The name is a bit misleading, but Magic damage is just a damage type (fire, shock, frost, magic, etc). It's affected by spell damage/crit and anything that directly states that it boosts "magic damage". Things that specifically boost "magic damage" do NOT boost other types of damage.
The confusing part is that "Magicka" and "Magic Damage" are not necessarily related, although they are in most cases.
For instance, the NB skill "Killers Blade" uses stamina and scales off of weapon damage, yet deals magic damage.
Is it screwy? Yes. Does it make sense? No. But that is the way it is when you have "Stamina Skills" that are clearly magical in theme, and a development team trying to make the game similar enough to the original series but jamming it in to the classic mmo skill design.
Also it is what happens when you change gears mid-stream and offer stamina options in class lines that were originally magicka only.
a.skelton92 wrote: »
Ah righ so what about the templar 'sweep' ultimate? Because that is technically melee yet it deals 'magic' damage too. Will that increase with stamina?
Ultimates are different and will scale with either magicka or stamina. Which ever is higher.
The sweep is not a melee skill. I'm not sure what you meant by that.
For instance, the NB skill "Killers Blade" uses stamina and scales off of weapon damage, yet deals magic damage.
For instance, the NB skill "Killers Blade" uses stamina and scales off of weapon damage, yet deals magic damage.
That's interesting. I was unaware that stamina based attacks could do "magic" damage. So it wasn't entirely accurate for me to say spell damage/crit since it can be weapon damage/crit in those cases.
What they should have done is call it something other than "magic" damage... for instance: ethereal damage.
For instance, the NB skill "Killers Blade" uses stamina and scales off of weapon damage, yet deals magic damage.
That's interesting. I was unaware that stamina based attacks could do "magic" damage. So it wasn't entirely accurate for me to say spell damage/crit since it can be weapon damage/crit in those cases.
What they should have done is call it something other than "magic" damage... for instance: ethereal damage.