    I'm not sure I understand where everyone is getting these 20k BoL for. My BoL tooltip is 10.2k and through the combat logs (FTC) I get healed for 10.7k, or 17.2k if it crits. Am I doing something "wrong", does FTC misreport it, or what am I missing here? I assume you are not referring to the 30% buff when standing in Channeled Focus (raises it to 13.9k and 22.4k).

    Yes we are, or purifying ritual , either gives the 30% buff, and you should always be using it, plus using it when lower on health gives another 10%.

    Put it this way, my BoL tooltip is 11k, in pvp with the 50% healing nerf I get 17k heal crits. Using purifying and timing it right.
  • maxjapank
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    zornyan wrote: »
    Apparently you have your heart set on mutagen, that's all right you got to go with what you feel comfortable with. But I suggest you look at a combat log instead of tool tips. I know Breath of Life tool tips for around 9k. If you look at your combat logs, it should be healing you upwards of 20k though because of templar passives.

    I wouldn't say "heart set on" really, I just found it worked better for me for round 3/4. Definitely open to different strategies.

    I'm not sure I understand where everyone is getting these 20k BoL for. My BoL tooltip is 10.2k and through the combat logs (FTC) I get healed for 10.7k, or 17.2k if it crits. Am I doing something "wrong", does FTC misreport it, or what am I missing here? I assume you are not referring to the 30% buff when standing in Channeled Focus (raises it to 13.9k and 22.4k).

    Yes we are, or purifying ritual , either gives the 30% buff, and you should always be using it, plus using it when lower on health gives another 10%.

    Put it this way, my BoL tooltip is 11k, in pvp with the 50% healing nerf I get 17k heal crits. Using purifying and timing it right.

    But people don't seem to be using purifying ritual in arena. So besides the 10% at lower health, the question still remains.
  • zornyan
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    Channeled focus has the same effect too, but honestly I can't see why you wouldn't use it over mutagen, the healing recieved literally means you'll only have to top BoL once when at near death and be insta healed to full health.
  • rokrdt05
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    zornyan wrote: »
    rokrdt05 wrote: »
    In theory your set up is excellent.

    I've cleared it with my Templar using a slightly different set up. Instead of Julianos I went Seducer and Atronach Stone.

    This allowed me to put all spell damage glyphs on my jewelry. I also use DW, so buffed (with major and minor sorcery) I am at 3.4k spell damage, 1.6k regen (unbuffed), 42k magicka, and 19.3k Heatlh.

    The DPS is smaller (not by a large margin) compared to your set up, but I have extreme amount of sustain. With this build I can pull 20K+ DPS on trial bosses and WGT/ICP bosses.

    Bars are as follows.

    DW: Puncturing Sweep, Toppling Charge, Radiant Destruction, Structured Entropy, Inner Light, Meteor
    Resto: Healing Ward, Harness Magicka, Prox Det, Breath of Life, Inner Light, Dawnbreaker

    Between Harness, Breton Passive, CP passive, I never run out of magicka. I can usually burn mobs so quickly that I wait on spawn timers depending on the round.

    Stage 4 in particular is a round where you do need to burn adds quickly. Boss round, I go to town on him while staying in his green circle. When fire phase comes, I ignore adds and continue to burn him right outside his fire aoe. I usually have him dead before second set of adds spawn. Just keep up your buffs/harness and your jabs should keep you healed. Prox det helps a lot with the burn, damage alone can reach up to 30k crit for myself, I imagine with your set up it would be higher.

    Anyways hope this helps.

    Just did some more theory crafting

    Using kagrenac's instead of seducers and using 1 regent enchant will net you a total of 1k more health, 64 more spell power and 70 odd regen, even a bit more of each when buffed up and passives are applied.

    It will also be handy with the Rez speed boost, but I think 1k health is > 8% cost reduction, as obviously cost reduction stacks less than regen, and I think with the 3% breton and CP passives that 1700 regen + buffs is more than enough imo.

