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New PVP content I just thought off that can really bring pvp back to life

LoreRiley
LoreRiley
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Town Seige
There are 5 questing towns in Cyrodil that I know of. How about they get some meaning so my idea
*Each town held affects the keeps and outposts in the vicinity
*Holding a town while you also own the keep grants reinforcements so more NPCs to defend the keeps and outposts also granting a buff to a defensive seige and health(Oil, Ballistas)
*Holding a town while the enemy hold the keeps removes the extra reinforcement NPCs and also granting a buff to offensive seige(Trebs, catapults) while giving a buff to weapon and spell damage

Taking over a town
These towns will be kinda how they are know woth patrolling Soldiers but now the heart of the town will now have Honor Guards and proximity traps in varies places.
The objective is to seige key building or else reinforcements will continue to pour out then take the flag in the middle which will have two portals in which enemy troops will come out of.

Brumas Guards will be replaced with soldiers and more plentiful
Cheydinhal will have tentss on the rebel side of the river
Cropsford will be as is but with more soldiers
Charrol will have more soldiers in the building and guarding bridges
The last one idk as I only been there once

Thats my idea for that

Mounted Combat
Self explanatory
Damage is greater when mounted but you can still be knocked off

Random encounters
The chance to see enemy or friendly alliance carrying supplies, War contraband ect.

New skill Line for Siege
Active abilities

Grappling hook(Stamina)
When near a wall launch a rope across the wall for up to 3 members to climb over.
(Can be synergized by enemy players if the are on top of wall which will release the hook causing INSANE damage to those climbing)

Artillery(Stamina
Create a siege engine that can be manned to shoot barrages of flaming projectiles in an area dealing big damage to siege and moderate damage to players

Portals(Magicka)
Create a portal at your location and (like caltraps) set the destination for the other portal in which friendlies can teleport in(Can cannot be used on elevated surfaces)

Passives
Efficient-Increase Reload speed of siege after you get a kill with it for xx seconds
Raid-Increases damage of siege for xx minutes after taking a resource
Durability-Increase siege HP

What do you guys think?
Feed back please
Edited by LoreRiley on November 5, 2015 11:44AM
  • LoreRiley
    LoreRiley
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    It took me alot of time to make this id appreciate some feedback atleast
  • SHADOW2KK
    SHADOW2KK
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    Like the general gist of your ideas:}, and if hopefully incorporated, might actually mount up to a warzone in truth.
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  • Sharmony
    Sharmony
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    Seen a lot of ideas like this before on the forums, any ideas that are constructive and thought through on the forums are a good thing.
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  • KenaPKK
    KenaPKK
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    I've heard of adding objectives and interactivity to the big towns and the minor villages around Cyrodiil. Those are great ideas of course. I have also heard of the grappling hook / ladder idea for scaling walls before too. However, I haven't thought of mounted combat or the extra skill lines and passives that you've brought up. Those would be really interesting.
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  • CN_Daniel
    CN_Daniel
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    I appreciate your ideas, and all are excellent...

    But I'd rather them focus on FIXING things than adding more things to be fixed.

    I would pay in the crown store for the 'no lag' add-on.
  • Waffennacht
    Waffennacht
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    My favorite of your ideas is the random encounter. Seems really do able, lore savy and could be really cool.

    Like make it mediocre difficulty or hard and let the rewards be something awesome and relevant. Like a lot of materials, or weapons to be de constructed, heck even seige weapons etc... anything that normally would be transported in a war zone.

    I picture a marching NPC group maybe surrounding a horse and cart, the cart acts like a chest once the NPCs have been eliminated.

    I like your idea
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  • Scyantific
    Scyantific
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    Random encounters and town control are probably the more viable ideas you listed.

    Incentivize town capturing by allowing people to respawn there when they're not rushing keeps.
  • CJohnson81
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    My favorite of your ideas is the random encounter. Seems really do able, lore savy and could be really cool.

    Like make it mediocre difficulty or hard and let the rewards be something awesome and relevant. Like a lot of materials, or weapons to be de constructed, heck even seige weapons etc... anything that normally would be transported in a war zone.

    I picture a marching NPC group maybe surrounding a horse and cart, the cart acts like a chest once the NPCs have been eliminated.

