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CP experience difference.

Orgrimar
Orgrimar
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Will the grind from 200-500 be excruciating long? Or about the same ? This will make it harder on the people catching up because the Xp to gain a single CP will be way higher than before. Thoughts?
AD

High Elf Magic Sorc Dro'Mathra Destroyer


PSN: SuperSaian8
PS4 NA
  • Furor
    Furor
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    "Greetings all!

    There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.

    With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
    For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
    We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.

    The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.

    Please let us know if you have any questions!" -@ZOS_RyanRuzich
    Edited by Furor on November 3, 2015 4:14PM
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • UrQuan
    UrQuan
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    Based on the formula @Furor quoted above, at 337 CPs and below it will take less XP to earn each CP (starting at 32K when you have zero CPs - at 200 CPs your next one would take 249,893 XP). At 338 CPs it will start taking more XP to earn each CP, up to a pre-cap maximum of 576,734 XP when you're at 500 CPs trying to earn your 501st.

    Seems pretty reasonable to me actually.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • mr_wazzabi
    mr_wazzabi
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    Furor wrote: »
    "Greetings all!

    There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.

    With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
    For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
    We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.

    The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.

    Please let us know if you have any questions!" -@ZOS_RyanRuzich

    With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • mr_wazzabi
    mr_wazzabi
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    mr_wazzabi wrote: »
    Furor wrote: »
    "Greetings all!

    There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.

    With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
    For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
    We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.

    The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.

    Please let us know if you have any questions!" -@ZOS_RyanRuzich

    With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. The most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.

    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • UrQuan
    UrQuan
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    mr_wazzabi wrote: »
    Furor wrote: »
    "Greetings all!

    There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.

    With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
    For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
    We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.

    The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.

    Please let us know if you have any questions!" -@ZOS_RyanRuzich

    With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
    If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.

    Not sure what you're complaining about. I mean, do you want it to go back to taking you much much longer to get to the point where your CPs are high enough to be competitive with player who are at the cap?
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Frawr
    Frawr
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    Orgrimar wrote: »
    Will the grind from 200-500 be excruciating long? Or about the same ? This will make it harder on the people catching up because the Xp to gain a single CP will be way higher than before. Thoughts?

    If you are on 200 CP now, then you will have to do the equivalent of 58 fewer CPs than I did to reach 501.

    so you should be pleased.

  • MissBizz
    MissBizz
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    FYI... that was the original formula... I believe this is the latest

    http://forums.elderscrollsonline.com/en/discussion/comment/2339628/#Comment_2339628
    Hey everyone,
    Thanks for all the feedback so far. We love reading your enthusiasm on this new system. Our goal is to make it as polished and awesome as possible before releasing to the live servers. The three main changes we’re looking to make are:
    • Reducing the speed at which XP per point accelerates. Our data shows there is a good number of people in the 300 champion point range and we didn’t want them to feel like they had to grind all the way to 501 before the system releases. This now means players are gaining champion points faster than the old value up until their 445th point.
    • Slightly increasing base XP. This helps normalize the curve a bit so players are spending a little more time in the beginning of the curve and less time at the end of the curve.
    • Reducing the XP penalty for players past cap. We want dedicated players to still be able to make meaningful progress.

    The formula would be adjusted in the following way to meet these goals:
    • ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
    • If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
    • For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 34000 XP is required.

    It was tweaked to you gain CP faster than previous to a higher number of CP
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • wayfarerx
    wayfarerx
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    UrQuan wrote: »
    mr_wazzabi wrote: »
    Furor wrote: »
    "Greetings all!

    There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.

    With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
    For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
    We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.

    The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.

    Please let us know if you have any questions!" -@ZOS_RyanRuzich

    With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
    If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.

    Not sure what you're complaining about. I mean, do you want it to go back to taking you much much longer to get to the point where your CPs are high enough to be competitive with player who are at the cap?

