That is new then because it worked for me prior to this weekend. Also, it is not correct. Why would summoned creatures go away because you switched weapons?
Like I said, it was working a couple days ago. Maybe that was something different for a few days after the server work, but it was working for me. I had just gotten to weapon swapping with this character so I have no idea what it was like before that.
But what is the point in having the summoned creatures go away if you switch weapons? That doesn't make sense as far as gameplay is concerned. Spell casters are at a significant disadvantage if the summoned creatures disappear because they have to use a spell on the other ability bar. My other character uses ardent flame abilities and switches weapons without the fires going out.
I'm not saying you're wrong, of course, just that it is bad game development if that is intentional.
I agree they could have a drawback. But I think it would be more reasonable to reduce their duration or health instead of having them not available when you switch. As sic-fi as all this is, it bugs me when this type of thing happens that doesn't fit. I was trying to keep non-combat and combat spells on separate ability bars for ease of use in combat without having to keep going back to the skills bar. I guess I'll have to find a different way. Thanks for the help!
Like I said, it was working a couple days ago. Maybe that was something different for a few days after the server work, but it was working for me. I had just gotten to weapon swapping with this character so I have no idea what it was like before that.