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Suggested Changes to Fighter's Guild Skills

stevepdodson_ESO888
stevepdodson_ESO888
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Just a couple of thoughts on how with a slight tweak to the Fighter's Guild skills it would make us stamina users very happy...

I think most of us are ok with Silver Bolts/Leash, Evil/Camo Hunter and Dawnbreaker (and I won't include the exploiters using Trap Beast), so my suggestions :

1) Make Circle of Protection a proper stamina heal (similar to Vigour but only a self-heal so not as OP Vigour) and lower its cost...completely unusable with the high cost now anyway
2) Make Trap Beast a "small scale" Caltrops (again so as not to be as OP as Caltrops)
  • willymchilybily
    willymchilybily
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    a heal for fighters guild on circle of protection would be nice, for those who dont want to PvP. I agree cost is too much for the time the skill is active, could have been of use for tanking otherwise,

    I like trap beast as is, just wish the crit damage multiplier would actually proc.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
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