Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
"Greetings all!
There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.
The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.
Please let us know if you have any questions!" -@ZOS_RyanRuzich
mr_wazzabi wrote: »"Greetings all!
There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.
The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.
Please let us know if you have any questions!" -@ZOS_RyanRuzich
With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. The most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.mr_wazzabi wrote: »"Greetings all!
There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.
The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.
Please let us know if you have any questions!" -@ZOS_RyanRuzich
With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Will the grind from 200-500 be excruciating long? Or about the same ? This will make it harder on the people catching up because the Xp to gain a single CP will be way higher than before. Thoughts?
ZOS_RyanRuzich wrote: »Hey everyone,
Thanks for all the feedback so far. We love reading your enthusiasm on this new system. Our goal is to make it as polished and awesome as possible before releasing to the live servers. The three main changes we’re looking to make are:
- Reducing the speed at which XP per point accelerates. Our data shows there is a good number of people in the 300 champion point range and we didn’t want them to feel like they had to grind all the way to 501 before the system releases. This now means players are gaining champion points faster than the old value up until their 445th point.
- Slightly increasing base XP. This helps normalize the curve a bit so players are spending a little more time in the beginning of the curve and less time at the end of the curve.
- Reducing the XP penalty for players past cap. We want dedicated players to still be able to make meaningful progress.
The formula would be adjusted in the following way to meet these goals:
- ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
- If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
- For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 34000 XP is required.
If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.mr_wazzabi wrote: »"Greetings all!
There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.
The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.
Please let us know if you have any questions!" -@ZOS_RyanRuzich
With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
Not sure what you're complaining about. I mean, do you want it to go back to taking you much much longer to get to the point where your CPs are high enough to be competitive with player who are at the cap?
Yes, apparently the formula was changed after the one that was first quoted in this thread - @MissBizz posted the newer formula just above your post (probably while you were typing yours up). So it will actually be much faster to get to the "competitive with capped players" range than it even would have been using the older formula.If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.mr_wazzabi wrote: »"Greetings all!
There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.
The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.
Please let us know if you have any questions!" -@ZOS_RyanRuzich
With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
Not sure what you're complaining about. I mean, do you want it to go back to taking you much much longer to get to the point where your CPs are high enough to be competitive with player who are at the cap?
I thought they changed this so that the point where you need 400k xp per point was closer to 445 cp or something. I'm at 333 currently and still only need a little more than 300k per point.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
@wayfarerx I totally ninja posted you haha.. and supplied what I do believe is the finalized version. Oh, @UrQuan too so you can see. You gain faster until 445CP with the newer version.
If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.mr_wazzabi wrote: »"Greetings all!
There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.
With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.
The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.
Please let us know if you have any questions!" -@ZOS_RyanRuzich
With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
Not sure what you're complaining about. I mean, do you want it to go back to taking you much much longer to get to the point where your CPs are high enough to be competitive with player who are at the cap?
I thought they changed this so that the point where you need 400k xp per point was closer to 445 cp or something. I'm at 333 currently and still only need a little more than 300k per point.
jamiecarvell wrote: »