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Nerf the nerfs and give us ROLE BUFFS

jebuspowers
jebuspowers
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I understand some thing needing to be nerfed, but there is a lot of nerfing and it seems like all of the time.

Hey devs, how about role buffs? When we pick that icon that serves no purpose except to match us up with other people, how about those icons give us something? Only one role can be chosen and I'm talking flat bonuses and not granting in game buffs. Here's my suggestions:

Tank icon: +8% healing received (as in extra and not just granting a permanent minor vitality), +5% health, +5% to armor (as in both resistances)
Healer icon: +8% healing done, +5% magicka, +10% magicka regen
DPS icon: (Obviously this will be slightly more complex because of magicka vs stamina, but general bonuses would still benefit either one) +5% weapon and spell damage, +2% (give or take) stamina and magicka, +2% (give or take) to critical chance

I think these bonuses for the role you choose would
1. Benefit everybody so no one should have a problem with it
2. Not be overpowering so it makes pve any less difficult
3. Most importantly, lock people into a single role. A lot of people who only play dps out there queue up as every role and hope the group they land in doesn't kick them.

You can still be some kind of super hybrid role if you want to, which I personally don't agree with. However, the icon bonuses will only assist people and not nerf them. I don't agree with tethering the rules to the type of armor worn necessarily because I think armor buffs should be in the armor skill trees. Also, if the icon buffs added a percentage to armor skills then you would probably have a lot of people mix/matching armor. Either way, I see flat bonuses for only one role as the best way to go. I also think flat bonuses are better because just granting permanent buffs that already exist may negate the usefulness of some skills.

In my opinion I don't really think healers and dps need any help, but tanks sure do. On the other hand if I said just buff tanks then I'm sure a bunch of people would have said, "Well what about me?" Well there you go, everybody wins.

P.S. Still waiting for the path abilities in the shadow skill tree to be turned into auras. C'mon guys quit slacking.
Edited by jebuspowers on November 1, 2015 10:42PM
  • KerinKor
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    Experience in World of Warcraft teaches us that continual buffs to try to deal with class imbalance leads to players with 500k+ HPs and over-world trash mobs with same or more, and 'elites' with HPs in the many millions.

    While nerfs suck, rampant stat inflation sucks more, balance by nerfing is generally, the better way to deal with balance issues.
  • I_killed_Vivec
    I_killed_Vivec
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    What if I don't want to be tank OR healer OR DPS?

    What if I want to play the way I want? :)

    One thing I thought ESO was doing well at was breaking those strict roles - which is why we had DK (tank) DPS, NB (DPS) tank, etc.

    But then you get people saying "You can't be a tank unless you wear heavy armour". People who needs rules and structure in order to feel safe...
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    How does this balance anything if every player can get the same buff?

    Btw. with your numbers I'd probably choose the dps icon on my healer, just to get the extra spell damage.
  • MisterBigglesworth
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    The game has needed a proper talent system since launch.
    Currently the only thing that serves this function are the gear set bonuses, since you can only have one 5-piece bonuse at a time (two if you include jewelry), and they can have some pretty major gameplay altering mechanics.

    @jebuspowers I'd like to see something similar to your idea come in the form of new 5-piece armor sets.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Stigant
    Stigant
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    What if I don't want to be tank OR healer OR DPS?

    What if I want to play the way I want? :)

    One thing I thought ESO was doing well at was breaking those strict roles - which is why we had DK (tank) DPS, NB (DPS) tank, etc.

    But then you get people saying "You can't be a tank unless you wear heavy armour". People who needs rules and structure in order to feel safe...

    You can play the way you want and you will be effective enough when you play solo. In group content thought you need to chose a role to support your team ... its a good thing that there s still a trinity system in this game, even thought your class chice doesn't set you just on one role. It supports teamplay, build diversity etc. etc.

    This game was supposed to be about choices ... benefits for sacrifices ...
  • jebuspowers
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    Because of how mmos inevitably evolve there will always be enemies with ridiculous hp and power compared to the beginning. Role buffs wouldn't change that.

    And yes, solo you can play however you want, but there is a reason there isn't a light armor tank or a heavy armor healer on your screen when you boot the game up. All group content puts individuals into roles so each player is important in its completion. And anyone that has played mmos knows that new content is always hard at first until everyone can catch up. This means a lot of players will be left out until they can be near the same level of gear and abilities as the top players, and the top players are not hybrids. I'm sure you have heard the saying"Jack of all trades, master of none."

    Which brings me back to role buffs. In this game specifically tanking kind of sucks and is hard to find a good one because of that. This also means we have a very large pool of people doing dps and since there is so many it's hard for most to find a group unless they queue as multiple roles knowing full well they only have one. The role buffs would lock a player into a role and also provide a little relief to players on the lower end of the spectrum. Players on the high end will have a little more breathing room by not having to sacrifice quite as much to be the best at one thing. It's win-win.
    Edited by jebuspowers on November 2, 2015 2:10PM
  • Jumper45
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    What if I don't want to be tank OR healer OR DPS?

    What if I want to play the way I want? :)

    One thing I thought ESO was doing well at was breaking those strict roles - which is why we had DK (tank) DPS, NB (DPS) tank, etc.

    But then you get people saying "You can't be a tank unless you wear heavy armour". People who needs rules and structure in order to feel safe...

    Here is the problem with Holy Trinity and playing the way you want. It doesnt work lmao.

    Not everyone is going to know what to do or the best way to do it. Roles will generally push them in the correct direction and you need to put rules on those roles to make sure they color in the lines.

    Otherwise you'll get people who cannot perform the correct role or are no where near where they need to be to complete actions the role needs to do. There is ALREADY issues with this for example. You go into a dungeon and you have 2 DPS sporting sword and board and heavy armor ( they are DPS players playing how they want) and both do less damage then a Intelligent player say ( healer ) while healer is healing. There is a heavy imbalance in the dungeon now and might not even be able to complete the dungeon and it was doomed from the start.

    This is a problem because the fights have mechanics and such that prevent these " I wanna be w/e i want" players from completing the dungeon.

    Just as an example I got a city of ash vet dungeon group que. went in. both dps were friends and both were sword and board heavy armor dps and we had our tank and me healing. We very slowly craw through the dungeon but hit the boss that spawns clones and sucks them up and heal herself repeat. ( not even going to mention how next boss was NOT going to happen ) They literally could not kill enough adds before she heals to full HP even after 14 minutes of fighting. ( counted ).

    This is the problem and they dont have a guide line to keep them on track and waste the time of other players. Even after first boss i knew. I told them how this wasnt going to work but id stay for educational reasons because they were serious about how good they are with their builds. So who am I to judge. Got to the boss and failed so hard in the dps department. While they learned their lesson I dont think its upon us the players to teach the rest. It should come natural. This situation happens QUITE often as well. Enough to be a problem anyways.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • jebuspowers
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    Yup, pretty much. You can do whatever you want solo. In a group you have a job.
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