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What class are you?

  • DannyLV702
    DannyLV702
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    I am a Sorcerer
    DannyLV702 wrote: »
    Everyone who chose Orange is a NB lol

    And the blue?

    I mean they're obviously crips
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    My main was a dragonknight, I have a sorcerer and about 30 minutes ago I got a nightblade to v16 who will now become my new main.
  • UltimaJoe777
    UltimaJoe777
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    DannyLV702 wrote: »
    DannyLV702 wrote: »
    Everyone who chose Orange is a NB lol

    And the blue?

    I mean they're obviously crips

    Or are they? I mean after all I'm a Nightblade and I chose not to vote at all :p
    Edited by UltimaJoe777 on October 28, 2015 3:06AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Huggalump
    Huggalump
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    I am a Sorcerer
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
  • UltimaJoe777
    UltimaJoe777
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    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • MrDerrikk
    MrDerrikk
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    I am a Dragon Knight
    Currently a Dragonknight, but was a Sorc for the last ~6 months. Prefer my DK now though.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • AFrostWolf
    AFrostWolf
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    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    I play all 4 classes although As of late I've spent no time on my DK.
  • Paazhahdrimaak
    Paazhahdrimaak
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    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    If the pvp people saw this it would be 95% nightblade
  • UltimaJoe777
    UltimaJoe777
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    You know, I'm starting to think you people fear Nightblades...



    Good :)
    Edited by UltimaJoe777 on October 28, 2015 4:58AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Huggalump
    Huggalump
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    I am a Sorcerer
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES
  • UltimaJoe777
    UltimaJoe777
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    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Huggalump
    Huggalump
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    I am a Sorcerer
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
    Edited by Huggalump on October 28, 2015 5:44AM
  • mtwiggz
    mtwiggz
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    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    Mained a magicka NB up until IC release. Spend most of my time playing magicka Sorc now. Can't seem to figure out how to make my magicka NB not hit like a limp noodle. Until that is sorted he's resorted to bare knuckle fights in Rawl to pay the bills. If playing on AD you'll see him wandering around trying to pick fights, tread lightly.
  • UltimaJoe777
    UltimaJoe777
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    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Epona222
    Epona222
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    I am a Templar
    I have tried out all classes, but templar is my favourite. They are great for questing, and very flexible for group content as you can switch roles just with a gear change and slotting different stuff on the skill bars.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Huggalump
    Huggalump
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    I am a Sorcerer
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol

    Thanks!

    We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.
  • Shunravi
    Shunravi
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    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol

    Thanks!

    We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.

    Two possible stamina morphs for crystal shard:

    kimbrel-fastball.gif
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Huggalump
    Huggalump
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    I am a Sorcerer
    Shunravi wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol

    Thanks!

    We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.

    Two possible stamina morphs for crystal shard:

    kimbrel-fastball.gif

    I don't understand, haha. What am I missing?
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    Huggalump wrote: »
    Shunravi wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol

    Thanks!

    We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.

    Two possible stamina morphs for crystal shard:

    kimbrel-fastball.gif

    I don't understand, haha. What am I missing?
    :(

    I guess my tired brain space thinks different....

    Throw a crystal, Smash a crystal column.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Huggalump
    Huggalump
    ✭✭✭✭
    I am a Sorcerer
    Shunravi wrote: »
    Huggalump wrote: »
    Shunravi wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol

    Thanks!

    We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.

    Two possible stamina morphs for crystal shard:

    kimbrel-fastball.gif

    I don't understand, haha. What am I missing?
    :(

    I guess my tired brain space thinks different....

    Throw a crystal, Smash a crystal column.

    is this a thing where I should know something about baseball to get it? haha
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    Huggalump wrote: »
    Shunravi wrote: »
    Huggalump wrote: »
    Shunravi wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol

    Thanks!

    We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.

    Two possible stamina morphs for crystal shard:

    kimbrel-fastball.gif

    I don't understand, haha. What am I missing?
    :(

    I guess my tired brain space thinks different....

