UltimaJoe777 wrote: »DannyLV702 wrote: »Everyone who chose Orange is a NB lol
And the blue?
DannyLV702 wrote: »UltimaJoe777 wrote: »DannyLV702 wrote: »Everyone who chose Orange is a NB lol
And the blue?
I mean they're obviously crips
Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
Thanks!
We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.

UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
Thanks!
We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.
Two possible stamina morphs for crystal shard:
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
Thanks!
We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.
Two possible stamina morphs for crystal shard:
I don't understand, haha. What am I missing?
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
Thanks!
We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.
Two possible stamina morphs for crystal shard:
I don't understand, haha. What am I missing?
I guess my tired brain space thinks different....
Throw a crystal, Smash a crystal column.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
Thanks!
We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.
Two possible stamina morphs for crystal shard:
I don't understand, haha. What am I missing?
I guess my tired brain space thinks different....
Throw a crystal, Smash a crystal column.
is this a thing where I should know something about baseball to get it? haha
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Uriel_Nocturne wrote: »I run with my Sorcerer now as my Main.
It used to be Nightblade, but the IC changes made my Magicka NB about worthless unless I switch him to a Stamina NB, and I don't really agree with being pigeon-holed/forced into running one of two Stamina builds. FFS; none of the Nightblade Class Skills run off of Stamina...
My Sorcerer though, it doesn't matter what Skills I choose to combo with my Sorcerer. Any build I can think of works well with my Sorcerer. That's how a class is supposed to be balanced.
So, I run my Sorcerer as my Main.
It'll stay that way until they fix Nightblades to actually be somewhat lethal when using their class skills again.
that's funny, cause i feel the exact opposite. As a Stam Sorc, my bar is full of weapon skills. But when I see Stam NBs play, their bars are full of class skills.
Sorcerers by tradition are technically meant to wield magic. This is why the only skills that get Stamina morphs are those viable for "Battlemage" builds.
Really? This same point? You're totally okay with templars summon holy javelins from heavy with stamina and DKs setting people on fire with stamina, but not sorcs using stamina? That's some broken logic.
Not to mention the Spellsword concept has always been part of ES
Did you see me say anything about Dragonknights and Templars? No, I simply spoke only of Sorcerers and the fact that traditionally Wizards of any sort normally rely on magical prowess, and those that can engage in melee combat are known as Battlemages. The fact Sorcerers have any Stamina morphs at all to aid their melee combat only goes to show TESO approves of Battlemages.
Since you wish to touch on the other 2 though then I shall.
First off, Dragonknights are, as per typical view, Knights with Draconic abilities. Not necessarily Dragons, but able to tap into their power nonetheless. Yes physical flamethrowing is logically nonsense and the lava whip getting it would make more sense, but alas it was Zenimax's decision to make it so. If they wish to rebuke it and swap the 2, however, they shall. In the meantime, it is as it is.
Templars on the other hand are Holy Knights, armed with both physical prowess and the power of light. There is technically no law stating a lance made out of holy power cannot be considered a physical materialization as it is a lance and does stab things dead in a manner of speaking lol but that of course is not to say it cannot be ethereal either, thus retaining its magical properties. Another way to look at it is the Templar merely pulls out a lance, imbues it with holy power, and then strikes.
Yeah... all that about the Templar still sounds magical, no matter how you spin it. A boring ol' lance imbued with magical power is still magical haha.
Anyhow, we agree that TESO approves of battlemages? Great! We then agree that it's okay for Sorcs in TESO to have stamina morphs? Awesome! Since we've established that it's no longer a problem for sorcs to have stamina morphs, I'd really like to see a sorc stamina damage option so I don't have a 2h weapon bar full of just weapon skills.
But not to get distracted, my point wasn't about lore. My point was only to show that if you want to go purely by what makes really makes sense, there's already accepted things in the game that break that. So let's at least break it even for every class. That way, even if it doesn't entirely make sense on a lore level, at least it will make sense on a gameplay level.
Personally, I'd have no problem with all class skills going back to magicka, but that would require the game going back to soft caps on attributes.
You've misconstrued my points but it is obvious you are adamant about what you seek so I will leave you to do your thing lol but I will say this: Your best hope of having any Sorcerer Class Skill provide you an opportunity at Weapon Damage is if Bound Weapons make it in and one of them is such a morph lol
Thanks!
We actually already have a weapon damage buff (critical surge) and a stamina toggle (bound armaments). But the problem is our class can't deal damage if we're stamina. That makes it fairly boring to play and makes stam sorcs feel incomplete. ZOS has said they want all classes to be able to play as either stam or magic. So the best bet would be to take either one of the crystal shard or mage's fury morphs that no one uses and make it a melee range stam morph... although some people also have interesting ideas for a ranged stamina morph.
Two possible stamina morphs for crystal shard:
I don't understand, haha. What am I missing?
I guess my tired brain space thinks different....
Throw a crystal, Smash a crystal column.
is this a thing where I should know something about baseball to get it? haha
no
Strange... my playtime distribution is about he same... though I have three nightblades, two Socrerors and templars, and only one DK. (if we could buy character slots, I cretainly would add another DK too... though I don't like that class all that much...)In order of playtime:
Nightblade
Sorcerer
Templar
Dragonknight.
I have two of each class, except for Templar.
UltimaJoe777 wrote: »You know, I'm starting to think you people fear Nightblades...Good
DannyLV702 wrote: »Everyone who chose Orange is a NB lol
rdavis9b14_ESO wrote: »Silly we are human, we have no class...