RinaldoGandolphi wrote: »I don't think she is wanting only people who agree with her to post.
the core of the issue she is getting at is what Fengrush talked about on his podcast....these ball groups are getting a 50% damage reduction after 6 targets...its nonsense.
If im running a 6 man group and i ambush a 16 man group only 6 of them will take full damage from my attacks, the other 10 take half damage. As the group gets larger, only 6 take full damage. in a 24 man raid only 6 take full damage, 18 people are getting a 50% damage reduction just because they are standing enxt to someone else...this is just garbage...its absolute rubbish.
the only thing in the game that ignores this 50% reduction is siege and its been nerfed and does less damage then a Wrecking Blow....i can hit a single target harder with Wrecking Blow then i can with a Fire Ballista and this is the core issue.
I don't want one shot siege, what i do want is siege that does oh..lets say 5% more damage for each target hit up to a max of 300% with no AOE cap as it is currently.
this means large zergs dropping siege against smaller groups is pointless because siege won't be a heavy hitter unless its hitting 20 targets or more, but it will ensure these large zergblobs get wrecking for balling up which is how it should be.
In PVE you die for standing in stupid, in PVP you cna stand in stupid, bathe in oil and giggle...all while taking 50% less damage from most attacks this is why you can't even have a 20v20 in this game without server performance going to poo.
this suggestion in this thread is just one of many ideas being tossed around to address this core problem with the game....Removing the AOE cap as Fengrush suggested seems to be the most popular, this is just another way of trying to get the same result.
I understand all of this.
So then what is her point? Just post once you disagree and leave? The only ones who can post multiple times are those who agree with her and want to further this idea?
This change has for more implications than anything else being proposed so far. I'm all for evening out the playing field, but eliminating the existence of a zerg is not the way to go about it. Your going to have players worrying if they are too close to other players. Inside keeps is going to be an issue. Seiging keeps is going to be an issue, taking resources, scrolls, etc. How can you have massive war and PvP if you get punished for being near your allies? That's silly. Everything in this game is all about being centered in a designated area to take an objective. You now want to penalize people for doing so? That's backwards.
Look if killing people was the only way to win campaigns, and score points for your faction. Sure, I get that this could be a viable option. It's not though. You get points by capturing objectives, and to do so you need to stack in small designated areas to flip or grab the objectives.
That's why I think it's a bad idea, among other things. I'm interested in having discussions about why you want these changes and what the effects of it will be. If people don't want to do that, then like I said I'll see myself out.
God_flakes wrote: »Taklin, I don't want only people who agree with me. I don't want people who only seem capable of crying "it's too hard to fix". This is BS. If zos can create a problem with coding they can darn well fix it with coding.
Jessica Folsom wrote:It's a very grey area.