This is in response to the thread about "ZOS make the game easier post."
DO NOT make the game easier . . . make is more balanced and more interesting and get the player base involved with the making Tamriel come alive.
Actually, I agree with the a lot of the post Francescolg made; I just think he chose a poor title. The problem is not that the game is too "hard" the problem is that the game is not very well organized and has not lived up to it's potential in terms of player to player interactions including: an easy grouping experience, the ability to create a group identity in the game with your guild (i.e. more than just tabards, but a true guild system with achievements and perks for guilds to work towards) A promising yet unfulfilled RP element (i.e. tons of emotes, but settings and lack of RP interactions with NPCs and tavern games/ distractions to keep the environments fun), very poor loots system with the amount of items that are BoP an the FRUSTRATION all players feel with not being able to get their equipment in a timely fashion, which leads to boredom and people quitting the game.
More on developing the RP element
Give us more RP options like an emote where we can sharpen our swords like the NPCs . Introduce a guild system for RPers that is like the guild traders, but allow RP guilds the ability to bid on Inns and get control of an Inn and then every player that buys drinks at the Inn goes to that guilds coffers. There would be no guild trader so it would NOT be an option to buy another guild trader, but a home base for guilds to call their own. I'm going to make a separate post about this.
As for Roleplay in MMORPG is extreamly hard (or even impossible), due to "multiplayer" aspect.
This is in response to the thread about "ZOS make the game easier post."
DO NOT make the game easier . . . make is more balanced and more interesting and get the player base involved with the making Tamriel come alive.
Actually, I agree with the a lot of the post Francescolg made; I just think he chose a poor title. The problem is not that the game is too "hard" the problem is that the game is not very well organized and has not lived up to it's potential in terms of player to player interactions including: an easy grouping experience, the ability to create a group identity in the game with your guild (i.e. more than just tabards, but a true guild system with achievements and perks for guilds to work towards) A promising yet unfulfilled RP element (i.e. tons of emotes, but settings and lack of RP interactions with NPCs and tavern games/ distractions to keep the environments fun), very poor loots system with the amount of items that are BoP an the FRUSTRATION all players feel with not being able to get their equipment in a timely fashion, which leads to boredom and people quitting the game.
More on developing the RP element
Give us more RP options like an emote where we can sharpen our swords like the NPCs . Introduce a guild system for RPers that is like the guild traders, but allow RP guilds the ability to bid on Inns and get control of an Inn and then every player that buys drinks at the Inn goes to that guilds coffers. There would be no guild trader so it would NOT be an option to buy another guild trader, but a home base for guilds to call their own. I'm going to make a separate post about this.
Emotes exists in game, more accurate - bunch of them. As for Roleplay in MMORPG is extreamly hard (or even impossible), due to "multiplayer" aspect. BoP gear like Monster Masks/Shoulders or Orsinum DLC specific, "forces" players to play the game, intead of grinding shiny gold - meanwhile crafted stuff still is superior. "Hard" content is supposed to not be done without right preparation ie tactics, builds, gear...
And ending: giving players a little morefrom guilds, like mentioned by You, perks would lead to typical in other titles buff seekers - they do not look at guild reputation, wealth or prestige: all that they need is just 2% bonus to moar powah.