Reorx_Holybeard wrote: »
Reorx_Holybeard wrote: »Joy_Division wrote: »What's killing you that round is RNG. If you get yanked, have to deal with that auto-stun that takes forever to break, the unnecessarily long global cooldown (it's like the old toppling charge!), a 10K lightning surge from the water, while a ranged lamia 8ks you, the random red poison circle that is always under you, the OP flying daggers, etc., that 1.5K per tick isn't going to save you.
I'm not saying it can't potentially help. I am saying that that spell is very inefficient for end-game content and every time you cast it, you are losing DPS *and* since you are using a restoration staff instead of 2 swords or sword + shield, you are losing a lot of spellpower / magicka which means you are losing DPS the entire fight (which will make your sweeps + healing ritual heal more).
You're right that Mutagen won't save me from damage spikes but I like it for a few reasons:
- Its 20 sec cast time means I can fire and forget it. I'll always have a little HoT on me which means I don't have to worry about taking small amounts of damage when I'm moving around and not sweeping. Since its only every 20 sec I would think there is little DPS lost in casting it.
- Its cheaper than BoL for the same amount of heal which is important when I'm borderline on magic regen. So I can cast Mutagen once for 1400 magic or BoL twice for 6000 magic to get the same heal (a bit more for x2 BoL actually) which is a big difference.
Ideally I wouldn't need Mutagen and we'll see if increasing my DPS a bit can't make sweeps more effective as a self-heal.
In theory your set up is excellent.
I've cleared it with my Templar using a slightly different set up. Instead of Julianos I went Seducer and Atronach Stone.
This allowed me to put all spell damage glyphs on my jewelry. I also use DW, so buffed (with major and minor sorcery) I am at 3.4k spell damage, 1.6k regen (unbuffed), 42k magicka, and 19.3k Heatlh.
The DPS is smaller (not by a large margin) compared to your set up, but I have extreme amount of sustain. With this build I can pull 20K+ DPS on trial bosses and WGT/ICP bosses.
Bars are as follows.
DW: Puncturing Sweep, Toppling Charge, Radiant Destruction, Structured Entropy, Inner Light, Meteor
Resto: Healing Ward, Harness Magicka, Prox Det, Breath of Life, Inner Light, Dawnbreaker
Between Harness, Breton Passive, CP passive, I never run out of magicka. I can usually burn mobs so quickly that I wait on spawn timers depending on the round.
Stage 4 in particular is a round where you do need to burn adds quickly. Boss round, I go to town on him while staying in his green circle. When fire phase comes, I ignore adds and continue to burn him right outside his fire aoe. I usually have him dead before second set of adds spawn. Just keep up your buffs/harness and your jabs should keep you healed. Prox det helps a lot with the burn, damage alone can reach up to 30k crit for myself, I imagine with your set up it would be higher.
Anyways hope this helps.
Reorx_Holybeard wrote: »Joy_Division wrote: »What's killing you that round is RNG. If you get yanked, have to deal with that auto-stun that takes forever to break, the unnecessarily long global cooldown (it's like the old toppling charge!), a 10K lightning surge from the water, while a ranged lamia 8ks you, the random red poison circle that is always under you, the OP flying daggers, etc., that 1.5K per tick isn't going to save you.
I'm not saying it can't potentially help. I am saying that that spell is very inefficient for end-game content and every time you cast it, you are losing DPS *and* since you are using a restoration staff instead of 2 swords or sword + shield, you are losing a lot of spellpower / magicka which means you are losing DPS the entire fight (which will make your sweeps + healing ritual heal more).
You're right that Mutagen won't save me from damage spikes but I like it for a few reasons:
- Its 20 sec cast time means I can fire and forget it. I'll always have a little HoT on me which means I don't have to worry about taking small amounts of damage when I'm moving around and not sweeping. Since its only every 20 sec I would think there is little DPS lost in casting it.
- Its cheaper than BoL for the same amount of heal which is important when I'm borderline on magic regen. So I can cast Mutagen once for 1400 magic or BoL twice for 6000 magic to get the same heal (a bit more for x2 BoL actually) which is a big difference.
Ideally I wouldn't need Mutagen and we'll see if increasing my DPS a bit can't make sweeps more effective as a self-heal.
Joy_Division wrote: »Apparently you have your heart set on mutagen, that's all right you got to go with what you feel comfortable with. But I suggest you look at a combat log instead of tool tips. I know Breath of Life tool tips for around 9k. If you look at your combat logs, it should be healing you upwards of 20k though because of templar passives.
Reorx_Holybeard wrote: »Joy_Division wrote: »Apparently you have your heart set on mutagen, that's all right you got to go with what you feel comfortable with. But I suggest you look at a combat log instead of tool tips. I know Breath of Life tool tips for around 9k. If you look at your combat logs, it should be healing you upwards of 20k though because of templar passives.
