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Animation cancelling

dschreuder
I am trying to teach myself animation cancelling. On a dragonknight sword and board. Any tips on how to getting this down path?
  • Waffennacht
    Waffennacht
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    Well with sword and board the most effective way to cancel is to hold block down prior to casting, then cast, the holding down block will auto cancel the animation.

    Im a sorc so i can't help as to when to cancel on ur specific abilities. However if they are anything close to frag, then you gotta wait .5 seconds before you cancel or else you just wont do it.

    Most abilities will be cancelled by an instant cast ability. In example I push bumper for frag, then immediately hit B for velacious curse, it will not skip the frag, but it will animation cancel it.

    Now if I where to hit X immediately after B it may actually skip the velacious curse. So if using abilities to cancel, do them like in groups of two.

    Light attack canceling needs some timing,

    And that holding block is auto cancel (don't press block after the attack as u wont attack)
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  • Valindor Magnus
    Valindor Magnus
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    If you charge a heavy attack you can activate an ability as it is being charge and it will end the charge dealing the heavy attack and immediately starting the ability, as soon as the ability animation starts you can hold block to cut the animation, releasing block as soon as the animation was canceled will net you about half a second to cast another skill or heavy attack before you would normally be able to if you let the animation fully play out.
    Vehemence
  • hardcore_gmr
    hardcore_gmr
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    If you charge a heavy attack you can activate an ability as it is being charge and it will end the charge dealing the heavy attack and immediately starting the ability, as soon as the ability animation starts you can hold block to cut the animation, releasing block as soon as the animation was canceled will net you about half a second to cast another skill or heavy attack before you would normally be able to if you let the animation fully play out.

    This is about accurate, the real reason to animation cancel is to interrupt long cast abilities animation. I find that it is not a huge dps boost to animation cancel, so most times I don't even try to animation cancel some instant cast skills. It really does depend on what you run or if that half a second matters to you
    Edited by hardcore_gmr on October 22, 2015 10:25PM
  • Valindor Magnus
    Valindor Magnus
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    I would also like to point out weaving light attacks is different that animation cancelling, if your dos rotation involves spamming force pulse then you can hold down heavy attack during the middle of your force pulse animation and as soon as the skill animation is over than you can let go of the heavy attack and cast another force pulse immediately. You can also just tap light attack near the end of an animation and get it to throw a light attack in between each skill cast. If you combine animation cancelling with weaving you can get improvements but you really only want to animation cancel a few abilities most of them are buffs like entropy or a damage over time ability. You can also cut an animation short by weapon swapping and roll dodging.
    Vehemence
  • dschreuder
    Thanks everyone for the info.
  • GuyNamedSean
    GuyNamedSean
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    And for the record, the order for animation cancelling is basically Light Attack > Ability > Block.
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  • danno8
    danno8
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    And for the record, the order for animation cancelling is basically Light Attack > Ability > Block.

    Replace Block with Bash and you can get in more dps, especially as a stamina build.
  • TheNephilimCrow
    TheNephilimCrow
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    dschreuder wrote: »
    I am trying to teach myself animation cancelling. On a dragonknight sword and board. Any tips on how to getting this down path?

    I wouldn't waste your time. It's going to be nerfed, I guarantee it.
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  • Waffennacht
    Waffennacht
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    dschreuder wrote: »
    I am trying to teach myself animation cancelling. On a dragonknight sword and board. Any tips on how to getting this down path?

    I wouldn't waste your time. It's going to be nerfed, I guarantee it.

    They already said its a game mechanic and wont be removed...

    That being said, we really cannot count on anything until its already happening.
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  • a.skelton92
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    If it REALLY is an intentional 'game mechanic', then it is so tacky haha. Could they not have come up with something a bit more "legit"? Isnt it basically just like attack combos? In which case it would be so much less infuriatingly annoying if you could actually SEE the combos happening wrather than your health mysteriously depleting against someone seemingly just blocking. Or some kind of arrow that seemingly splits into 10 more mid flight? Haha.

    But yeah, good luck on your animation cancelling endeavor.
  • Vangy
    Vangy
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    With SnB, I use bash cancel. It basically goes like this; tap light attack and immidiately hit a instant cast skill, and before the instant cast skill lands, tap right click ( block) and while right mouse button is pressed, tap left click ( u will block just for a split second and then bash). Takes a bit of practice but is very rewarding especially in pvp when u can do this.
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  • dschreuder
    Thanks everybody for all the tips.
  • Oh_Skrivva
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    For light attack weaving just pay attention to your character as soon as he twitches hit your skill for heavy weaving I like to practice with a fire destro staff if you see 2 fireballs instead on one you know you did a heavy/med weave. Practice makes perfect. Been weaving since launch so I know exactly when I need to do it. It became second nature to me.
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  • Rosveen
    Rosveen
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    If it REALLY is an intentional 'game mechanic', then it is so tacky haha. Could they not have come up with something a bit more "legit"? Isnt it basically just like attack combos? In which case it would be so much less infuriatingly annoying if you could actually SEE the combos happening wrather than your health mysteriously depleting against someone seemingly just blocking. Or some kind of arrow that seemingly splits into 10 more mid flight? Haha.

    But yeah, good luck on your animation cancelling endeavor.
    It wasn't an intended mechanic. When people started using is, ZOS either couldn't or didn't want to fix it, so they embraced it instead. Basically, "it's not a bug, it's a feature!" :)

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