ontheleftcoast wrote: »I just want toggles to be, you know, toggles. When I turn them on they're on until I turn them off. As it stands they get turned off by the silliest of reasons. No, going thru a door is *NOT* a valid reason for me to cast 2 or 3 "toggles", drain my magicka, and get wailed on by the opponent waiting for me on the other side.
catalyst10e wrote: »Or just change it so I don't have to have dedicate 2 slots for 1 ability just to maintain it. Shouldnt be that hard to do, why does swapping weapons mean I'm no longer sustaining an ability, but timed ones will stay on no matter how many times i swap?
catalyst10e wrote: »Or just change it so I don't have to have dedicate 2 slots for 1 ability just to maintain it. Shouldnt be that hard to do, why does swapping weapons mean I'm no longer sustaining an ability, but timed ones will stay on no matter how many times i swap?
Sure it would. Did you see the length of loading screens in this game?dodgehopper_ESO wrote: »ontheleftcoast wrote: »I just want toggles to be, you know, toggles. When I turn them on they're on until I turn them off. As it stands they get turned off by the silliest of reasons. No, going thru a door is *NOT* a valid reason for me to cast 2 or 3 "toggles", drain my magicka, and get wailed on by the opponent waiting for me on the other side.
This wouldn't happen if they were more like a 60 second buff.
a.skelton92 wrote: »So is there a reason why they cannot just keep it a toggle ability but allow to persist through weapon swap on one bar?
a.skelton92 wrote: »So is there a reason why they cannot just keep it a toggle ability but allow to persist through weapon swap on one bar?
a.skelton92 wrote: »So is there a reason why they cannot just keep it a toggle ability but allow to persist through weapon swap on one bar?
Yes, and the reason is because then every other class would want the same thing. What you'd be getting is a FREE, permanent ability that costs nothing after your initial activation cost... or at least until you teleport or enter a delve, dungeon, etc... which requires a recast. Imagine if you could load your bars up with skills that required only an initial cast to activate- you could have those all on one bar, and your other bar could be loaded with damage abilities. As it is now, we have to manage whether we want more toggle abilities or damage abilities, which maintains a fair give and take.
Septimus_Magna wrote: »I would sign for timed buffs, toggles just destroy build diversity for some classes.
The recent change to Siphoning Attacks is a good example imo, they buffed the effect and put a timer on it to make it desirable again.
All current toggles should get the same treatment, either buff the effect and put them on a relative short timer (15-30 sec) or keep the current effect but put them on a long timer (2-3 min).
My main is a sorc and every time I tweak my build I disregard both Pets because they simply take up too much space on my skill bars. On my NB on the other hand, I can cast Shade from my back bar and continue my rotations on my front bar. Why oh why does Shade get a different treatment than the sorc Pets?
catalyst10e wrote: »a.skelton92 wrote: »So is there a reason why they cannot just keep it a toggle ability but allow to persist through weapon swap on one bar?
Yes, and the reason is because then every other class would want the same thing. What you'd be getting is a FREE, permanent ability that costs nothing after your initial activation cost... or at least until you teleport or enter a delve, dungeon, etc... which requires a recast. Imagine if you could load your bars up with skills that required only an initial cast to activate- you could have those all on one bar, and your other bar could be loaded with damage abilities. As it is now, we have to manage whether we want more toggle abilities or damage abilities, which maintains a fair give and take.
While I have no doubt some people would try and grab every single possible perm, to do so you'd be essentially losing an entire bar, which would be the trade off. I dont suggest removing ALL toggle abilities, but (to me at least) it doesnt make sense to have to put magelight on 2 of my slots, limiting my options on both bars, and If I were to place it on a single bar, it's hardly any different from being a toggle ability
Again I go back to the fact that removing them as a toggle would add yet another 'cost' cast to our already problematic resource management; I don't want to be forced to spend potion after potion to continuously recast Magelight, Clannfear, etc., along with my damage abilities. Not only that, but as I noted before and others agreed, it would add yet another duration counter to constantly manage.
You shouldn't be able to load your bars up with all good skills, a build is about making choices and designing a build with those choices in mind. While I agree that toggles are a pain because they require a slot on each bar, it would also make Sorcerers extremely OP if we weren't forced to make these type of decisions.
So you're saying that this
isn't fun gameplay?
Waffennacht wrote: »So you're saying that this
isn't fun gameplay?
I'm really surprised no one commented on this. This IS a main build. It has a whole 3 moves really.
I don't know where I fall in this. I don't like how many toggles sorcs have at the cost of reasonable moves.
The whole daedric summoning tree is pretty much toggles. Maybe a morph that makes it timed instead of a toggle that way we have options