    Thank you for doing the calculations for me! However, I will still have to disagree with the 5 Piece bonus. Breton applies on base cost, and if I'm not mistaken so does the seducer bonus. I know CP applies as it cost now. So I could still go a lot more in regen with my set up and less in cost reduc in the CP tree. I'll have to do some testing to confirm, I'll let you know what I find!
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  • zornyan
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    rokrdt05 wrote: »
    zornyan wrote: »
    rokrdt05 wrote: »
    In theory your set up is excellent.

    I've cleared it with my Templar using a slightly different set up. Instead of Julianos I went Seducer and Atronach Stone.

    This allowed me to put all spell damage glyphs on my jewelry. I also use DW, so buffed (with major and minor sorcery) I am at 3.4k spell damage, 1.6k regen (unbuffed), 42k magicka, and 19.3k Heatlh.

    The DPS is smaller (not by a large margin) compared to your set up, but I have extreme amount of sustain. With this build I can pull 20K+ DPS on trial bosses and WGT/ICP bosses.

    Bars are as follows.

    DW: Puncturing Sweep, Toppling Charge, Radiant Destruction, Structured Entropy, Inner Light, Meteor
    Resto: Healing Ward, Harness Magicka, Prox Det, Breath of Life, Inner Light, Dawnbreaker

    Between Harness, Breton Passive, CP passive, I never run out of magicka. I can usually burn mobs so quickly that I wait on spawn timers depending on the round.

    Stage 4 in particular is a round where you do need to burn adds quickly. Boss round, I go to town on him while staying in his green circle. When fire phase comes, I ignore adds and continue to burn him right outside his fire aoe. I usually have him dead before second set of adds spawn. Just keep up your buffs/harness and your jabs should keep you healed. Prox det helps a lot with the burn, damage alone can reach up to 30k crit for myself, I imagine with your set up it would be higher.

    Anyways hope this helps.

    Just did some more theory crafting

    Using kagrenac's instead of seducers and using 1 regent enchant will net you a total of 1k more health, 64 more spell power and 70 odd regen, even a bit more of each when buffed up and passives are applied.

    It will also be handy with the Rez speed boost, but I think 1k health is > 8% cost reduction, as obviously cost reduction stacks less than regen, and I think with the 3% breton and CP passives that 1700 regen + buffs is more than enough imo.

    Thank you for doing the calculations for me! However, I will still have to disagree with the 5 Piece bonus. Breton applies on base cost, and if I'm not mistaken so does the seducer bonus. I know CP applies as it cost now. So I could still go a lot more in regen with my set up and less in cost reduc in the CP tree. I'll have to do some testing to confirm, I'll let you know what I find!

    No problem, I think the kag setup is what I'll be using, although I must admit I'm curious as to how you've hit 1600 regen unbuffed, is that including repentance buff? I'm guessing the fact you have more cp is another 10% anyway .

    Divines on all your gear?
  • humpalicous
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    I finally got around to spending some time trying the Veteran Maelstrom Arena with my magicka Templar today. I thought I would have a good chance at completing it as I've spent most of my time soloing content and enjoy a good challenge. However, I ran into some difficulty in arenas 3 & 4 and would like some tips and feedback on my build and arena combat/mechanics.

    Basic build is not anything special (all equipment is v16 and armor is gold):
    • x5 Julianos (combination of Infused and Divine)
    • x3/2 Torug's Pact (DW swords, Restoration Staff, Nirnhoned)
    • x3 Willpower (healthy/magick regen)
    • x1 Moleg Kena

    This gives me a decent balance between regen and DPS. I can switch out the x3 willpower for ones with Arcane/Spell Damage for a bit more DPS but sustainability becomes a problem. I've tried a bunch of different skills but the main ones include:
    • Puncturing Sweeps = Main DPS and self-heal
    • Reflective Light/Structured Entropy = DPS/buffing
    • Breath of Life = Emergency heal
    • Mutagen = Main HoT
    • Harness Magic = Shield/Regen
    • Channeled Focus = Defense/Regen

    I got through Arenas 1&2 with relatively little difficulty but got stuck for a while on Arena 3 and eventually gave up on Arena 4. Some of the problems/difficulties with these two rounds included:
    • Multiple hits for 5-10k. Eventually I'd get "unlucky" and have a few at the same time which would kill me, even with a shield up. For Arena 3 it was basically just me trying enough times to get "lucky" and not have this happen.
    • The closest I got in Arena 4 was to ignore everything and DPS the boss, but eventually there would be enough trash to overwhelm my self-healing.
    • Trying to ignore the boss in Arena 4 and kill the trash basically meant I never DPSed the boss. The trash spawn rate was fast enough I could barely keep up and eventually get "unlucky" with multiple things hitting at once.
    • Trying to focus on the small spiders that power up in the center didn't work very well. They come too often and power up fast enough and the boss zaps you for 10k every second or so if you aren't underneath him in the lightning phase.

