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Khajiit other than others

Dexter411
Dexter411
✭✭✭
Hello there!
I need advice. For sure i missed something.
Here is the build http://eso-skills.com/skill/?z=QDRoV1D3@D88oF7P%DTaLqBp@D9ATfk1&w=21
Playstyle of this build is standard Nigbtblade however, this is not stamina build. Magicka focused, light armor, magic dmg. I found some builds like this one but they were before nerfs etc.
Now, some passives works only for weapons, like Hemorrhage or for spells too?
What sets use? Maybe i missed "OP" ability
Need your feedback!.
Cheers!
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    Hi @Dexter411
    That link looks like a PvE build, so i will work off this assumption. firstly the only changes between 1.6 and 2.1 are listed in patch notes:

    here are what it says for NB:
    Nightblade
      Assassination
    • Double Take (Blur morph): You will now move as fast with Double Take while stealthed as you do when under the effects of Rapid Maneuver.
    • Executioner (passive): Fixed an issue where this passive was only granting 3 ticks of regeneration instead of 4 ticks.
    • Grim Focus: The bow on Assassin's Will is now easier to see in first-person view, and can now be activated after 4 light attacks instead of 7.
    • Lotus Fan (Teleport Strike morph): Increased the initial hit damage for this ability.
    • Mirage (Blur morph): Added Minor Ward (Spell Resistance) to this ability.
    • Incapacitating Strike (Death Stroke morph): The stun from Incapacitating Strike will now properly grant CC immunity.
    • Mark Target: The heal from this ability and its morphs can now critically strike. We also updated the tooltip of this ability to properly state it can only affect one target at a time.
    • Teleport Strike:
    • Increased the stun duration for this ability to 2 seconds
    • Fixed an issue that was causing the stun to not grant monsters CC immunity.
    • Fixed an issue where canceling this ability mid-cast would cause weird visual issues.

      Siphoning
    • Updated the tooltips for Agony and Cripple to properly state they can only affect one target at a time.
    • Agony: Adjusted the visual effects for this ability to reduce the impact on performance when the ability is recast multiple times.
    • Drain Power: Increased the damage of this ability by approximately 20%.
    • Malefic Wreath (Agony morph):
    • The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target.
    • Fixed an issue with the visual effects ending before the duration of the ability was fully complete.
    • Increased the damage bonus from 2% per second to 5% per second.
    • Siphoning Strikes:
    • This ability is no longer a toggle, and now has a 15 second duration.
    • Note: The Leeching Strikes morph remains a toggled ability.
    • Removed the Power and Spell Power debuff; your attacks now do full damage.
    • This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
    • You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
    • Soul Tether: This ability will no longer apply the tether effects to unaffected enemies.
    • Soul Siphon: Fixed an issue where Ranks II-IV of this ability were not granting the Major Vitality buff to allies.

      Shadow
    • Bolstering Darkness (Consuming Darkness morph): Fixed an issue where this ability’s synergy was healing for slightly less than intended. We also updated the tooltip to reflect that the synergy grants Major Expedition for 4 seconds.
    • Refreshing Path (Path of Darkness morph): The heal over time from this ability will now "stick" to your target, and will continue to affect them for 3 seconds after leaving the path.
    • Refreshing Shadows (passive): Adjusted this ability from 15/30% Stamina recovery to 7/15% Stamina, Health and Magicka recovery. We also fixed an issue which caused this passive to not increase health regeneration.
    • Shadow Cloak:
    • You can no longer be hit by single target attacks while this ability is active. You also can no longer avoid infamy from lockpicking by using this ability.
    • This ability will no longer be removed by the abilities listed below when you successfully avoid their damage, though note that taking damage will still remove you from stealth.
    • Critical Charge
    • Flurry
    • Focused Charge
    • Shield Charge
    • Teleport Strike
    • Uppercut
    • All weapon heavy attacks
    • Shadow Cloak: This ability and its morphs will now correctly cancel an attacker's channel for the following abilities:
    • Drain Essence and its morphs
    • Flurry and its morphs
    • Lightning Staff heavy attacks
    • Restoration Staff heavy attacks
    • The summoned Storm Atronach's Zap
    • Shadow Image (Summon Shade morph): An impact sound will now play when the ranged attacks from this ability hit a target.
    • Summon Shade: The impacts from this ability now line up with the animations. We also updated the tooltip for this ability to properly state it can only affect one target at a time.
    • Surprise Attack (Veiled Strike morph): Updated the tooltips to reflect that attacking a target applies Major Fracture, regardless if you are stealthed or not when you cast the ability.
    • Veiled Strike: Fixed an issue where the stun animation wasn’t displaying for the full duration.
    basically nothing bad for a magicka NB. in fact the change to refreshing shadows went in your favor.

    additionally correct hemorrhage is only boosting weapon crit, because it gives minor savagery only AFAIK, but nice for group play, worth getting when you have enough SP going spare.

    I'd advise considering removing impale from being double bar, bar 2 looks to be your AOE bar, maybe use another siphoninng ability swallow soul gives minor vitality buffing just by being slotted, healing recieved by 8% so would work well with the sap essence, and being siphoning gives you another 3% to healing from soul siphoner passive. would make it even more sustainable and another heal,. and the extra crit from slotting an assassin ability isnt all that.

    for gear its a bit dependant on level and availability (ie if you dont play group game play) and if you want crit or spell damage focus. it looks like you are leaning towards crit being khajitt? bit more info may help here

    or have a look yourself at what you think you want. http://elderscrollsonline.wiki.fextralife.com/Sets
    Edited by willymchilybily on October 28, 2015 9:45AM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Dexter411
    Dexter411
    ✭✭✭
    I forgot to mention, Yes this is PvE focused on solo gameplay.
    I am khajiit because i changed my stam to magicka. But i am nerd and i want to have min/max build :) Breton looks like good choice.
    Now when i think more about it Inner light is must ability to have. There is something about sustain abilities, for me, they doesnt seem to be that great.
    The min/max bars looks something like:
    Dual wield 1.structured entropy(+20%dmg, 5%max hp) 2. concealed weapon(spamming ability, may change to force pulse for some bosses) 3. impale(executioner) 4. lotus fan(gap closer, can be change with merciles resolve) 5. inner light(extra crit)

    Destruction staff 1.dark cloak(oh crap ability) 2.impulse(dont know which morhp take) 3.Sap essence(+20%dmg and heals allies) 4. is some utility, like double take, path of darkness or siphoning attacks 5. inner light

    For ultimates soul harvest (quick generation), meteor(massive dmg), soul tether, and/or consuming darkness.

    If i did math correctly i get 20-25% max magicka from all passives, about 50%crit with good gear and bonus(about 10%) max health. Resorces from regenaration passives, killing enemies gives me magicka back and with siphoning attacks i should never run out of magicka.
    For sure gear will be focused on spell crit and spell damage. Maybe something for increasing stealth dmg.
    Does the passive Twin Blade and Blunt affect spell crit and/or damage? I guess after changes they clarify what gives spell and what weapon damage?
    Overall it looks like fun/cool build :) what is the point of doing dagame if you dont look cool, right? ;D
    Thanks and have a nice day!
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