In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European PC/Mac megaservers are now available. Thank you for your patience!

Nerf Zerg damage and healing exponentially

  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Lucky28 wrote: »
    Why go through all that nonsense. Just make Friendly fire with offensive AOE (steel tornado, prox det, impulse etc) a thing.

    This is a step in the right direction.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Takllin wrote: »
    I don't think she is wanting only people who agree with her to post.

    the core of the issue she is getting at is what Fengrush talked about on his podcast....these ball groups are getting a 50% damage reduction after 6 targets...its nonsense.

    If im running a 6 man group and i ambush a 16 man group only 6 of them will take full damage from my attacks, the other 10 take half damage. As the group gets larger, only 6 take full damage. in a 24 man raid only 6 take full damage, 18 people are getting a 50% damage reduction just because they are standing enxt to someone else...this is just garbage...its absolute rubbish.

    the only thing in the game that ignores this 50% reduction is siege and its been nerfed and does less damage then a Wrecking Blow....i can hit a single target harder with Wrecking Blow then i can with a Fire Ballista and this is the core issue.

    I don't want one shot siege, what i do want is siege that does oh..lets say 5% more damage for each target hit up to a max of 300% with no AOE cap as it is currently.

    this means large zergs dropping siege against smaller groups is pointless because siege won't be a heavy hitter unless its hitting 20 targets or more, but it will ensure these large zergblobs get wrecking for balling up which is how it should be.

    In PVE you die for standing in stupid, in PVP you cna stand in stupid, bathe in oil and giggle...all while taking 50% less damage from most attacks this is why you can't even have a 20v20 in this game without server performance going to poo.

    this suggestion in this thread is just one of many ideas being tossed around to address this core problem with the game....Removing the AOE cap as Fengrush suggested seems to be the most popular, this is just another way of trying to get the same result. :)

    I understand all of this.

    So then what is her point? Just post once you disagree and leave? The only ones who can post multiple times are those who agree with her and want to further this idea?

    This change has for more implications than anything else being proposed so far. I'm all for evening out the playing field, but eliminating the existence of a zerg is not the way to go about it. Your going to have players worrying if they are too close to other players. Inside keeps is going to be an issue. Seiging keeps is going to be an issue, taking resources, scrolls, etc. How can you have massive war and PvP if you get punished for being near your allies? That's silly. Everything in this game is all about being centered in a designated area to take an objective. You now want to penalize people for doing so? That's backwards.

    Look if killing people was the only way to win campaigns, and score points for your faction. Sure, I get that this could be a viable option. It's not though. You get points by capturing objectives, and to do so you need to stack in small designated areas to flip or grab the objectives.

    That's why I think it's a bad idea, among other things. I'm interested in having discussions about why you want these changes and what the effects of it will be. If people don't want to do that, then like I said I'll see myself out.

    I already stated flags could be the exception. So what now? My beef is people treating everything like a flag. Stacking snd dogpiling ridiculously. NOT grouping! Not running together in large groups! I have specifically referenced people balling up and spamming aoe in unison. It's a problem everyone has admitted to. So you tell me...what are the ramifications in your mind to reducing damage and healing when people are stacked one on top of another other than around flags? Forcing people to spread out? Forcing people to 1v1 within large scale battles rather than blob v blob? Please enlighten me how this would hurt the game. Please note I also specified a number...for example anything over 4 in a blob and you're damage and healing is reduced. Period. What do you envision? The game falling apart because of this? Zos's coders heads exploding while trying to accomplish this?
  • Takllin
    Takllin
    ✭✭✭✭✭
    God_flakes wrote: »
    Taklin, I don't want only people who agree with me. I don't want people who only seem capable of crying "it's too hard to fix". This is BS. If zos can create a problem with coding they can darn well fix it with coding.

    If that's all you took out of what I've posted, then I really will see myself out because you clearly haven't actually read it. The first time I ever mentioned that this would be a hard coding change was post #24. Where I never said it was too hard to fix, I stated that this is a very expensive proposition and there are easier, less expensive avenues to pursue first.

    I really have no idea where you've gotten the idea that I've said the zerg/AoE issue is too hard to fix. I've consistently said fix the existing mechanics instead of adding something new on top of all of that, which goes against the whole premise of what Cyrodil is.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    Obviously @Takllin is just butt hurt and jelly that he wasn't invited to the ERP sessions as well.

    EDIT - Jauriel please be cautious as we wouldn't want to see your 2nd forum account get perma banned as well!
    Edited by Huckdabuck on October 22, 2015 7:27PM
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
Sign In or Register to comment.