    My average single target DPS in Arena 4 was around 4-5k. Looking at some of the videos people have posted that seems roughly half what they're doing which makes it much easier to ignore the mechanics. For example, in one of Alcast's videos he kill the boss in Arena 4 before all the small spiders power up in the center. It looks like a completely different fight than the one I'm doing, and seems to make it a relatively simple one.

    I gave up trying Arena 4 after 50 deaths or so, mainly as nothing I tried seemed to make any difference in my success rate. So any tips or suggestions related to my builds, skills or general arena strategy would be most welcome! A few specific questions come to mind:
    • Are there any videos of magicka characters (Templars specifically) completing the Arena?
    • How can I do more DPS with my magicka Templar?
    • Any useful skills I should look into using?
    • Am I missing any non-obvious mechanics from Arena 3 & 4 that would make the fights more manageable?

    I see a bunch of Templars on the NA leaderboards so hopefully someone can have some tips on how they beat it.

    This is very similar to the build I'm running now, just waiting to hit v16 so that I can roll with Willpower at least!
  • Reorx_Holybeard
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    Just a little follow up for reference. I made a bunch of changes to my build as follows:
    • Moved CPs out of Blessed and into Thaumaturge
    • Moved some CPs out of Elfborn and into Thaumaturge (had more Elfborn initially)
    • Moved CPs out of Quick Recovery and into Hardy/Defender
    • 1 CP into Spell Erosion
    • Changed Mundus from Apprentice to Thief
    • Switch from Purple to Blue Health/Magic food
    • Minimized regen (Inner Light instead of Repentance, x3 Spell Damage jewerly)
    • Use Harness Magicka as much as possible

    This increased my boss DPS from 5kish to 9kish (at least on the first boss) which is a huge improvement but still looking for more ideas if anyone has them. I'm at 283 CPs now so maxing those out will give another decent boost to DPS and survivability.

    haBbdeb.png

    For reference here's a few videos of other people doing the Arena with Magicka Templars (stage 1 boss DPS for comparison):
    Edited by Reorx_Holybeard on November 18, 2015 10:04PM
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Reorx_Holybeard
    Reorx_Holybeard
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    Tried round 1 again but this time with Seducer instead of Julianos and Dawnbreaker instead of Shooting Star and managed to up my DPS to 14.7k. With Julianos my regen was so low I spent some time waiting for mana to use instead of DPSing. With Seducer I have 300 less spell damage but didn't have to worry about magicka as much.

    gymQkxi.png

    Build info for reference:

    g6az4Of.png
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • zornyan
    zornyan
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    Tried round 1 again but this time with Seducer instead of Julianos and Dawnbreaker instead of Shooting Star and managed to up my DPS to 14.7k. With Julianos my regen was so low I spent some time waiting for mana to use instead of DPSing. With Seducer I have 300 less spell damage but didn't have to worry about magicka as much.

    gymQkxi.png

    Build info for reference:

    g6az4Of.png

    You keeping channeled focus and pots up 100% of the time?
  • Reorx_Holybeard
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    zornyan wrote: »
    You keeping channeled focus and pots up 100% of the time?

    With the Julianos set I had focus/pots up most of the time and still ran short of magicka during the boss fight since I only have 700ish magicka regen. With the Seducer set I had focus up most of the time and never needed potions.

    I might try another run on the first round with Julianos using Harness Magicka more and see if that makes any difference and double-check that potions/focus are up 100%. It may just be the difference of not having ~200 CPs to invest more in magicka regen/cost reduction.
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  • zornyan
    zornyan
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    zornyan wrote: »
    You keeping channeled focus and pots up 100% of the time?

