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ideas to improve pvp

StrykerTheElite
I was thinking how everyone is split on 501 cap and what not, why don't they have 4 crydiill servers kinda like non vet, remove non vet servers if lack of space. Instead put cp caps 300, 500, 1000 and no cap. This will solve that problem everyone wins concerning cp.

plus in IC 80% loss should be more to 20% plus instead of gaining increments of 100, 1000, 10,000 is painfully slow and make people not to hold more because 2000 - 9000 there is no reason to hold that much. it should at least jump up at 1000, 2000, so adds greater reward come greater risk.

Also 80% and slow increments is one problems, this make no one really want to fight even because why risk the 80% loss, people would hold more if they don't think some one picks off takes all their stuff away. 20% seems more reasonable it would add less frustration. ganking should be small reward not taken someone 5 hour grind to nothing.
  • SleepyTroll
    SleepyTroll
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    This would only split up the population more... Before zos does anything else to pvp they need to close ax of balls and hadarius and make ic gated in all campaighns(expect wgt and prison). Idc if the pvers want to pve they have so many zones and soon orsinium. remove spawning in ic while you factions entrance is closed(that should have been common sense). Give some pvp meaning to IC or move it to pve land. Right now IC is useless to pvpers if they allready did the gear grind.
  • StrykerTheElite
    no because you removing content from players who payed for it, that is worse idea and is reason why it was removed in beta because of that.



  • UltimaJoe777
    UltimaJoe777
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    Non-CP Campaigns were mentioned and probably coming eventually. I could be mistaken though but pretty sure I heard them say that in an ESO Live. However, no plans to make various Campaigns with varying CP caps will exist because that would make no sense for this reason:
    This would only split up the population more...

    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    The biggest problem with PVP is people doing everything they can to avoid PVP in PVP.
  • Sausage
    Sausage
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    Its population issue, for example, we have one good Campaign on PS4, if those players are split, we have two empty. Instead of they should just turn Cyrodil into F2P game and that should do the trick for years to come and who knows whats the population is then, it could be F2P Cyrodil brings 5+ Campaign more. Lure them in with PVP and upgrade to full game cost 20-30 bucks.
    Edited by Sausage on October 17, 2015 2:25PM
  • Hammy01
    Hammy01
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    Cyrodiil is way to big and splitting up the player base will only make most Cyrodiil maps ghost towns.

    What they really need to do is to add in more pvp objectives to keep everyone busy. Objectives for the small 4 man groups to the large zergs. Each keep should have a keep lord that has a chance to drop rare motifs/recipes/etc if defeated and to keep players from Castle swapping just for the swag then each time a keep is defended players can talk to the keep lord for a special quest leading to a treasure of sorts. As for the small scale groups, well you notice how every keep has a farm/lumber mill/ mine? Where does all that stuff go to.. other than the obvious (to the keep it belongs to).. well how about if all of those places instead sent out a caravan headed towards a place near the bases. If you successfully take down a caravan then you are rewarded with it's spoils and on the flip side if you happen to successfully escort a caravan to it's location then you are rewarded as well. These caravans could be carrying gold/crafting mats/special pets... heck pretty much anything!!
  • CaptainObvious
    CaptainObvious
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    This would only split up the population more... Before zos does anything else to pvp they need to close ax of balls and hadarius and make ic gated in all campaighns(expect wgt and prison). Idc if the pvers want to pve they have so many zones and soon orsinium. remove spawning in ic while you factions entrance is closed(that should have been common sense). Give some pvp meaning to IC or move it to pve land. Right now IC is useless to pvpers if they allready did the gear grind.

    PvP would still be useless in IC even if that was done. It would only see use when the map is all one color as a time wasting hamster wheel like scouting missions to Brindle/Drakelowe/Dragonclaw.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
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