I understand some thing needing to be nerfed, but there is a lot of nerfing and it seems like all of the time.
Hey devs, how about role buffs? When we pick that icon that serves no purpose except to match us up with other people, how about those icons give us something? Only one role can be chosen and I'm talking flat bonuses and not granting in game buffs. Here's my suggestions:
Tank icon: +8% healing received (as in extra and not just granting a permanent minor vitality), +5% health, +5% to armor (as in both resistances)
Healer icon: +8% healing done, +5% magicka, +10% magicka regen
DPS icon: (Obviously this will be slightly more complex because of magicka vs stamina, but general bonuses would still benefit either one) +5% weapon and spell damage, +2% (give or take) stamina and magicka, +2% (give or take) to critical chance
I think these bonuses for the role you choose would
1. Benefit everybody so no one should have a problem with it
2. Not be overpowering so it makes pve any less difficult
3. Most importantly, lock people into a single role. A lot of people who only play dps out there queue up as every role and hope the group they land in doesn't kick them.
You can still be some kind of super hybrid role if you want to, which I personally don't agree with. However, the icon bonuses will only assist people and not nerf them. I don't agree with tethering the rules to the type of armor worn necessarily because I think armor buffs should be in the armor skill trees. Also, if the icon buffs added a percentage to armor skills then you would probably have a lot of people mix/matching armor. Either way, I see flat bonuses for only one role as the best way to go. I also think flat bonuses are better because just granting permanent buffs that already exist may negate the usefulness of some skills.
In my opinion I don't really think healers and dps need any help, but tanks sure do. On the other hand if I said just buff tanks then I'm sure a bunch of people would have said, "Well what about me?" Well there you go, everybody wins.
P.S. Still waiting for the path abilities in the shadow skill tree to be turned into auras. C'mon guys quit slacking.
Edited by jebuspowers on November 1, 2015 10:42PM