spainchaudub17_ESO wrote: »I was in IC, up on a platform and some of my party are down below killing mobs. Each time a mob died I had 4g more damage to my armor. Why?
NadiusMaximus wrote: »Oh of course. Makes perfect sense. Pft wtf.
Allyhoo811 wrote: »NadiusMaximus wrote: »Oh of course. Makes perfect sense. Pft wtf.
It actually does make sense, if you think about things in terms of fairness...If you only take damage when you get hit, tanks would pay huge repair bills all the time and dps & healers would pay significantly less. This isn't really fair when everyone is contributing to the completion of group content, so instead, ZOS made XP the primary determining factor of when your armor degrades.
If you don't want to take damage for hits you aren't taking, then you can always leave your party while not actively fighting. But if you are going to get the XP and the loot, you should also have to pay the repair bill.
NadiusMaximus wrote: »That tanks bills are the price he pays to be a tank. The mage s bill is the price he pays for doing more damage than the tank. Figure 1 gold for every 1k damage taken. Something, I don't know, like that.
Everything equals out.
You want to not take damage and live, pay me.
You want to deal DPS and be squishy.,pay me.
Wanna do both, pay me.
Oh, you do neither, Templar, pay me anyway.
spainchaudub17_ESO wrote: »OK. XP = damage. It makes sense as the damage occurred just after each mob died. Thanks.