I wouldn't say "heart set on" really, I just found it worked better for me for round 3/4. Definitely open to different strategies.
I'm not sure I understand where everyone is getting these 20k BoL for. My BoL tooltip is 10.2k and through the combat logs (FTC) I get healed for 10.7k, or 17.2k if it crits. Am I doing something "wrong", does FTC misreport it, or what am I missing here? I assume you are not referring to the 30% buff when standing in Channeled Focus (raises it to 13.9k and 22.4k).
Reorx_Holybeard wrote: »Joy_Division wrote: »Apparently you have your heart set on mutagen, that's all right you got to go with what you feel comfortable with. But I suggest you look at a combat log instead of tool tips. I know Breath of Life tool tips for around 9k. If you look at your combat logs, it should be healing you upwards of 20k though because of templar passives.
I wouldn't say "heart set on" really, I just found it worked better for me for round 3/4. Definitely open to different strategies.
I'm not sure I understand where everyone is getting these 20k BoL for. My BoL tooltip is 10.2k and through the combat logs (FTC) I get healed for 10.7k, or 17.2k if it crits. Am I doing something "wrong", does FTC misreport it, or what am I missing here? I assume you are not referring to the 30% buff when standing in Channeled Focus (raises it to 13.9k and 22.4k).
Yes we are, or purifying ritual , either gives the 30% buff, and you should always be using it, plus using it when lower on health gives another 10%.
Put it this way, my BoL tooltip is 11k, in pvp with the 50% healing nerf I get 17k heal crits. Using purifying and timing it right.
In theory your set up is excellent.
I've cleared it with my Templar using a slightly different set up. Instead of Julianos I went Seducer and Atronach Stone.
This allowed me to put all spell damage glyphs on my jewelry. I also use DW, so buffed (with major and minor sorcery) I am at 3.4k spell damage, 1.6k regen (unbuffed), 42k magicka, and 19.3k Heatlh.
The DPS is smaller (not by a large margin) compared to your set up, but I have extreme amount of sustain. With this build I can pull 20K+ DPS on trial bosses and WGT/ICP bosses.
Bars are as follows.
DW: Puncturing Sweep, Toppling Charge, Radiant Destruction, Structured Entropy, Inner Light, Meteor
Resto: Healing Ward, Harness Magicka, Prox Det, Breath of Life, Inner Light, Dawnbreaker
Between Harness, Breton Passive, CP passive, I never run out of magicka. I can usually burn mobs so quickly that I wait on spawn timers depending on the round.
Stage 4 in particular is a round where you do need to burn adds quickly. Boss round, I go to town on him while staying in his green circle. When fire phase comes, I ignore adds and continue to burn him right outside his fire aoe. I usually have him dead before second set of adds spawn. Just keep up your buffs/harness and your jabs should keep you healed. Prox det helps a lot with the burn, damage alone can reach up to 30k crit for myself, I imagine with your set up it would be higher.
Anyways hope this helps.
Just did some more theory crafting
Using kagrenac's instead of seducers and using 1 regent enchant will net you a total of 1k more health, 64 more spell power and 70 odd regen, even a bit more of each when buffed up and passives are applied.
It will also be handy with the Rez speed boost, but I think 1k health is > 8% cost reduction, as obviously cost reduction stacks less than regen, and I think with the 3% breton and CP passives that 1700 regen + buffs is more than enough imo.
In theory your set up is excellent.
I've cleared it with my Templar using a slightly different set up. Instead of Julianos I went Seducer and Atronach Stone.
This allowed me to put all spell damage glyphs on my jewelry. I also use DW, so buffed (with major and minor sorcery) I am at 3.4k spell damage, 1.6k regen (unbuffed), 42k magicka, and 19.3k Heatlh.
The DPS is smaller (not by a large margin) compared to your set up, but I have extreme amount of sustain. With this build I can pull 20K+ DPS on trial bosses and WGT/ICP bosses.
Bars are as follows.
DW: Puncturing Sweep, Toppling Charge, Radiant Destruction, Structured Entropy, Inner Light, Meteor
Resto: Healing Ward, Harness Magicka, Prox Det, Breath of Life, Inner Light, Dawnbreaker
Between Harness, Breton Passive, CP passive, I never run out of magicka. I can usually burn mobs so quickly that I wait on spawn timers depending on the round.
Stage 4 in particular is a round where you do need to burn adds quickly. Boss round, I go to town on him while staying in his green circle. When fire phase comes, I ignore adds and continue to burn him right outside his fire aoe. I usually have him dead before second set of adds spawn. Just keep up your buffs/harness and your jabs should keep you healed. Prox det helps a lot with the burn, damage alone can reach up to 30k crit for myself, I imagine with your set up it would be higher.
Anyways hope this helps.
