they should make skills based on wep/spell dmg and thats it! no more stamina/magik scaling.
they should make skills based on wep/spell dmg and thats it! no more stamina/magik scaling.
MadHatterMike wrote: »WAIT!!!. wernt people complaining about the lack of Hybrid builds earlier. I mean isn't that why we have some armors like we do, like the Undaunted armor, or the sets that give magicka on a medium armor build or stam on a light armor build,. Is there no freaking pleasing you cry babies. stop being a freaking baby and if your build doesn't work, maybe it's not the build but YOU not knowing how to play it. If this game is too much take your candy ass back to WOW.
A good start. i would love to go back to the hybrid build I had before 1.6; it was a lot of fun.
if you want my uneducated opinion, I think damage should just scale off of weapon/spell damage. It makes the most sense. I think the game should be designed around something like that. One can have high damage, but low resources; or high resources and low damage. that way if someone wants to get enough magicka to stack damage shields to the point of a 2nd healthbar, they will have to sacrifice their spell damage in exchange for such a high defense; or if one wants to have enough stamina to roll dodge or block a ton of times, they will have to sacrifice damage for it. If one wants to go all into damage, they will have to sacrifice resources; they balance each other out.
this is just in theory of course; the reality is often different.
MadHatterMike wrote: »WAIT!!!. wernt people complaining about the lack of Hybrid builds earlier. I mean isn't that why we have some armors like we do, like the Undaunted armor, or the sets that give magicka on a medium armor build or stam on a light armor build,. Is there no freaking pleasing you cry babies. stop being a freaking baby and if your build doesn't work, maybe it's not the build but YOU not knowing how to play it. If this game is too much take your candy ass back to WOW.
Emma_Eunjung wrote: »NO SOFTCAPS!
This "problem" could be easily solved by scaling damage off the COMBINED pools of Stamina and Magicka.
GuyNamedSean wrote: »It bothers me so much that the damage your weapons do in this game is scaled off of how much Magicka or Stamina you have. They could also very simply just make it scale off of the actual damage of your weapon. .
so long as skills gain power off of max resources. While watching the We Are ESO stream hybrid builds came up and they talked about how skills scaling off of max resource would work. It came to the point where they talked about having both resources at close numbers how the skills would scale their cost. I feel they missed something however, with how the game scales skills someone with 40k of a resource will be significantly more powerful than someone with a resource split. It doesn't matter if skills scale off of the highest resource, that will only incentivize people to stack one thing even more. If ZOS wants people to play hybrid builds this needs to change.
One idea I think may would work would be to have skills scale based off of the % remaining of a resource. This way if someone has a full resource pool then the skills that scale off of it would gain a lot, and if you have a large pool you can use more skills with this higher bonus. However, if you have a small resource pool but a high regen you can use a few skills with a high power buff but you would quickly loose it by not having a large pool, but again the regen would bring it back quickly. Just a thought to allow people to use hybrid builds somewhat and my opinion on the situation. Thoughts?
newtinmpls wrote: »GuyNamedSean wrote: »It bothers me so much that the damage your weapons do in this game is scaled off of how much Magicka or Stamina you have. They could also very simply just make it scale off of the actual damage of your weapon. .
Or how about your skill with the weapon?
so long as skills gain power off of max resources. While watching the We Are ESO stream hybrid builds came up and they talked about how skills scaling off of max resource would work. It came to the point where they talked about having both resources at close numbers how the skills would scale their cost. I feel they missed something however, with how the game scales skills someone with 40k of a resource will be significantly more powerful than someone with a resource split. It doesn't matter if skills scale off of the highest resource, that will only incentivize people to stack one thing even more. If ZOS wants people to play hybrid builds this needs to change.
One idea I think may would work would be to have skills scale based off of the % remaining of a resource. This way if someone has a full resource pool then the skills that scale off of it would gain a lot, and if you have a large pool you can use more skills with this higher bonus. However, if you have a small resource pool but a high regen you can use a few skills with a high power buff but you would quickly loose it by not having a large pool, but again the regen would bring it back quickly. Just a thought to allow people to use hybrid builds somewhat and my opinion on the situation. Thoughts?
especially the new bufffood i heard of is a hybridkiller.
so long as skills gain power off of max resources. While watching the We Are ESO stream hybrid builds came up and they talked about how skills scaling off of max resource would work. It came to the point where they talked about having both resources at close numbers how the skills would scale their cost. I feel they missed something however, with how the game scales skills someone with 40k of a resource will be significantly more powerful than someone with a resource split. It doesn't matter if skills scale off of the highest resource, that will only incentivize people to stack one thing even more. If ZOS wants people to play hybrid builds this needs to change.
One idea I think may would work would be to have skills scale based off of the % remaining of a resource. This way if someone has a full resource pool then the skills that scale off of it would gain a lot, and if you have a large pool you can use more skills with this higher bonus. However, if you have a small resource pool but a high regen you can use a few skills with a high power buff but you would quickly loose it by not having a large pool, but again the regen would bring it back quickly. Just a thought to allow people to use hybrid builds somewhat and my opinion on the situation. Thoughts?
especially the new bufffood i heard of is a hybridkiller.
If I recall the new food coming is max health with regen to either one or all stats. I don't see that they will be much of a problem since it gives max health, but if they gave food that buffed max health/stamina with regen then there would be less incentive to mix the two unless the foods only gave max for one then regen for the other.