    I like your idea

    It would be fun to also protect your supply lines against enemy players (until the zerg train comes a runnin' through) like an armed escort between resources and keeps.
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  • KewaG
    KewaG
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    I'd like to see the ability to betray your home faction become available. You'd show up Red to "allies" and Yellow to the Faction you choose to help. It could be a matter picking up and completing one quest to turn you red to allies...

    Edit: Sorry about hijacking your discussion with my own ideas. I hate when people do that.
    Edited by KewaG on November 5, 2015 9:10PM
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  • CtrlAltDlt
    CtrlAltDlt
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    Good ideas. Imo these would go a long way to bring awesome pvp back:

    Fix lag and fps issues.
    Give us a chance to get monster sets from rewards.
    Add real pvp objectives to IC districts.
    Class balance.
    Remove aoe caps
    More incentive to gain AP and spend on useful things, not a stupid motif

    In no particular order. Notice i didn't even mention arenas.
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  • Digerati
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    I don't like the idea of making the quest hubs PvP hotspots... they're already pretty popular and I run into all of the best solo/small group fights doing quest hub stuff... If you make them objectives, you're going to get the zergs rolling through them, which will effectively destroy the best avenue we currently have for finding small-scale fights.
  • LoreRiley
    LoreRiley
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    Digerati wrote: »
    I don't like the idea of making the quest hubs PvP hotspots... they're already pretty popular and I run into all of the best solo/small group fights doing quest hub stuff... If you make them objectives, you're going to get the zergs rolling through them, which will effectively destroy the best avenue we currently have for finding small-scale fights.

    I just feel PvP should be PvP PvErs gets everything
  • olivaresdonjuan
    You want to bring PvP back to life? Un-nerf dks and Templars, allow each class to fulfill its role. You like tanking, use a dk. You like healing, use a Templar. You like stealth, use a nb. You want to use magic, use a sorcerer. It's sad when you see a class that is supposed to be defensive become useless in that role and then you have a non defensive class become pro-efficient in said role. Wtf. The only way to play now is spam the same ability, which get old when the rest of your group is doing the same. Rant over lol
  • tennant94
    tennant94
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    Mounted battles would be amazing, especially if they introduced a spear weapon skill line
  • Cathexis
    Cathexis
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    Really like the ideas.

    Cyrodiil feels like this awesome place that would be amazing to PvP in except that they stopped developing it and never came back.

    Locales across cyrodiil should be capturable and contribute to scores. I hate being forced into keep based combat.
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  • LoreRiley
    LoreRiley
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    Cathexis wrote: »
    Really like the ideas.

    Cyrodiil feels like this awesome place that would be amazing to PvP in except that they stopped developing it and never came back.

    Locales across cyrodiil should be capturable and contribute to scores. I hate being forced into keep based combat.

    I agree
  • Hammy01
    Hammy01
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    I like most of your ideas and making those towns pvp objectives could be a lot of fun but some factions would be locked out of questing in Cyrodiil due to not having enough numbers to keep up with the current pvp objectives and the new "town objectives" *cough* DC *cough*.

    With that being said, ZOS really does need to make some changes in Cyrodiil to keep things interesting and fun. Most people have been doing the same thing day after day after day and at some point they are just going to get bored and stop logging in. There is only so many times you can break down two walls and swarm two flags before you grow tired of it. New objectives and things to do are needed and soon to keep players interested!!

    Some other things to add that would spice things up a bit -

    Keep lords that drop goodies if defeated and give out cool quest if successfully defended.... the more defending / attacking the better the rewards (meaning 4 or 5 people running around in the middle of the night capping empty keeps are not going to get much reward).

    Caravans delivering supplies that can be escorted or demolished that give out crafting supplies / repair kits / sieges.

    Wandering packs of Demora/Daedra/Undead that will randomly take over small towns / objectives like farms/mills/mines. If not dealt with they could cut off your factions ability to travel from one side of the map to the other.

    Last but not least - I think it would be really cool to be able to siege each factions Cyrodiil starting areas with a chance to fight the Generals for some very cool loot (IE - new pvp mounts and pets). This one could be a little tricky but if done right it could also be a lot of fun. Zos could add in some sort of balance check so that factions that are vastly outnumbered
    do not get camped daily, for instance.. if you have 100 reds sieging north gate but only 10 blues defending then stronger NPC's will spawn to help balance the fight.

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