Just did some more theory crafting
Using kagrenac's instead of seducers and using 1 regent enchant will net you a total of 1k more health, 64 more spell power and 70 odd regen, even a bit more of each when buffed up and passives are applied.
It will also be handy with the Rez speed boost, but I think 1k health is > 8% cost reduction, as obviously cost reduction stacks less than regen, and I think with the 3% breton and CP passives that 1700 regen + buffs is more than enough imo.
Thank you for doing the calculations for me! However, I will still have to disagree with the 5 Piece bonus. Breton applies on base cost, and if I'm not mistaken so does the seducer bonus. I know CP applies as it cost now. So I could still go a lot more in regen with my set up and less in cost reduc in the CP tree. I'll have to do some testing to confirm, I'll let you know what I find!
Reorx_Holybeard wrote: »I finally got around to spending some time trying the Veteran Maelstrom Arena with my magicka Templar today. I thought I would have a good chance at completing it as I've spent most of my time soloing content and enjoy a good challenge. However, I ran into some difficulty in arenas 3 & 4 and would like some tips and feedback on my build and arena combat/mechanics.
Basic build is not anything special (all equipment is v16 and armor is gold):
- x5 Julianos (combination of Infused and Divine)
- x3/2 Torug's Pact (DW swords, Restoration Staff, Nirnhoned)
- x3 Willpower (healthy/magick regen)
- x1 Moleg Kena
This gives me a decent balance between regen and DPS. I can switch out the x3 willpower for ones with Arcane/Spell Damage for a bit more DPS but sustainability becomes a problem. I've tried a bunch of different skills but the main ones include:
- Puncturing Sweeps = Main DPS and self-heal
- Reflective Light/Structured Entropy = DPS/buffing
- Breath of Life = Emergency heal
- Mutagen = Main HoT
- Harness Magic = Shield/Regen
- Channeled Focus = Defense/Regen
I got through Arenas 1&2 with relatively little difficulty but got stuck for a while on Arena 3 and eventually gave up on Arena 4. Some of the problems/difficulties with these two rounds included:
- Multiple hits for 5-10k. Eventually I'd get "unlucky" and have a few at the same time which would kill me, even with a shield up. For Arena 3 it was basically just me trying enough times to get "lucky" and not have this happen.
- The closest I got in Arena 4 was to ignore everything and DPS the boss, but eventually there would be enough trash to overwhelm my self-healing.
- Trying to ignore the boss in Arena 4 and kill the trash basically meant I never DPSed the boss. The trash spawn rate was fast enough I could barely keep up and eventually get "unlucky" with multiple things hitting at once.
- Trying to focus on the small spiders that power up in the center didn't work very well. They come too often and power up fast enough and the boss zaps you for 10k every second or so if you aren't underneath him in the lightning phase.
My average single target DPS in Arena 4 was around 4-5k. Looking at some of the videos people have posted that seems roughly half what they're doing which makes it much easier to ignore the mechanics. For example, in one of Alcast's videos he kill the boss in Arena 4 before all the small spiders power up in the center. It looks like a completely different fight than the one I'm doing, and seems to make it a relatively simple one.
I gave up trying Arena 4 after 50 deaths or so, mainly as nothing I tried seemed to make any difference in my success rate. So any tips or suggestions related to my builds, skills or general arena strategy would be most welcome! A few specific questions come to mind:
- Are there any videos of magicka characters (Templars specifically) completing the Arena?
- How can I do more DPS with my magicka Templar?
- Any useful skills I should look into using?
- Am I missing any non-obvious mechanics from Arena 3 & 4 that would make the fights more manageable?
I see a bunch of Templars on the NA leaderboards so hopefully someone can have some tips on how they beat it.


Reorx_Holybeard wrote: »Tried round 1 again but this time with Seducer instead of Julianos and Dawnbreaker instead of Shooting Star and managed to up my DPS to 14.7k. With Julianos my regen was so low I spent some time waiting for mana to use instead of DPSing. With Seducer I have 300 less spell damage but didn't have to worry about magicka as much.
Build info for reference:
You keeping channeled focus and pots up 100% of the time?
Reorx_Holybeard wrote: »You keeping channeled focus and pots up 100% of the time?
With the Julianos set I had focus/pots up most of the time and still ran short of magicka during the boss fight since I only have 700ish magicka regen. With the Seducer set I had focus up most of the time and never needed potions.
I might try another run on the first round with Julianos using Harness Magicka more and see if that makes any difference and double-check that potions/focus are up 100%. It may just be the difference of not having ~200 CPs to invest more in magicka regen/cost reduction.
Springt-Über-Zwerge wrote: »I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:
Dw:
Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
Resto staff:
Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)
I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD
I hope I was able to help you
No purifying light ? No surprise your dps is not good.
Replace inner light with purifying light and vampires bane or reflective light.
