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PVP lags solution proposal

posilnahtorg
Ppl need more motivation to fight out of zergs. IC is small groups PVP zone, but not popular last time.

Why not to make test server where AP comes only for 12 ppl groups. I guess it is tech easy solution.
  • UltimaJoe777
    UltimaJoe777
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    Misleading title is misleading.
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  • briandivisionb16_ESO
    briandivisionb16_ESO
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    Search AOE CAPS you will see crap from a year ago.
    Why I ain't buying Orsinium or resubbing.

    WISH they would fix this game used to be epic.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_Brett on October 23, 2015 9:57AM
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Egonieser
    Egonieser
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    So instead of 24 man raid you will have 2x12 man raids...
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  • posilnahtorg
    It is not so easy to coordinate 2 twelve men raids.

    ZOS could make much smarter anti-zerg motivation, but they r lazy. So i propose simple solution.
  • zornyan
    zornyan
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    That wouldn't fix lag at all.

    Lag is composed of several things.

    Your location in relation to the server
    Your connection speed
    The other players connection speed
    Their location in relation to server
    If you, or anyone is on a wireless vs a wired connection.

    And many other factors, the only way to actually nearly eliminate lag would be for you, and everyone on your team, and everyone you plan on fighting going and moving next door to where the servers are housed, all using cat-6a wired connections with 50mbs each, and not encountering anyone anywhere else in the world.

    Games won't be lag-less for many years to come, it would cost a company millions and millions of investement, having hundreds of server locations all around the world, and eliminating anyone from playing that doesn't have a 50mbs wired connection.

    Basically if they or any company currently tried it they would be out of business extremely quickly.
  • posilnahtorg
    May be u r right. All I know is that when i see 50 ppl in one place = ping becomes 400+ for everyone, skills dont work, ppl go DC etc.

    If it is too hard to fix - motivate players not to zerg. Now it is too typical to fight 2x24 on one side.

    "No AP for zergs" might work or not, but it is better that doing nothing.
  • zornyan
    zornyan
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    May be u r right. All I know is that when i see 50 ppl in one place = ping becomes 400+ for everyone, skills dont work, ppl go DC etc.

    If it is too hard to fix - motivate players not to zerg. Now it is too typical to fight 2x24 on one side.

    "No AP for zergs" might work or not, but it is better that doing nothing.

    It won't work, people will still zerg, even in imperial city zerging is a terrible way to earn tel var stones, but people still do it, because the game is designed around large scale combat.

    There is no reason for them to pay coders to spend their time and resources on something that won't fix any issues, it's bad business sense.

    Even with 12 man group limits, that's still 12v12v12, you'll still get lag.

    Like I said, won't fix a thing, just *** people off, how are you supposed to siege a keep with less than 12 people?
  • Olysja
    Olysja
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    remove grouping in cyrodiil, and remove all aoe skills inside cyrodiil, lag fixed XD
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  • posilnahtorg
    It looks like u r too smart to do/propose anything :) Just sit and wait for better times.

    Keep could be taken even solo.
  • Taresgos
    Taresgos
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    Egonieser wrote: »
    So instead of 24 man raid you will have 2x12 man raids...

    this
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  • Malmai
    Malmai
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    The real problem is FPS drop and zergs that makes a lag, i have 100m fibre line and tell me why i have problem only in this game... Potato servers ?
  • posilnahtorg
    Malmai wrote: »
    The real problem is FPS drop and zergs that makes a lag, i have 100m fibre line and tell me why i have problem only in this game... Potato servers ?

    FPS drops r easy to solve by add on settings. Switching off all dps statistics and combat log worked for me.
  • zornyan
    zornyan
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    It looks like u r too smart to do/propose anything :) Just sit and wait for better times.

    Keep could be taken even solo.

    So with 900 players in cyrodil across 3 factions, you props that only 12 may attack/ defend a keep?

    Even with every single keep being attacked at a time, that would leave 100 players unable to actually participate in pvp.
  • Malmai
    Malmai
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    Malmai wrote: »
    The real problem is FPS drop and zergs that makes a lag, i have 100m fibre line and tell me why i have problem only in this game... Potato servers ?

    FPS drops r easy to solve by add on settings. Switching off all dps statistics and combat log worked for me.

    Just stop pls im playing pvp without any addons and my pc is strong more than enough to run this game at 4k with 100fps+ the only problem is coding and servers in this game...
  • BuggeX
    BuggeX
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    Malmai wrote: »
    Malmai wrote: »
    The real problem is FPS drop and zergs that makes a lag, i have 100m fibre line and tell me why i have problem only in this game... Potato servers ?

    FPS drops r easy to solve by add on settings. Switching off all dps statistics and combat log worked for me.

    Just stop pls im playing pvp without any addons and my pc is strong more than enough to run this game at 4k with 100fps+ the only problem is coding and servers in this game...

    Actually FPS Drops Comes from the Limitation from x86 Applications.

    x64 App with dx12 Support would fix the fps Drops for most Players with the right Hardware, but would not stop the lag in cyro
    Edited by BuggeX on October 23, 2015 10:59AM
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    #ineedheal
    #betterhotfixgrindspots
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