    With the Julianos set I had focus/pots up most of the time and still ran short of magicka during the boss fight since I only have 700ish magicka regen. With the Seducer set I had focus up most of the time and never needed potions.

    I might try another run on the first round with Julianos using Harness Magicka more and see if that makes any difference and double-check that potions/focus are up 100%. It may just be the difference of not having ~200 CPs to invest more in magicka regen/cost reduction.

    I'd say so, since players seem to be using similar regen to you and completing it, not to mention the players using kena proc with a 50% cost increase doing it too.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Dracane wrote: »
    I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
    I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:

    Dw:
    Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
    Resto staff:
    Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)

    I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD

    I hope I was able to help you :)

    No purifying light ? No surprise your dps is not good.
    Replace inner light with purifying light and vampires bane or reflective light.

    Your bar should look like this:

    First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)

    Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.

    hm I think 10k dps in that fight is pretty decent for a magicka templar since most of it is single target and you have a lot of changing targets which is not very melee dps friendly.
    I need inner light for that crit buff since im playing a crit based build so dropping that would result in much lower dps that purifying light cant pull. I also tried p0laying with vampires bane but its another buff i constantly need to apply. I love my builds less complicated :D
    I had no issue healing myself with BOL and since Im healer in vWGT/vICP I need that morph. its impossible to always swap between solo and group play.
    for dps increase i thought about proxy det but then id have to drop healing ward which is very nice imo
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  • zornyan
    zornyan
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    Dracane wrote: »
    I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
    I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:

    Dw:
    Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
    Resto staff:
    Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)

    I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD

    I hope I was able to help you :)

    No purifying light ? No surprise your dps is not good.
    Replace inner light with purifying light and vampires bane or reflective light.

    Your bar should look like this:

    First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)

    Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.

    hm I think 10k dps in that fight is pretty decent for a magicka templar since most of it is single target and you have a lot of changing targets which is not very melee dps friendly.
    I need inner light for that crit buff since im playing a crit based build so dropping that would result in much lower dps that purifying light cant pull. I also tried p0laying with vampires bane but its another buff i constantly need to apply. I love my builds less complicated :D
    I had no issue healing myself with BOL and since Im healer in vWGT/vICP I need that morph. its impossible to always swap between solo and group play.
    for dps increase i thought about proxy det but then id have to drop healing ward which is very nice imo

    Judging from what I've seen, most seem to be getting 15-20k in vetmsa magicka templar, try dark flare qeaving, hits hard, very hard, like 35-45k crits.
  • Reorx_Holybeard
    Reorx_Holybeard
    ✭✭✭✭✭
    zornyan wrote: »
    Judging from what I've seen, most seem to be getting 15-20k in vetmsa magicka templar, try dark flare qeaving, hits hard, very hard, like 35-45k crits.

    In the 3 videos I linked the average boss DPS for all of them was around 10k except for the first boss. I also haven't seen any videos of Templars using Dark Flare in the Arena. If you find any videos showing either I'd like to see it. The problem is that in most boss fights there are a lot of mechanics to avoid and you can't be DPSing 100% of the time. For example, I did 14k on the first boss but with the same setup only 8k on the second boss fight.

    I did some quick tests with Dark Flare and while it is OK for ranged DPS if you have no other option I found it to be a DPS loss over Sweeps, not to mention the loss of self-healing. When you say "weave" do you mean with LA/HA or with other skills (and which skill)?

    Edited by Reorx_Holybeard on November 19, 2015 3:20PM
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    zornyan wrote: »
    Dracane wrote: »
    I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
    I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:

    Dw:
    Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
    Resto staff:
    Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)

    I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD

    I hope I was able to help you :)

    No purifying light ? No surprise your dps is not good.
    Replace inner light with purifying light and vampires bane or reflective light.

