The length of time required to research traits is off-putting regardless of which end you start with.
Scyantific wrote: »No. Researching is fine as is, and this idea is as dumb as the "give us instant-research in the crown store" idea suggested a while back.
Scyantific wrote: »No. Researching is fine as is, and this idea is as dumb as the "give us instant-research in the crown store" idea suggested a while back.
This is a great line of thought, OP.
It doesn't make sense that it takes 8 weeks to learn Sharpened, even though it would have taken 2 days if we did that one first, just because we are now... better tailors.
I propose the following system:
When you first come out and have Tailoring Level 1, you are untrained, and thus it should take you a while to research improved techniques.
1. Research time should scale inversely to Tailoring level (maybe it already does, to some degree, but this should be the primary scaling factor, not how many traits you have).
The values can be tweaked and such, but something like a base research time, per trait, of one week at Level 1 in that craft, and half a day at level 50, sounds reasonable to me.
2. There are then multiple other factors that modify research time.
a) If you are researching multiple traits simultaneously, each separate trait now takes longer to finish.
Passives can reduce how much, but initially if you have 2 research slots going, each now takes 125% as long to finish, 3 150%.
b) Actively doing things with that craft decreases the research timers (to simulate that knowledge has been gained while working at the Clothing table, for example).
What does this mean?
Okay so I have level 1 Clothing, I've queued up 2 traits right from the get-go. It's saying it will take 1 week and about 2 days for each to finish. Oh noes!
Well, each time I come to the Clothing station and perform activities there, I will see my research timers decreasing by chunks. I go break down 100 items, now it says 1 week flat. Next day I am doing things, and next thing I know, it's saying 4 days.
So, the timer would be saying "it will take this long only if I don't actively practice my craft every day". Active practicing decreases it in chunks.
And as you gain tailoring level, it simply takes less time to research traits, the timers scale down towards half a day at 50, or maybe 1 day.
Tweak the values here to make it all reasonable, but I think this is along the lines of how it should be.
This is a great line of thought, OP.
It doesn't make sense that it takes 8 weeks to learn Sharpened, even though it would have taken 2 days if we did that one first, just because we are now... better tailors.
I propose the following system:
When you first come out and have Tailoring Level 1, you are untrained, and thus it should take you a while to research improved techniques.
1. Research time should scale inversely to Tailoring level (maybe it already does, to some degree, but this should be the primary scaling factor, not how many traits you have).
The values can be tweaked and such, but something like a base research time, per trait, of one week at Level 1 in that craft, and half a day at level 50, sounds reasonable to me.
2. There are then multiple other factors that modify research time.
a) If you are researching multiple traits simultaneously, each separate trait now takes longer to finish.
Passives can reduce how much, but initially if you have 2 research slots going, each now takes 125% as long to finish, 3 150%.
b) Actively doing things with that craft decreases the research timers (to simulate that knowledge has been gained while working at the Clothing table, for example).
What does this mean?
Okay so I have level 1 Clothing, I've queued up 2 traits right from the get-go. It's saying it will take 1 week and about 2 days for each to finish. Oh noes!
Well, each time I come to the Clothing station and perform activities there, I will see my research timers decreasing by chunks. I go break down 100 items, now it says 1 week flat. Next day I am doing things, and next thing I know, it's saying 4 days.
So, the timer would be saying "it will take this long only if I don't actively practice my craft every day". Active practicing decreases it in chunks.
And as you gain tailoring level, it simply takes less time to research traits, the timers scale down towards half a day at 50, or maybe 1 day.
Tweak the values here to make it all reasonable, but I think this is along the lines of how it should be.
This would be great, but I just don't think they'd invest that much time building it.
The length of time required to research traits is off-putting regardless of which end you start with.