    Throw a crystal, Smash a crystal column.

    is this a thing where I should know something about baseball to get it? haha

    no :(
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Aelthwyn
    Aelthwyn
    ✭✭✭✭✭
    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    I don't stick with one class, I like having a variety of characters with different combat styles. I do have more nightblades than anything else, I've always liked playing sneaky characters, but I like sorcerers and templars just about as much. I'm less excited about any of the dragonknight skills. I love healing, and I love sneaking, and I tend to prefer magicka-staff-mage type characters, though I do like bows (liked archery more in skyrim though). If I liked the summons more I'd probably have more sorcerers, but I'm really not interested in those obnoxious pink things.... I like blue/purple magic more than I like fire.
    Edited by Aelthwyn on October 28, 2015 6:46AM
  • ShirleyShine
    ShirleyShine
    ✭✭✭
    I am a NightBlade
    I bought the pre order version that let me choose my class in any alliance because in all TES games played Breton - Mage - Mage.
    Used stealth and bow, and magic in all of them so it seemed the right way to go for me personally.
    As it is my only MMO and my first attempt at one everything has been a learning curve, and I still don't have add ons.
    I see how people talk about 'nerfs' etc and don't have the knowledge to comment.
    What I can say is that it was darn hard to solo back then and very challenging.
    Once I unlocked 'shades', that combined with FG's Silver bolts, at least gave me the time to breathe and 'regroup' things got
    a little easier.
    I do well in PvE and still suck at PvP which is probably because in becoming self sufficient and Mastering all the crafts many points that could have gone into skills were used for overall survival.
    Having recently mastered the resto staff it has been fun to take a different approach to some things and sometime swap it out from my usual dual wield.
    I now have a sorcerer at VR11 but still prefer playing my NB.
    War....war never changes
  • Huggalump
    Huggalump
    ✭✭✭✭
    I am a Sorcerer
    Shunravi wrote: »
    Huggalump wrote: »
    Shunravi wrote: »
    Huggalump wrote: »
    Shunravi wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    Huggalump wrote: »
    I run with my Sorcerer now as my Main.

    It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...

    My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.

    So, I run my Sorcerer as my Main.

    It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.

    that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.

    Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.

    Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.

    Not to mention the Spellsword concept has always been part of ES

    Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.

    Since you wish to touch on the other 2 though then I shall.

    First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.

    Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.

    Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.

    Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.

    But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.

    Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.

    You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol

    Thanks!

    We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.

    Two possible stamina morphs for crystal shard:

    kimbrel-fastball.gif

    I don't understand, haha. What am I missing?
    :(

    I guess my tired brain space thinks different....

    Throw a crystal, Smash a crystal column.

    is this a thing where I should know something about baseball to get it? haha

    no :(

    hahaha sorry man <3
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    AlnilamE wrote: »
    In order of playtime:

    Nightblade
    Sorcerer
    Templar
    Dragonknight.

    I have two of each class, except for Templar.
    Strange... my playtime distribution is about he same... though I have three nightblades, two Socrerors and templars, and only one DK. (if we could buy character slots, I cretainly would add another DK too... though I don't like that class all that much...)
  • DannyLV702
    DannyLV702
    ✭✭✭✭✭
    ✭✭
    I am a Sorcerer
    You know, I'm starting to think you people fear Nightblades...



    Good :)

    There's just too many that it gets annoying. Every fight i have is the same, every awesome kill i've had is against a NB, every major death has been against a NB. I had a fight, which i recorded, where the guy was cloaking so much that i started to put my weapons away, stood in a corner and waited for him to unpause the fight... and after 5 minutes i managed to kill him. Not that he was tough, i just couldn't see him lol

    I don't really think the class is a problem, the problem is everyone who suddenly wants to level a NB because they want the comfort of cloak with them, which i did in the past but i deleted him because i felt stupid being invisible fighting someone else who is invisible all the time lol
  • Jura23
    Jura23
    ✭✭✭✭✭
    I am a Templar
    What I find interesting is that nobody from We Are ESO podcast has Templar as their main and only King Richard plays him sometimes, the rest don't even have lvled Templar. :D
    Edited by Jura23 on October 28, 2015 9:21AM
    Georgion - Bosmer/Templar - PC/EU
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    I play both DK and NB usually all the time. I tried a Sorcerer,but didnt care for it,and the Templar wasnt right for me either.
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    DannyLV702 wrote: »
    Everyone who chose Orange is a NB lol

    Not true. :}
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    I prefer not to be labeled as one class, since I play more then one (relatively) equally.
    Silly we are human, we have no class...

    Oh,yes,we do. Low class. XD
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