please @ZOS_GinaBruno let the community post what we need to do in order to get on roof of keep that doesnt belong to our alliance while the keep is main door and side doors are locked only outside maingate open
it is widely used by majority of players (DC to be exact) in PC EU Spellbreaker
i know it has been submitted many times by players but i dont see its getting fixed anytime soon, so why just not it be a feature so all players use it and have a fair play instead a minority of players to keep using it secretly versus other players that doesnt
i got surprised when i went to the roof to see whats going on QQhttps://youtu.be/ifv1oM70epA
Instructions unclear, drank skooma and walked the moon path to elsweyr.Pour some skooma over your head and think some happy thoughts!
please @ZOS_GinaBruno let the community post what we need to do in order to get on roof of keep that doesnt belong to our alliance while the keep is main door and side doors are locked only outside maingate open
it is widely used by majority of players (DC to be exact) in PC EU Spellbreaker
i know it has been submitted many times by players but i dont see its getting fixed anytime soon, so why just not it be a feature so all players use it and have a fair play instead a minority of players to keep using it secretly versus other players that doesnt
i got surprised when i went to the roof to see whats going on QQhttps://youtu.be/ifv1oM70epA
MountainHound wrote: »
I never understood why this is frowned upon, or even considered exploit. If you have the balls to jump into a keep full of defenders, you should be allowed to.
If you are a defender and can't deal with those one or two DKs jumping in, you're just bad and deserve to lose that keep imho.
The_Outsider wrote: »Yeah, I...kinda think this is a fun mechanic.
But if we're going to talk Keep Defense vs. Attack balance, let's buff seige damage pls. At least buff it to a degree where people at least have to think about it. Sometimes I forget it exists in it's current state.
I never understood why this is frowned upon, or even considered exploit. If you have the balls to jump into a keep full of defenders, you should be allowed to.
If you are a defender and can't deal with those one or two DKs jumping in, you're just bad and deserve to lose that keep imho.
DreadKnight wrote: »A few weeks back (b4 DB) we were seeing some great battles in Cyrodiil, siege, counter siege, pushing forward, retreating, some epic battles and reasonably well balanced too - it was great, just how it was supposed to be (I think), and a culmination of all the re-balancing work that had gone on before.
Then came the update and with it this jumping over the walls crap. I mean, what's the point of the walls now exactly? Keep battles are over in a matter of minutes, and it's completely changed the game play of battles to the point where it's no longer appealing - to me at least.
Has there been any word from ZOS (@ZOS_BrianWheeler) whether this was intentional or not? Might as well get rid of the walls if so, in fact get rid of all of the buildings which would improve lag, and make us battle over flags on an open field - might as well!
I now some people like this new playstyle, and I guess we're adapting, but personally I preferred the epic battles of pre-DB.