fred.thomsonb16_ESO wrote: »They need to put a debuff on more skills, obviously CD is against their ethos so it might be the best option, I know if I spent half an hour swinging a massive sword in one particular way I would need something pushed back in. We have debuffs on dodge rolls, bolt escape etc. so why not add more? It would make finding a solid rotation harder and therefore stop spammables, drop average dps (making hybrids more accessible) and it would make both PvE and PvP more challenging; maybe lessen the feeling of everything being dumbed down, which is the trend in current AAA mmo's I find.
We get 10 slots. 10 spots does not give enough space for multiple ST dmg abilities without sacrificing utility, especially since toggles take up 2 spots. There's only room for a couple attacks man, anything more than that is taking away your flexibility for diverse combat situations. Adding cooldowns is a bad idea, adding scaling cost for multiple uses is a bad idea.
For a game of this scale, there's not really that many attacking options to choose from. If you remove the useless spells... well you know what I mean.



Another day in Spamming Scroll Online....
Awesome skill ¬¬ ......you are fighting in 1v1 when another guy appears.....spam spam spam....you are dead...in a 1v1 is easy to counter....but in 2v1 your stamina is not enough to block and dodge those spammers....
Being out-numbered, that's what beat you. It's a free for all pvp environment, what do you want done? By your own admission it's easy to counter 1v1.
Being out-numbered, that's what beat you. It's a free for all pvp environment, what do you want done? By your own admission it's easy to counter 1v1.
Be killed for two guys is not only a outnumbered question, if you have enough skill, and some luck, you can win in a 2v1 or kill to someone at least
But being killed by one or even twoguys who only knows spam the same skill, even when you are dodging or blocking they still spamming again and again with the only idea of get empty your stamina ....is very frustrating and really makes you think about of why you are trying to learn to play if two noobs can kill you easiest with these crap game mechanics....
When you are killed almost instantly between 2 guys with a good combo, at least those guys deserves kill you, are better than you and nothing more
But the spammers....
We get 10 slots. 10 spots does not give enough space for multiple ST dmg abilities without sacrificing utility, especially since toggles take up 2 spots. There's only room for a couple attacks man, anything more than that is taking away your flexibility for diverse combat situations. Adding cooldowns is a bad idea, adding scaling cost for multiple uses is a bad idea.
fred.thomsonb16_ESO wrote: »We get 10 slots. 10 spots does not give enough space for multiple ST dmg abilities without sacrificing utility, especially since toggles take up 2 spots. There's only room for a couple attacks man, anything more than that is taking away your flexibility for diverse combat situations. Adding cooldowns is a bad idea, adding scaling cost for multiple uses is a bad idea.
Now I don't mean debuffs in the sense that you are unable to use a skill, I mean a debuff in the sense that in other mmo's or even card based strategy games for eg. one attack would open up a weakness to another, such as opening vulnerability to the elements, make one attack exposes a weakness to fire/ice/dark magic, etc. weakening blows such as physical. I know it's a bit late to re-write game mechanics but it's very simple as we have it, another bar for toggled abilities would have been the way to go from the start but meh.
Cloak, cloak, cloak, cloak, cloak, ambush, suprise attack, cloak, cloak, cloak, cloak