    Your bar should look like this:

    First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)

    Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.

    hm I think 10k dps in that fight is pretty decent for a magicka templar since most of it is single target and you have a lot of changing targets which is not very melee dps friendly.
    I need inner light for that crit buff since im playing a crit based build so dropping that would result in much lower dps that purifying light cant pull. I also tried p0laying with vampires bane but its another buff i constantly need to apply. I love my builds less complicated :D
    I had no issue healing myself with BOL and since Im healer in vWGT/vICP I need that morph. its impossible to always swap between solo and group play.
    for dps increase i thought about proxy det but then id have to drop healing ward which is very nice imo

    Judging from what I've seen, most seem to be getting 15-20k in vetmsa magicka templar, try dark flare qeaving, hits hard, very hard, like 35-45k crits.

    hm idk I dont think df pulls more dps than sweeps and df has no passive healing. Also please show me a vid where a magicka templar has 15-20k dps on the last boss. I highly doubt your claim.
    Also if you are weaving with df you are wasting the empower on the heavy attack which is a dps loss compared to dw spam df
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Reorx_Holybeard

    If you are asking for advice, you are going to need a lot more than 700 regen. I personally feel 1400 is a bare minimum to allow you to overcome the mistakes and RNG bad luck that will come with the later rounds, at least until you get very comfortable with the fights and the mechanics and can thus use your resources more efficiently. Max DPS and min regen will only work if you know exactly where and when the biggest threats spawn and can neutralize them down before they do things to cause you to waste your mana.

    Replace your Hat of Mara with Torug's Pact.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Gelassenheit
    Gelassenheit
    ✭✭
    I've cleared it multiple times with this set up:

    Thief & Shadow mundus, 7 divines
    5 x Twice Born Star
    3 x Willpower (2x Spell Damage, 1x Reduce Cost)
    2 x Molag Kena
    2 x Torug's Pact (DW) / 1 x Maelstrom Infero Staff

    Main bar:

    Puncturing Sweeps
    Breath of Life
    Repentance // purifying ritual for stage 7 boss // toppling charge for stage 9 boss
    Structured Entropy
    Inner Light
    Ice Comet

    Off bar:

    Force Pulse // vampire's bane for stage 8
    Harness Magicka
    Elemental Susceptibility
    Rune Focus
    Inner Light
    Nova

    Health = 19.5k / 18k on offbar
    Magicka = 42k / 40.2k on offbar
    Stamina = 11.2k
    Spell Damage = ~2400 unbuffed
    Magicka Recovery = ~900

    I've also done it many times with

    Atronach mundus, 5 divines, 2 infued
    5 x Spell Power Cure
    3 x Willpower (3x Spell Damage)
    1 x Molag Kena
    3 x Torug's Pact (DW) / 2 x Torug's Pact (Resto staff)

    Main bar:

    Puncturing Sweeps
    Breath of Life
    Rune Focus // purifying ritual for stage 7 boss // toppling charge for stage 9 boss
    Structured Entropy
    Inner Light
    Ice Comet

    Off bar:

    Healing Ward
    Harness Magicka
    Mutagen
    Repentance // rune focus for stage 7 boss // rune focus for stage 9 boss
    Inner Light
    Nova

    Health = 19.5k / 18k on offbar
    Magicka = 44k / 42k on offbar
    Stamina = 10k
    Spell Damage = 2695 unbuffed
    Magicka Recovery = ~1280

    Both cases with blue v15 health / magicka food, and use 1 heavy / 1 medium / 5 light.

    EDIT:

    I should mention that I do have 501 CP, though this isn't completely necessary to do it.

    Mage CP: 100 Thaumaturge, 17 spell erosion, 50 elf born
    Thief CP: 75 regen, 92 reduce cost
    Warrior CP: 40 hardy, 40 elemental defender, 40 thick skinned, 47 quick recovery

    With 260 total CP, (87 warrior, 87 theif, 86 mage)

    I'd recommend..

    Mage: 15 spell erosion, 15 elf born, 56 thaum
    Thief: 30 regen, 57 reduce cost
    Warrior: 25 hardy, 25 elemental defender, 25 thick skinned, 12 quick recovery

    I personally don't have any videos of me doing it. I'll try to get one this weekend perhaps.
    Edited by Gelassenheit on November 20, 2015 4:56PM
  • Mujuro
    Mujuro
    ✭✭✭✭
    @Reorx_Holybeard From your screenshots, you seem to be wearing a one-off Mara hat; any particular reason why you don't go with another Torugs so you get the 2pc spell dmg bonus on your resto bar, and extra health on your DW bar? I guess you could also go Kena hat, but I'm not sure it'd be easy to proc as a sweep-based templar.
  • Reorx_Holybeard
    Reorx_Holybeard
    ✭✭✭✭✭
    Mujuro wrote: »
    @Reorx_Holybeard From your screenshots, you seem to be wearing a one-off Mara hat; any particular reason why you don't go with another Torugs so you get the 2pc spell dmg bonus on your resto bar, and extra health on your DW bar? I guess you could also go Kena hat, but I'm not sure it'd be easy to proc as a sweep-based templar.