    I thought they changed this so that the point where you need 400k xp per point was closer to 445 cp or something. I'm at 333 currently and still only need a little more than 300k per point.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • MissBizz
    MissBizz
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    @wayfarerx I totally ninja posted you haha.. and supplied what I do believe is the finalized version. Oh, @UrQuan too so you can see. You gain faster until 445CP with the newer version.
    Edited by MissBizz on November 3, 2015 6:29PM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Chivana
    Chivana
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    It's not x 1.5 above the cap, more like 1.99996. Me thinks 1.5 gets rounded before it's multiplied.
    Chivana "Amazon Queen" Krelog (Chivana@Chivana)
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    wayfarerx wrote: »
    UrQuan wrote: »
    mr_wazzabi wrote: »
    Furor wrote: »
    "Greetings all!

    There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.

    With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
    For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
    We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.

    The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.

    Please let us know if you have any questions!" -@ZOS_RyanRuzich

    With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
    If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.

    Not sure what you're complaining about. I mean, do you want it to go back to taking you much much longer to get to the point where your CPs are high enough to be competitive with player who are at the cap?

    I thought they changed this so that the point where you need 400k xp per point was closer to 445 cp or something. I'm at 333 currently and still only need a little more than 300k per point.
    Yes, apparently the formula was changed after the one that was first quoted in this thread - @MissBizz posted the newer formula just above your post (probably while you were typing yours up). So it will actually be much faster to get to the "competitive with capped players" range than it even would have been using the older formula.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • wayfarerx
    wayfarerx
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    ✭✭✭
    MissBizz wrote: »
    @wayfarerx I totally ninja posted you haha.. and supplied what I do believe is the finalized version. Oh, @UrQuan too so you can see. You gain faster until 445CP with the newer version.

    You ninja'd me while taking the time to find the updated formula *sulks away in shame*.

    But seriously thanks for digging that up.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • mr_wazzabi
    mr_wazzabi
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    wayfarerx wrote: »
    UrQuan wrote: »
    mr_wazzabi wrote: »
    Furor wrote: »
    "Greetings all!

    There have been several requests on the forums for an explanation of exactly how the Champion System Catch-up mechanic we’re introducing with the Orsinium patch works. We’re here to offer some details about how the system works on the PTS, and hopefully answer some of your questions. Please note: This thread is not to discuss the pros/cons of the system, but rather to pass on some information about how the system currently works to help you with testing, and assist us in spotting any inconsistencies or errors.

    With the new system, the formula used to calculate the amount of XP needed to gain a single Champion Point is as follows:
    ((TotalPoints / (Cap ^ 0.95)) + 0.08) * 400000, where Total Points is how many CP points you’ve earned.
    If you exceed the cap, the XP required is calculated given the above formula, and then tripled. (So, the XP you would need to earn 512 Champion Points is 589,807, which is then tripled to 1,769,421.)
    For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 1XP is required.
    We only triple the point values if you are over the current Champion Point cap—once we raise the cap, the values will return to normal.

    The new catch-up mechanic, currently on PTS, is subject to change based on player feedback and data. We’ll be iterating on it as needed on the PTS—we’ll do our best to update this post if and when that happens.

    Please let us know if you have any questions!" -@ZOS_RyanRuzich

    With this in play, pc transfers that are already at the cp cap will continue to dominate in console pvp. Most active players on console are lucky to have 300cp. I have played every day since release and only have 202 or so. With this calculation, it will take forever for players like me to catch up to pc transfers. This is unfair.
    If you're at 202 CPs, then that means that with this formula in place you'll get to 337 CP much much faster than you would have before the patch, and then for the next few CPs you'll be going very slightly slower than you would have before the patch, gradually slowing more with each new CP until finally your last CP before cap will take about 44% more XP than it would have pre-patch. You're going to get to the "competitive with players at the cap" range much much faster than you would have otherwise, and overall it will take you a similar amount of time to get to the cap as it would have pre-patch.

    Not sure what you're complaining about. I mean, do you want it to go back to taking you much much longer to get to the point where your CPs are high enough to be competitive with player who are at the cap?

    I thought they changed this so that the point where you need 400k xp per point was closer to 445 cp or something. I'm at 333 currently and still only need a little more than 300k per point.

    Well this is great news
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • baratron
    baratron
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    Nice, but it looks like it's for the "old" formula? Has someone created a spreadsheet for the "new" formula?

    I would, but I'm sick and my brain's offline :p.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Master_Kas
    Master_Kas
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    553 CP atm.

    900k xp to my next CP.

    GG catching up to the people who have 800+ already when cap increases ^^
    EU | PC
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