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How to set limit of FPS?

Kyros
Kyros
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i looked at the usesettings.txt but so far no luck
any1 can help me? for example in diablo3 there is an option - max fps
how to set limit of fps in teso?
Edited by Kyros on October 31, 2015 12:36AM
  • danno8
    danno8
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    SET MinFrameTime.2 "0.01700000" This is for 59 FPS limit.

    For the parts in brackets use 1/?, where ? is your desired framerate. So for 60 fps limit 1/60 or .01666.
    Edited by danno8 on October 31, 2015 12:46AM
  • Kyros
    Kyros
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    @danno8 thanks! but its MinFrame rate right? so its mean NO less THAN

    i need no more than :(
  • gclifton58ub17_ESO
    gclifton58ub17_ESO
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    Try settings-> video-> vertical sync-> on

    This will tie your fps to your monitor refresh rate which is usually 60. It is meant to reduce tearing and artifacts but also limits fps.
  • Paulington
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    So @danno8 is right @Kyros.

    The minframe time means frames cannot be rendered more often than <x> time, and so effectively sets a frame cap on the game.

    60 FPS limit: 0.01666667
    100 FPS limit: 0.01000000
    120 FPS limit: 0.00833333
    144 FPS limit: 0.00694444
  • Kyros
    Kyros
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    thanks!
  • danno8
    danno8
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    Thanks for answering him while I was sleeping @Paulington. :)

    @gclifton58ub17_ESO . While you are correct, many prefer to limit FPS, then they don't have to deal with the "half-frame" rate issue that can come with Vertical Sync. Triple Buffering can help with that, but uses more video memory naturally.

    Another good solution is the "Adaptive V-Sync" feature from Nvidia (I am sure AMD probably has the same thing, just called something else). This will turn on v-sync only when you fps are at or higher than 60, and switch it off if they go below 60fps so you don't suddenly drop to 30 or 15 etc. which can happen with how v-sync works.

    To me though, I like a frame limiter option. It seems the simplest solution.
  • gclifton58ub17_ESO
    gclifton58ub17_ESO
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    danno8 wrote: »
    Thanks for answering him while I was sleeping @Paulington. :)

    @gclifton58ub17_ESO . While you are correct, many prefer to limit FPS, then they don't have to deal with the "half-frame" rate issue that can come with Vertical Sync. Triple Buffering can help with that, but uses more video memory naturally.

    Another good solution is the "Adaptive V-Sync" feature from Nvidia (I am sure AMD probably has the same thing, just called something else). This will turn on v-sync only when you fps are at or higher than 60, and switch it off if they go below 60fps so you don't suddenly drop to 30 or 15 etc. which can happen with how v-sync works.

    To me though, I like a frame limiter option. It seems the simplest solution.


    I don't use either actually. My rig runs fine on ultra without vsync or fps limits. I only get fps drops when I run recording software in the background, and that usually smooths out after the initial drop. I was making the suggestion for vsync because he wanted a fps limit and vsync is the simplest way to do it without fiddling with configuration files.

  • Kyros
    Kyros
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    @danno8 hey, do you know what this settings mean? PlayerStandInsMaxPerFrame
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