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Vampires, Werewolves, and Ideas! Oh My!

Chrlynsch
Chrlynsch
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Ok so I've been a long time fan of afflictions in elder scrolls games, and have had one of each here in eso since beta. ZOS has made many tweaks and improvements to both since launch. With that being said there is still some room to grow. With the champion system now in place and it's Cap soon to be put in place we have an opertunity to add some cool stuff.

Werewolves:

Change of morphs

-Furious roar: Now costs magica, cleanses one DOT for each enemy hit
-Hircine's Rage now cost stamina and scales off stamina/weapon damage
-Howl of despair: Now costs and scales off magicka/ spell damage

Champion tree

10: sprint cost reduced by 30% while in werewolf form
30: decrease the time of devour by 50% devour now grants major savagery and major prophecy for 30 sec
75: Increase time in form by 100% (weaknesses now extend to human form)
120: Unlock Alpha, Unlock fur color customization

Red point: Increase dodge chance by x% while in Werewolf
Blue: Increase the damage of your light and heavy attacks in werewolf form
Green: reduce the cost of werewolf skills by x (Including Ultimate)

New Werewolf weapons that modify werewolf abilities

Hircine's Healing staff: Hircine's Bounty and morphs heal is now an aoe
Hircine's sword axe dagger mace: roar now grants self major brutality and major sorcery for 20 sec
Hircine's bow: howl range increase to 22m
Hircine's Destro staff: howl range increased to 22m
Hircine's shield: your pounce now taunts the target
Hircine's greatsword, maul, battleaxe: increase range on claws ability to 11m

All Hircine's weapons reduce cost of transformation by 30% for two handed and 15% for each single

Hircine's weapons are totems of Hircine fashioned into weapons, hilts of weapons, ect... artists could makeep really cool weapons.

Werewolves are kill on sight by guards when transformed


Vampires:

Mist needs to be immune to snares/slows

A Buff needs to be added to Vampires that feed (minor brutality/prophecy 30 min buff)

Add 3 new abilities. One must be a fear

Stage 4 is now kill on sight.

Time change. Stage 1-2 1 hour, Stage 2-3 2 hours stage 3-4 four hours

Champion points:

10: 10% faster at night
30: Increase armor and spell resistance by 2000 at night
75: Increase Health stamina and magicka by 5% at night
120: Unlock the Elder Vampire form increases effectiveness of vampire abilities by 10% increased damage/duration. Fire and fighters guild 20% more effect against you.

Red: Reduce damage received while channeling vampire abilities by X%
Blue: Increase effectiveness effectiveness of channeled abilities by x%
Green: lower your execute range by % up to 15% (enemies exicute you @ under 10%)

Throw out your new name ire skill ideas!
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • PhatGrimReaper
    PhatGrimReaper
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    A magicka based teleport type gap closer for Vamps - goes with the whole creepy, appear out of nowhere thing.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • notimetocare
    notimetocare
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    Nothing should be magicka based for WW unless its something to make WW last longer.

    Vamp duration for stages is a terrible idea, and NO kill on sight mechanic. Especially if you want to make stages longer...

    Other than the cp, the rest seems ok, tu not really likely. Too many changes to balance. The CP would need rolled into existing passives to work as well.
  • Chrlynsch
    Chrlynsch
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    Nothing should be magicka based for WW unless its something to make WW last longer.

    Vamp duration for stages is a terrible idea, and NO kill on sight mechanic. Especially if you want to make stages longer...

    Other than the cp, the rest seems ok, tu not really likely. Too many changes to balance. The CP would need rolled into existing passives to work as well.

    Why shouldn't werewolves have magica based abilities?
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • tennant94
    tennant94
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    Nice ideas
  • notimetocare
    notimetocare
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    Lorewise, they are not spell casters. It is raw physical fury. Mechanics wise, WW offers a large boost to stam and nothing to magicka. Their pool of magicka is almost always crap. Scaling of magicka is a definite 'should never be the case'. An argument could be made for the fear to be magicka, but fear is used rather frequently, more so than magicka could sustain.

    Edit: autocorrect ***
    Edited by notimetocare on November 3, 2015 3:18AM
  • Chrlynsch
    Chrlynsch
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    While I used to share your opinion on werewolves and stamina only, this is something I no longer do. Having a magic based werewolf is not going to have as much damage as a stam wolf... but they would have their place with survivability. And with the hircine's healing staff they would have a way to heal fellow pack mates while in form.

    Werewolf ultimate is the only ultimate that doesn't allow for both stam and magica users to use effectively

    My dk can breathe magical fire using stamina, my templar can create Spears of light the very same way. Not that I would roll a magical werewolf, I do think that they should at least have a nitch.

    For utility you really should only using fear every 4 seconds at the very most unless spamming against a zerg.
    Edited by Chrlynsch on November 3, 2015 3:46AM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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