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Please do not make ESO WoW 2.0

Messy1
Messy1
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This is in response to the thread about "ZOS make the game easier post."

DO NOT make the game easier . . . make is more balanced and more interesting and get the player base involved with the making Tamriel come alive.

Actually, I agree with the a lot of the post Francescolg made; I just think he chose a poor title. The problem is not that the game is too "hard" the problem is that the game is not very well organized and has not lived up to it's potential in terms of player to player interactions including: an easy grouping experience, the ability to create a group identity in the game with your guild (i.e. more than just tabards, but a true guild system with achievements and perks for guilds to work towards) A promising yet unfulfilled RP element (i.e. tons of emotes, but settings and lack of RP interactions with NPCs and tavern games/ distractions to keep the environments fun), very poor loots system with the amount of items that are BoP an the FRUSTRATION all players feel with not being able to get their equipment in a timely fashion, which leads to boredom and people quitting the game.

More on developing the RP element

Give us more RP options like an emote where we can sharpen our swords like the NPCs . Introduce a guild system for RPers that is like the guild traders, but allow RP guilds the ability to bid on Inns and get control of an Inn and then every player that buys drinks at the Inn goes to that guilds coffers. There would be no guild trader so it would NOT be an option to buy another guild trader, but a home base for guilds to call their own. I'm going to make a separate post about this.
  • Van_0S
    Van_0S
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    In short, make it more grindy.
  • nilldax
    nilldax
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    Messy1 wrote: »
    This is in response to the thread about "ZOS make the game easier post."

    DO NOT make the game easier . . . make is more balanced and more interesting and get the player base involved with the making Tamriel come alive.

    Actually, I agree with the a lot of the post Francescolg made; I just think he chose a poor title. The problem is not that the game is too "hard" the problem is that the game is not very well organized and has not lived up to it's potential in terms of player to player interactions including: an easy grouping experience, the ability to create a group identity in the game with your guild (i.e. more than just tabards, but a true guild system with achievements and perks for guilds to work towards) A promising yet unfulfilled RP element (i.e. tons of emotes, but settings and lack of RP interactions with NPCs and tavern games/ distractions to keep the environments fun), very poor loots system with the amount of items that are BoP an the FRUSTRATION all players feel with not being able to get their equipment in a timely fashion, which leads to boredom and people quitting the game.

    More on developing the RP element

    Give us more RP options like an emote where we can sharpen our swords like the NPCs . Introduce a guild system for RPers that is like the guild traders, but allow RP guilds the ability to bid on Inns and get control of an Inn and then every player that buys drinks at the Inn goes to that guilds coffers. There would be no guild trader so it would NOT be an option to buy another guild trader, but a home base for guilds to call their own. I'm going to make a separate post about this.

    Emotes exists in game, more accurate - bunch of them. As for Roleplay in MMORPG is extreamly hard (or even impossible), due to "multiplayer" aspect. BoP gear like Monster Masks/Shoulders or Orsinum DLC specific, "forces" players to play the game, intead of grinding shiny gold - meanwhile crafted stuff still is superior. "Hard" content is supposed to not be done without right preparation ie tactics, builds, gear...
    And ending: giving players a little morefrom guilds, like mentioned by You, perks would lead to typical in other titles buff seekers - they do not look at guild reputation, wealth or prestige: all that they need is just 2% bonus to moar powah.
  • newtinmpls
    newtinmpls
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    nilldax wrote: »
    As for Roleplay in MMORPG is extreamly hard (or even impossible), due to "multiplayer" aspect.

    Huh???

    Having many players is exactly what makes it possible. That was my main reason for trying it out; to game "with" my husband and friends.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • UltimaJoe777
    UltimaJoe777
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    nilldax wrote: »
    Messy1 wrote: »
    This is in response to the thread about "ZOS make the game easier post."

    DO NOT make the game easier . . . make is more balanced and more interesting and get the player base involved with the making Tamriel come alive.

    Actually, I agree with the a lot of the post Francescolg made; I just think he chose a poor title. The problem is not that the game is too "hard" the problem is that the game is not very well organized and has not lived up to it's potential in terms of player to player interactions including: an easy grouping experience, the ability to create a group identity in the game with your guild (i.e. more than just tabards, but a true guild system with achievements and perks for guilds to work towards) A promising yet unfulfilled RP element (i.e. tons of emotes, but settings and lack of RP interactions with NPCs and tavern games/ distractions to keep the environments fun), very poor loots system with the amount of items that are BoP an the FRUSTRATION all players feel with not being able to get their equipment in a timely fashion, which leads to boredom and people quitting the game.

    More on developing the RP element

    Give us more RP options like an emote where we can sharpen our swords like the NPCs . Introduce a guild system for RPers that is like the guild traders, but allow RP guilds the ability to bid on Inns and get control of an Inn and then every player that buys drinks at the Inn goes to that guilds coffers. There would be no guild trader so it would NOT be an option to buy another guild trader, but a home base for guilds to call their own. I'm going to make a separate post about this.

    Emotes exists in game, more accurate - bunch of them. As for Roleplay in MMORPG is extreamly hard (or even impossible), due to "multiplayer" aspect. BoP gear like Monster Masks/Shoulders or Orsinum DLC specific, "forces" players to play the game, intead of grinding shiny gold - meanwhile crafted stuff still is superior. "Hard" content is supposed to not be done without right preparation ie tactics, builds, gear...
    And ending: giving players a little morefrom guilds, like mentioned by You, perks would lead to typical in other titles buff seekers - they do not look at guild reputation, wealth or prestige: all that they need is just 2% bonus to moar powah.

    Just want to point out the RP in MMORPG actually stands for "Role Playing". That is all.
    Edited by UltimaJoe777 on October 26, 2015 7:04AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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