    You and @Joy_Division noticed this. Just something I overlooked after switching from my healer/regen set. I don't have a Molag hat (yet, anyways) but will switch it for the Torug's next time for sure.

    Regarding regen: with my Seducer set at 1046 regen plus the 8% cost reduction I found I didn't have much issues with magicka during the first couple stages. I do have extra willpower jewelry with regen glyphs I can swap in as needed though.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • cossamaximus
    Do the systems of PC and XBOX work the same in terms of damage and magiacka/stamina regen? I mean some of you mention not being able to test on the Xbox...couldn't you test on PC and just play on XBOX?

    Isn't 1 point into spell erosion the same on the PC, Xbox and PS4, 5k to 13k jump?

  • Reorx_Holybeard
    Reorx_Holybeard
    ✭✭✭✭✭
    Do the systems of PC and XBOX work the same in terms of damage and magiacka/stamina regen? I mean some of you mention not being able to test on the Xbox...couldn't you test on PC and just play on XBOX?

    Isn't 1 point into spell erosion the same on the PC, Xbox and PS4, 5k to 13k jump?

    They aren't *exactly* the same as usually the console's run a patch or two behind the PC version. In this case, however, I'm not aware of any recent changes to spell penetration so they should be the same, or at least very close.

    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • zornyan
    zornyan
    ✭✭✭✭✭
    As above ^

    My latest gear set is

    Armor 5 light 2 heavy heavy chest and legs Infused, rest divines
    5x julianos
    2x magnus

    2x magnus dw swords nirnhoned
    Magnus precise resto staff

    3x willpower 2 arcane 1 healthy 3x spell damage glyphs

    Stats are buffed

    38k magicka
    18.5k health
    10k stam

    3450 spell damage
    1670 regen

    Seems like a good build, damage hits hard enough and with channeled focus up I get over 2k magicka regen constantly, currently on 230 CP so stats will eventually be a tad higher, also missing undaunted passives for another 6%
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    zornyan wrote: »
    Dracane wrote: »
    I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
    I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:

    Dw:
    Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
    Resto staff:
    Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)

    I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD

    I hope I was able to help you :)

    No purifying light ? No surprise your dps is not good.
    Replace inner light with purifying light and vampires bane or reflective light.

    Your bar should look like this:

    First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)

    Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.

    hm I think 10k dps in that fight is pretty decent for a magicka templar since most of it is single target and you have a lot of changing targets which is not very melee dps friendly.
    I need inner light for that crit buff since im playing a crit based build so dropping that would result in much lower dps that purifying light cant pull. I also tried p0laying with vampires bane but its another buff i constantly need to apply. I love my builds less complicated :D
    I had no issue healing myself with BOL and since Im healer in vWGT/vICP I need that morph. its impossible to always swap between solo and group play.
    for dps increase i thought about proxy det but then id have to drop healing ward which is very nice imo

    Judging from what I've seen, most seem to be getting 15-20k in vetmsa magicka templar, try dark flare qeaving, hits hard, very hard, like 35-45k crits.

    hm idk I dont think df pulls more dps than sweeps and df has no passive healing. Also please show me a vid where a magicka templar has 15-20k dps on the last boss. I highly doubt your claim.
    Also if you are weaving with df you are wasting the empower on the heavy attack which is a dps loss compared to dw spam df

    Magicka-Templars can pull rly nice DPS even on this fight. I had around 13k yesterday but missed 2 Ghosts, so the fight got a lot longer then necessary. I think 15k+ are possible.
    I'll try doing better and will record it :)

    I agree with darkFlare beeing not optimal...you miss the self healing, which is (for me) essential for surviving.
    Noobplar
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