I agree with everything you said. Before IC, BWB was the most fun I had in Cyrodiil. Siege hurt. NPCs hurt. Players were for the most part equal, except for those with tons of CP. It's sad, too, that there is no way to earn CPs there. I missed out on a ton because I was having so much fun there. Thank goodness for a catch-up mechanic.
Best thing about BWB was hardly anyone had Barrier. No one had Magical Detonation. Purge was less frequent. And Steel Tornado, though used, was used less frequently. In general, single target and Ultimates were the way to go. It really made for some fantastic gameplay.
Nah I haven't unfortunately. With the limited space on my HDD I can't really afford another 40GB or so for PTS. I wondered myself if it would make a difference, but I'll guess we'll see next month and might be able to cross number one off the list.I'm just curious. Have you tried dueling anybody on the PTS with the updates to Battle Spirit? It should make higher damage output possible. It may be that once these changes are in, you may want to split the difference between current damage reduction and what you want.
Sure, level helps unlocking extra passives and spells, but it still doesn't mean that much. Couple of days ago I went to duel a level 20 friend from EP (NB). Unfortunately 2 of my allies were close by, a sorc and nb (around level 38-42). I stood there while he wiped them completely, then we moved away and began our duel.There's a 501 cp cap coming in orsinium , regardless people will still be able to faceroll you regardless of their cp.
Players wernt exactly equal in bwb either, a level 45 vs a level 15 was easy pickings.
Level 15 had 2 maybe 3 skill passives. And 3 racials.
Level 45 had all armor passives. Weapon passives and skills, racials and plenty of other buffs that others couldn't access.
There's a 501 cp cap coming in orsinium , regardless people will still be able to faceroll you regardless of their cp.
Players wernt exactly equal in bwb either, a level 45 vs a level 15 was easy pickings.
Level 15 had 2 maybe 3 skill passives. And 3 racials.
Level 45 had all armor passives. Weapon passives and skills, racials and plenty of other buffs that others couldn't access.
Yeah I'm pretty sure CP wasn't the only thing that made a difference there. Even he was pretty shocked at the damage.CP more than doubles the damage of a Crystal Frag? Come on, don't be ridiculous. Thaumaturge gives a 25% (not 100%+) damage bonus at best (iirc), and nobody puts that many points into 1 passive except for people who will be limited by the upcoming CP cap anyway.
Don't see the point in asking them to go to the trouble of programming in a way to disable CP in 1 specific campaign while BwB has far bigger (and maybe even easier to fix) issues.
CP more than doubles the damage of a Crystal Frag? Come on, don't be ridiculous. Thaumaturge gives a 25% (not 100%+) damage bonus at best (iirc), and nobody puts that many points into 1 passive except for people who will be limited by the upcoming CP cap anyway.
Don't see the point in asking them to go to the trouble of programming in a way to disable CP in 1 specific campaign while BwB has far bigger (and maybe even easier to fix) issues.
This is the part that worried me, and why I'm bringing it up now before the change is released. I do like what they're planning to do with battle levelling, but the continuance of allowing CPs when it happens is just going to amplify the damage and mitigation from veteran players.CP is a big issue in BwB. It is a non-vet campaign and new players will have no access to CP. Its not very fair that players with 100+ CP are rolling in BwB facerolling people when newer players have no way to access these bonuses to stats. When battle levelling changes so you can stack weapon / spell damage with lower health pools the problem is only going to get worse.
This is true also. Even a mere 5% extra (which is like what, only 10 points or so?) makes a huge difference. If you're in a fight and you're mitigating or dealing 5% damage every single hit, that's going to add up.Also a 10-25% increase in damage or regen is huge, 8% damage is equal to a grim focus and 15% regen is a willows path.
Its not very fair that players with 100+ CP are rolling in BwB facerolling people when newer players have no way to access these bonuses to stats
Keep in mind it's not just about damage. 218 CPs will give you significantly more regen and mitigation, keeping you in the fight longer.ulrik.igerupb16_ESO wrote: »I've got 218 champion points on my oldest account (only one character in non-vet right now) and I do not faceroll new players who have 0 points. Granted, that character is a khajiit stamina nightblade, so probably not the best class/race choice for pvp.
Agreed 100%dodgehopper_ESO wrote: »I agree. BwB should be about the 'new player experience' even for experienced players. If I'm going to BwB with a newbie alt, I don't want to roll in there with an overwhelming CP advantage, or for other players to do so. It kills the fun for new guys, who already have a lot to learn about the game anyway. Veteran players have the advantage of experience and knowledge already, they shouldn't also have overwhelming buffs to their stats. That's like me golfing with Arnold Palmer and he got the handicap. Its like me playing basketball against Kobe Bryant, and he starts out with 100 points. It makes no sense. The new guys already have to contend with knowledgeable players coming to their turf, they don't need any further handicaps. On the flip side I think everyone should be able to play BwB with a low level alt. We deserve the ability to enjoy pvp at all levels as well.
One day I'd like to be omnipotent and find out just how big the ratio of vets to newbies is in non-vet. I think the results may be surprising. Certainly see plenty of stamina chars running around who so obviously have maxed out their Mighty passive
One day I'd like to be omnipotent and find out just how big the ratio of vets to newbies is in non-vet. I think the results may be surprising. Certainly see plenty of stamina chars running around who so obviously have maxed out their Mighty passive
I've duelled enough to know CPs don't always predict the outcome of a fight. They can make the fight slightly smoother with increased resource management and damage mitigation, but it doesn't mean you won't be beaten by someone with less points and more skill.And honestly, the amount of times people use CP as an excuse for dying to other players is a little ridiculous. I used to take on small groups solo on my DK before the IC update and got tons of whispers asking me how many CP I had (or even "politely" telling me to **** off to vet) when I actually had relatively little back then.
I actually really like the Champion System, and after spending a lot of time in IC on my vet, I've earned a significant amount more CPs and really enjoy the customisation as you say.Well, you're totally right about that. And of course, removing them seems sensible. It'll make me a little sad since I like the extra customization a lot, but what can you do yes?