I'm all for a siege damage increase! Siege still does bugger all damage though. See thread: http://forums.elderscrollsonline.com/en/discussion/228158/buff-siege-weapon-damage-against-players/p1No, they fixed blackwater blade.
You no more need 5 people to kill 1 person... and in a rare case if you managed to kill 1 person alone, you don't need more than 5 minutes to do that anymore. (I'm of course talking about people who can actually fight properly)
Also get used to siege actually doing some damage for once. I saw so many people dying to it yesterday because they're used to ignoring the red circles for months before.
In order to understand what I'm referring to, one only needs to pvp in bwb for a short time. If you're REALLY bold, go ahead and reallocate your CP, and don't use them. Have fun!People aren't going to know what you are referring to if you aren't going to elaborate besides just saying "see title"... if you mean they curbed the CP ranks it was a known fix that was needed since the newbies coming into the game playing non-vet without CP are fighting people with large CP counts making a completely unfair advantage.
*coming from a beta player that has a sizable amount of CP*
That's exactly what it's going to do to new players.Interesting seeing how changes affect non-vet PvP - it's non-vet so naturally you'll see more newbies in here than on normal campaigns, ppl that may have just started PvP'ing and perhaps aren't very good at it - it would suck if changes chases ppl away from game before they barely gotten into it...
This guy gets it!I hope ZoS realizes that making gear counts is an absolutely insane boost to BwB vets.
This guy gets it too!Scyantific wrote: »Ok, so CP is capped. Still doesn't make a difference when you've got someone whose only character is a non-vet therefore they have 0 CP.
I think at this point there needs to be two things done to completely overhaul Blackwater Blade PvP:
1. Remove the stupid Battle Spirit nerfs from IC
2. Make it a non-CP campaign
No, they fixed blackwater blade.
You no more need 5 people to kill 1 person... and in a rare case if you managed to kill 1 person alone, you don't need more than 5 minutes to do that anymore. (I'm of course talking about people who can actually fight properly)
Also get used to siege actually doing some damage for once. I saw so many people dying to it yesterday because they're used to ignoring the red circles for months before.
Interesting seeing how changes affect non-vet PvP - it's non-vet so naturally you'll see more newbies in here than on normal campaigns, ppl that may have just started PvP'ing and perhaps aren't very good at it - it would suck if changes chases ppl away from game before they barely gotten into it...
kendellking_chaosb14_ESO wrote: »No, they fixed blackwater blade.
You no more need 5 people to kill 1 person... and in a rare case if you managed to kill 1 person alone, you don't need more than 5 minutes to do that anymore. (I'm of course talking about people who can actually fight properly)
Also get used to siege actually doing some damage for once. I saw so many people dying to it yesterday because they're used to ignoring the red circles for months before.
Quoted for TRUTH!Interesting seeing how changes affect non-vet PvP - it's non-vet so naturally you'll see more newbies in here than on normal campaigns, ppl that may have just started PvP'ing and perhaps aren't very good at it - it would suck if changes chases ppl away from game before they barely gotten into it...
Yea and what about when easy mode Battle level ends and they hit VR15 and their Stamina build losses 14k magic, or magic builds lossing 14k stamina. Both lossing 16k health. Players were going from level 10 to VR14 thinking that 32k health and 22k magic and stamina was the normal order of PvP.
It's better for stamina builds learning to use their magic as utilities at level 10 then to level in PvP then to build your character around the idea that you will have unrealistic stats. Getting killed cause you can't spam magic on a stamina build or vice verse.
Unfortunately you don't get it. That's ok, I don't blame you. Try thinking outside that small little box. Not everyone wants the gank-or-be-ganked, zerg-or-be-zerged pvp that is currently vet pvp. So they play bwb. Only now it's nearly identical to vet pvp. Seeing the problem yet?kendellking_chaosb14_ESO wrote: »Interesting seeing how changes affect non-vet PvP - it's non-vet so naturally you'll see more newbies in here than on normal campaigns, ppl that may have just started PvP'ing and perhaps aren't very good at it - it would suck if changes chases ppl away from game before they barely gotten into it...
Yea and what about when easy mode Battle level ends and they hit VR15 and their Stamina build losses 14k magic, or magic builds lossing 14k stamina. Both lossing 16k health. Players were going from level 10 to VR14 thinking that 32k health and 22k magic and stamina was the normal order of PvP.
It's better for stamina builds learning to use their magic as utilities at level 10 then to level in PvP then to build your character around the idea that you will have unrealistic stats. Getting killed cause you can't spam magic on a stamina build or vice verse.
Quoted for TRUTH!Scyantific wrote: »News flash: Battle leveling is compulsory now. Can't turn it off at all. So those numbers you're pulling in Cyro? Inflated by battle-leveling.
Heh, GG.It really is nice having so much weapon/spell damage and regen. Killed a Templar in 6 seconds yesterday. All my procs were timed perfectly and the guy basically exploded. He couldn't even heal through it.
Good prediction, shame you didn't bet on it, you'd be rich.Though I do agree that it's only going to make veterans even more powerful, which is exactly what I predicted would happen before the change.
I agree, the catch-up system is absolutely fantastic.Here's something for you. I made 20 CPs last night, just running around doing a few quests. Imagine if I had have stayed longer and did this every night?
Nail on the head!501 CPs on a non-veteran campaign... lol, seriously, come on now.
Just disable them on Blackwater so we can have a truly balanced experience.
Imagine what a new player who doesn't even know what CP's are is going to think? Even if they could play well, they'd get rolled and not even know why.I don't want to fight people with zero or very little CPs.
AMadAussie wrote: »See title. And maybe some of the below comments from people who actually know what they're talking about.
A valid point. However, I do have a handle for vet PvP. The trouble is I don't find it fun in the slightest. Sure, as a NB I can basically instakill someone from stealth, [Put a few buffs up -> snipe -> ambush -> dead enemy. MUCH SKILL VERY WOW!]Unfortunately it isn't fun to be on the receiving end of that, and it also gets old VERY fast.kendellking_chaosb14_ESO wrote: »The point of non vet in hope you get a handle for vet PvP not to play the game on easy mode grinding to 25 smash noobs and delete the character after vet 1.
The cap in itself wouldn't, I'm not sure anyone said the cap would?Resipsa131 wrote: »Why would capping CP chase away new players?
It's a real shame if Zenimax don't care about BwB. As you have said, it was actually quite fun for a time [minus the CP issues]I'm thinking ZOS just must not give a rats azz about BWB. If they did, they would have disabled CP on it already. We have been asking them to do so pretty much since the CP system came out. For obvious reasons. If you cant see how CPs ruin a non vet campaign then you are most likely part of the problem.
BWB used to be a breath of fresh air. Too bad ZOS doesn't care about it.
Resipsa131 wrote: »Why would capping CP chase away new players?
Sadly that looks like the way I'll be headed too... for if you can't beat 'em, join 'em...Many vets on BwB are already farming CPs in Wrothgar. Myself included
Non-vet campaign is going to be a scary place for er.. non vets.
This. That is exactly what is going to happen. +1Scyantific wrote: »Resipsa131 wrote: »Why would capping CP chase away new players?
It's irrelevant because CP cap or not, CP does NOT kick in until a player hits V1. So any newbies wanting to try out PvP go into Cyro, get facerolled by a swarm of players that are kitted out in both CP and epic gear, and end up tossing their arms in the air, going "*** this ***," and moving off to a new game.
Keeping CP in Blackwater is essentially going to end up making BWB a circle-jerk campaign for veteran players at the CP cap who just want to roll in and kill the same people over and over.