If your group is bigger than 6 members gain 75% damage reduction.
HeroOfNone wrote: »Small scale is not likely, not with low turn out on interest threads where we can't capture more than 200 votes for it. Keep in mind that housing got higher numbers with less solicitation (replies like this) and when ZOS agreed to add them it was estimated 2 years out.
I don't mind this idea actually. With some fine-tuning it could be a nice solutionRAGUNAnoOne wrote: »they can just make a small group instanced dungeon that is just a small area with PvP turned on and a peace bubble at the exit. something that simple will do so why not do it?
HeroOfNone wrote: »Small scale is not likely, not with low turn out on interest threads where we can't capture more than 200 votes for it. Keep in mind that housing got higher numbers with less solicitation (replies like this) and when ZOS agreed to add them it was estimated 2 years out.
Not to mention they have literally said that structured PvP is not in any future plans as of right now.
They want to make what they're offering right now more appealing so they focus their time on that.
It seems pretty silly to not add something to the game that will attract more players and make current players happier... but it's their business so they run it how they see fit.
HeroOfNone wrote: »HeroOfNone wrote: »Small scale is not likely, not with low turn out on interest threads where we can't capture more than 200 votes for it. Keep in mind that housing got higher numbers with less solicitation (replies like this) and when ZOS agreed to add them it was estimated 2 years out.
Not to mention they have literally said that structured PvP is not in any future plans as of right now.
They want to make what they're offering right now more appealing so they focus their time on that.
It seems pretty silly to not add something to the game that will attract more players and make current players happier... but it's their business so they run it how they see fit.
That's the thing, it wouldn'tmake the current player base happy, look at the numbers and the links provided, small scale PVP threads rarely get the support they need to sustain. I'm surprised at the out turning I had, but had to bump and advertise it on my own. The issue isn't with ZOS though, it's convincing the community, either convert PVE players or get more PVP folks to post.
briandivisionb16_ESO wrote: »MOBA STYLE!!!! Woo.
Ahem.
The "Capture the Point" objective is my favorite. There are multiple circles around a map, at least one person has to stand in a circle for a few seconds, with no one of the opposing team in it, in order to capture the point. Each capture point awards a set amount of score points every few seconds. The team that can control more points for the longest amount of time wins.briandivisionb16_ESO wrote: »MOBA STYLE!!!! Woo.
Ahem.
Woah, didn't even read this my first time through. MOBA style I can't agree with. I don't want PvE mixed into my PvP in this game too, lol.
There are plenty of ways to implement structured PvP without the need to kill towers/bases
HeroOfNone wrote: »HeroOfNone wrote: »Small scale is not likely, not with low turn out on interest threads where we can't capture more than 200 votes for it. Keep in mind that housing got higher numbers with less solicitation (replies like this) and when ZOS agreed to add them it was estimated 2 years out.
Not to mention they have literally said that structured PvP is not in any future plans as of right now.
They want to make what they're offering right now more appealing so they focus their time on that.
It seems pretty silly to not add something to the game that will attract more players and make current players happier... but it's their business so they run it how they see fit.
That's the thing, it wouldn'tmake the current player base happy, look at the numbers and the links provided, small scale PVP threads rarely get the support they need to sustain. I'm surprised at the out turning I had, but had to bump and advertise it on my own. The issue isn't with ZOS though, it's convincing the community, either convert PVE players or get more PVP folks to post.
I assume you have read through the responses to this poll and can clearly see that my original post is 100% accurate. The only people saying they are against it are arguing that they want the current pvp to be fixed (development time) or that they don't want to bleed the Cyrodiil/IC population.
It should also be noted that even with all the negative-nancys on these forums, your poll still shows at least 64% of the voters are in favor of some form of structured pvp.... not to mention a lot of them were saying the poll wasn't done well enough for them to vote accurately.
Also, keep in mind that this would attract more PvP players to the game... way more than would leave because of it (I doubt anyone would leave solely because of an implementation of structured PvP).
Because ZOS is like every other company. Don't care what the players want because you'll still pay for crowns and all that other stuff. They still gonna get paid either way.
Because ZOS is like every other company. Don't care what the players want because you'll still pay for crowns and all that other stuff. They still gonna get paid either way.
HeroOfNone wrote: »Because ZOS is like every other company. Don't care what the players want because you'll still pay for crowns and all that other stuff. They still gonna get paid either way.
Again, they care, it's just not enough community support for the idea now. Look at housing, 250+ votes for it to get ZOS to say they are going to work on it as low priority over 2 years. Figure if we want something entirely new to be put up on a moderate or high priority that ir may need 2 to 3 times the vote (500 to 750).
Stop blaming the ZOS for not listening, realize we're not the majority, we need to be marketing this to the community
HeroOfNone wrote: »Small scale is not likely, not with low turn out on interest threads where we can't capture more than 200 votes for it. Keep in mind that housing got higher numbers with less solicitation (replies like this) and when ZOS agreed to add them it was estimated 2 years out.