It's not too bad- if you get all the skill upgrades you can minimize the last item to just 30 days. I definitely agree with the timeline to research the items to prevent everyone from having all crafting abilities in the first month of the game being out, but just feel it should've been opposite.
myrrrorb14_ESO wrote: »This suggestion would be painful. But it would make sense. Sometimes games have to do things to keep them fun games though.
The current way was probably the eadiest for them to impliment.
The other suggestion of having individual traits have their own research time is intriguing.
I don't think it could work like that actually. Think about the crafted sets locations. You would have to wait like two months to be able to craft one or two items in the Nights Silence set which is located in the first zone for each faction. Each new zone as you progress in the game gives you more sets available to craft that require more traits. Sure in the end you could craft the higher sets but that would totally leave out the first ones until you get to vet levels.
I don't think it could work like that actually. Think about the crafted sets locations. You would have to wait like two months to be able to craft one or two items in the Nights Silence set which is located in the first zone for each faction. Each new zone as you progress in the game gives you more sets available to craft that require more traits. Sure in the end you could craft the higher sets but that would totally leave out the first ones until you get to vet levels.
Not necessarily. If you wanted to craft the sets in the first zone that required 2 traits, you could just hunt for the 2 traits that had the least research time attached to them and research them first.
81 days total for 9 traits on 1 peice.
14 Items to research in Blacksmithing and Clothing
6 Items to research in Woodworking.
Do the math...
xxdabqueenxx wrote: »Hey sorry to post here but I didnt know how to start a separate topic.
I wanted to know if researching traits with low level items is good or should I
Just wait for high level items? Also after I have researched a trait would I be able to research that trait again
With a higher level item? If not is there anyway to do so ?
I am only lvl 28 dragonknight
Any help on this would be greatly appreciated
Thanks.
xxdabqueenxx wrote: »Hey sorry to post here but I didnt know how to start a separate topic.
I wanted to know if researching traits with low level items is good or should I
Just wait for high level items? Also after I have researched a trait would I be able to research that trait again
With a higher level item? If not is there anyway to do so ?
I am only lvl 28 dragonknight
Any help on this would be greatly appreciated
Thanks.
I know why the time starts off minimal and then increases with the more traits you research, but isn't this backwards? Initially it should take you a long time to research a trait because it is the first one you're researching. After each trait researched it should become more and more quick because you have learned more about the piece of armor than the trait before.
Just my opinion. It would have been cool (although frustrating initially) to have the first trait set to 45 days and decrease from there. However, I understand that this would have been off-putting to people looking to craft as the hit on length of time comes right up front.
Anyone else agree?
I know why the time starts off minimal and then increases with the more traits you research, but isn't this backwards? Initially it should take you a long time to research a trait because it is the first one you're researching. After each trait researched it should become more and more quick because you have learned more about the piece of armor than the trait before.
Just my opinion. It would have been cool (although frustrating initially) to have the first trait set to 45 days and decrease from there. However, I understand that this would have been off-putting to people looking to craft as the hit on length of time comes right up front.
Anyone else agree?
No in real life the closer you approach mastery in your professional and the larger number of sub-skills you learn, the harder it gets. On the road to mastery it goes from about 200 hours for novice level, 600 hours for intermediate and the well established 10,000 hours for mastery.
Woolenthreads wrote: »81 days total for 9 traits on 1 peice.
14 Items to research in Blacksmithing and Clothing
6 Items to research in Woodworking.
Do the math...
Most of us, who have an interest, on the PC have done both the math .... and the work .xxdabqueenxx wrote: »Hey sorry to post here but I didnt know how to start a separate topic.
I wanted to know if researching traits with low level items is good or should I
Just wait for high level items? Also after I have researched a trait would I be able to research that trait again
With a higher level item? If not is there anyway to do so ?
I am only lvl 28 dragonknight
Any help on this would be greatly appreciated
Thanks.
There is no repetition, per character, in learning the traits on the specific item groups like swords or axes. There is no benefit in waiting, in fact it might be considered detrimental, if you don't get any research done, on a character that it is desired on.