This isn't making sense to me. I didn't see anything in the 6 pages of patch notes but very possible I missed it. Is level 45 still required to start getting the pledge quests? If so why would a character below that level be placed it what I am guessing is pledge groups? I am glad that it seems to be actually finding groups but if what is being reported I would say that warrants a hot fix as soon as possible. It is obviously going to just lead to frustration on the part of everyone if you place people with such a discrepancy between levels regardless of how much you buff their pools. A guild mate linked a VR16 Briarheart piece last night with a tremendous 5 piece proc. My response was that it showed why anything below a VR16 build will not be able to compete with it.
You have to be level 45 before getting a pledge.
But the group dungeons are not restricted to people doing pledges, and can be done at any level. In fact when the game launched, they did not scale to group leader, they were part of the zone - so Fungal Grotto for example was for lvl 12-15 characters.
A level 15 character can do a dungeon like Fungal Grotto on normal, but the point here is that they should be placed into a group with people of similar level so that the dungeon is scaled to level 15, rather than being placed with Veteran Rank characters and be buffed, because they will not have the skills unlocked or the gear to be able to complete it when the mobs are VR whatever.
NewBlacksmurf wrote: »This isn't making sense to me. I didn't see anything in the 6 pages of patch notes but very possible I missed it. Is level 45 still required to start getting the pledge quests? If so why would a character below that level be placed it what I am guessing is pledge groups? I am glad that it seems to be actually finding groups but if what is being reported I would say that warrants a hot fix as soon as possible. It is obviously going to just lead to frustration on the part of everyone if you place people with such a discrepancy between levels regardless of how much you buff their pools. A guild mate linked a VR16 Briarheart piece last night with a tremendous 5 piece proc. My response was that it showed why anything below a VR16 build will not be able to compete with it.
You have to be level 45 before getting a pledge.
But the group dungeons are not restricted to people doing pledges, and can be done at any level. In fact when the game launched, they did not scale to group leader, they were part of the zone - so Fungal Grotto for example was for lvl 12-15 characters.
A level 15 character can do a dungeon like Fungal Grotto on normal, but the point here is that they should be placed into a group with people of similar level so that the dungeon is scaled to level 15, rather than being placed with Veteran Rank characters and be buffed, because they will not have the skills unlocked or the gear to be able to complete it when the mobs are VR whatever.
So everyone should just sit in their own queues vs progressing?
Is it possible to choose "vet dungeon" then "darkshade caverns" and keep yourself on "normal" mode?? This selection would only group you with v1 to v16 people. But Would that still put you in the Normal dungeon?
Is it possible to choose "vet dungeon" then "darkshade caverns" and keep yourself on "normal" mode?? This selection would only group you with v1 to v16 people. But Would that still put you in the Normal dungeon?
If this works logically, once the group is formed, you should be able to set the group to Veteran or Normal Mode and do the dungeon anyway you want to. It should be no different than any other group once formed.
NewBlacksmurf wrote: »This isn't making sense to me. I didn't see anything in the 6 pages of patch notes but very possible I missed it. Is level 45 still required to start getting the pledge quests? If so why would a character below that level be placed it what I am guessing is pledge groups? I am glad that it seems to be actually finding groups but if what is being reported I would say that warrants a hot fix as soon as possible. It is obviously going to just lead to frustration on the part of everyone if you place people with such a discrepancy between levels regardless of how much you buff their pools. A guild mate linked a VR16 Briarheart piece last night with a tremendous 5 piece proc. My response was that it showed why anything below a VR16 build will not be able to compete with it.
You have to be level 45 before getting a pledge.
But the group dungeons are not restricted to people doing pledges, and can be done at any level. In fact when the game launched, they did not scale to group leader, they were part of the zone - so Fungal Grotto for example was for lvl 12-15 characters.
A level 15 character can do a dungeon like Fungal Grotto on normal, but the point here is that they should be placed into a group with people of similar level so that the dungeon is scaled to level 15, rather than being placed with Veteran Rank characters and be buffed, because they will not have the skills unlocked or the gear to be able to complete it when the mobs are VR whatever.
So everyone should just sit in their own queues vs progressing?
You are only looking at extreme ends, allow "all" or "nothing." It very reasonable to introduce party brackets which can be large enough to allow fast party formation, but not too big to create a gap that battle buff alone will not be sufficient.
I tested it a lot yesterday on my VR7 character....
u need to understand that its not about the build per say but the gap between the scale and the battle buff. There is a big diff between vet 1 being scaled to vet 16 and a lv 30 being scaled to a vet 16 dungeon, because the lv 30 will most definately not have all the skills unlocked and the gears will be in a very bad shape. Which is why, those way below vet 16 needs a bigger buff to be useful in vet dungeons.
u need to understand that its not about the build per say but the gap between the scale and the battle buff. There is a big diff between vet 1 being scaled to vet 16 and a lv 30 being scaled to a vet 16 dungeon, because the lv 30 will most definately not have all the skills unlocked and the gears will be in a very bad shape. Which is why, those way below vet 16 needs a bigger buff to be useful in vet dungeons.
Or maybe people at level 30 should do level 30 dungeons...
u need to understand that its not about the build per say but the gap between the scale and the battle buff. There is a big diff between vet 1 being scaled to vet 16 and a lv 30 being scaled to a vet 16 dungeon, because the lv 30 will most definately not have all the skills unlocked and the gears will be in a very bad shape. Which is why, those way below vet 16 needs a bigger buff to be useful in vet dungeons.
Or maybe people at level 30 should do level 30 dungeons...
No, that was a terrible idea to start off which lead to extremely long que time. The current group finder is right for the most part, but adjustments need to be made to make the lowest lvl players eligible to enter dungeons more useful.
Groups formed for dungeons will always be teleported directly to the dungeon once formed, and will always be scaled to a level ceiling.
After a group is formed, you can either teleport immediately, or wait up to 30 seconds before you are sent to the dungeon so you can complete your current activity.
vamp_emily wrote: »Why do people group and b**** and complain then quit??? I was in a group yesterday and from the very beginning he kept on putting down the tank, telling him he needed to learn to play.. blah blah blah. Everytime I looked over the complainer was the only one dead, then he quits.
Do everyone a favor and don't use the group tool if you are this type of person.
I decided to use the group tool for the very first time, and it is messed up.
1. This is from the patch notes, and this never happpened. I neve was teleported to a dungeon.Groups formed for dungeons will always be teleported directly to the dungeon once formed, and will always be scaled to a level ceiling.
After a group is formed, you can either teleport immediately, or wait up to 30 seconds before you are sent to the dungeon so you can complete your current activity.
2. Direfrost keep, was never available on my map and I could not teleport to it. Even when my group was there, I tried to travel too leader and got a message that said something like, "can not mix factions"
3. Never got to complete a dungeon because people want to cry because they die.
4. With the new patch the dungeon was difficult for most the players.
Edit:
I think we need profiles that allows ZOS to feed off it to find like minded people. For example, I am a PvP player, and I don't complain if I die ( most time). I am not a hardcore player, and I just like to have fun. I don't want to group with someone that wines all the time, and I don't enjoy playing with people who think they know everything and are king of fighting.