Your bar should look like this:
First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)
Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:
Dw:
Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
Resto staff:
Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)
I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD
I hope I was able to help you
No purifying light ? No surprise your dps is not good.
Replace inner light with purifying light and vampires bane or reflective light.
Your bar should look like this:
First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)
Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.
hm I think 10k dps in that fight is pretty decent for a magicka templar since most of it is single target and you have a lot of changing targets which is not very melee dps friendly.
I need inner light for that crit buff since im playing a crit based build so dropping that would result in much lower dps that purifying light cant pull. I also tried p0laying with vampires bane but its another buff i constantly need to apply. I love my builds less complicated
I had no issue healing myself with BOL and since Im healer in vWGT/vICP I need that morph. its impossible to always swap between solo and group play.
for dps increase i thought about proxy det but then id have to drop healing ward which is very nice imo
Judging from what I've seen, most seem to be getting 15-20k in vetmsa magicka templar, try dark flare qeaving, hits hard, very hard, like 35-45k crits.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:
Dw:
Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
Resto staff:
Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)
I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD
I hope I was able to help you
No purifying light ? No surprise your dps is not good.
Replace inner light with purifying light and vampires bane or reflective light.
Your bar should look like this:
First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)
Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.
hm I think 10k dps in that fight is pretty decent for a magicka templar since most of it is single target and you have a lot of changing targets which is not very melee dps friendly.
I need inner light for that crit buff since im playing a crit based build so dropping that would result in much lower dps that purifying light cant pull. I also tried p0laying with vampires bane but its another buff i constantly need to apply. I love my builds less complicated
I had no issue healing myself with BOL and since Im healer in vWGT/vICP I need that morph. its impossible to always swap between solo and group play.
for dps increase i thought about proxy det but then id have to drop healing ward which is very nice imo
Judging from what I've seen, most seem to be getting 15-20k in vetmsa magicka templar, try dark flare qeaving, hits hard, very hard, like 35-45k crits.
@Reorx_Holybeard From your screenshots, you seem to be wearing a one-off Mara hat; any particular reason why you don't go with another Torugs so you get the 2pc spell dmg bonus on your resto bar, and extra health on your DW bar? I guess you could also go Kena hat, but I'm not sure it'd be easy to proc as a sweep-based templar.
cossamaximus wrote: »Do the systems of PC and XBOX work the same in terms of damage and magiacka/stamina regen? I mean some of you mention not being able to test on the Xbox...couldn't you test on PC and just play on XBOX?
Isn't 1 point into spell erosion the same on the PC, Xbox and PS4, 5k to 13k jump?
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »I made it with my magicka templar In the last round at the enboss I was pulling 10k dps over a 4.50 min fight
I almost use the exact same setup but instead of julianos I have twiceborn star with shadow and thief mundus stone which is slightly more dps with an aditional bonus to health and stamina. I run around with 23-24k health and my bars are as following:
Dw:
Sweeps, toppling charge, harness magicka, BOL, inner light and dawnbreaker/meteor
Resto staff:
Jesus beam, channeled focus, structured entropy, healing ward, Inner Light and empowering sweep (10%crit buff for beam I never used it)
I thought about droping channeled focus and using purifying light on my main bar instead of harness and putting it on my resto bar but I have to test that as soon as I farmed enough money to do it again because I spent a lot on pots and repair costs xD
I hope I was able to help you
No purifying light ? No surprise your dps is not good.
Replace inner light with purifying light and vampires bane or reflective light.
Your bar should look like this:
First Bar Dual wield: Puncturing sweep, jesus Beam, purifying light, toppling charge, Honor the dead (get rid of Breath of life, believe me, you NEED honor the dead)
Second bar restroration staff: Channeled focus, Ward ally or healing ward if you wish, harness Magicka., entropy and I like putting Equilbrium on for my special immortal tactic.
hm I think 10k dps in that fight is pretty decent for a magicka templar since most of it is single target and you have a lot of changing targets which is not very melee dps friendly.
I need inner light for that crit buff since im playing a crit based build so dropping that would result in much lower dps that purifying light cant pull. I also tried p0laying with vampires bane but its another buff i constantly need to apply. I love my builds less complicated
I had no issue healing myself with BOL and since Im healer in vWGT/vICP I need that morph. its impossible to always swap between solo and group play.
for dps increase i thought about proxy det but then id have to drop healing ward which is very nice imo
Judging from what I've seen, most seem to be getting 15-20k in vetmsa magicka templar, try dark flare qeaving, hits hard, very hard, like 35-45k crits.
hm idk I dont think df pulls more dps than sweeps and df has no passive healing. Also please show me a vid where a magicka templar has 15-20k dps on the last boss. I highly doubt your claim.
Also if you are weaving with df you are wasting the empower on the heavy attack which is a dps loss compared to dw spam df