Valindor Magnus wrote: »If you charge a heavy attack you can activate an ability as it is being charge and it will end the charge dealing the heavy attack and immediately starting the ability, as soon as the ability animation starts you can hold block to cut the animation, releasing block as soon as the animation was canceled will net you about half a second to cast another skill or heavy attack before you would normally be able to if you let the animation fully play out.
GuyNamedSean wrote: »And for the record, the order for animation cancelling is basically Light Attack > Ability > Block.
dschreuder wrote: »I am trying to teach myself animation cancelling. On a dragonknight sword and board. Any tips on how to getting this down path?
TheNephilimCrow wrote: »dschreuder wrote: »I am trying to teach myself animation cancelling. On a dragonknight sword and board. Any tips on how to getting this down path?
I wouldn't waste your time. It's going to be nerfed, I guarantee it.
It wasn't an intended mechanic. When people started using is, ZOS either couldn't or didn't want to fix it, so they embraced it instead. Basically, "it's not a bug, it's a feature!"a.skelton92 wrote: »If it REALLY is an intentional 'game mechanic', then it is so tacky haha. Could they not have come up with something a bit more "legit"? Isnt it basically just like attack combos? In which case it would be so much less infuriatingly annoying if you could actually SEE the combos happening wrather than your health mysteriously depleting against someone seemingly just blocking. Or some kind of arrow that seemingly splits into 10 more mid flight? Haha.
But yeah, good luck on your animation cancelling endeavor.