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Thought from We Are ESO

Ommamar
Ommamar
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First your not you are 4 successful pvp players who are coming from that perspective, which is fine I agree with a lot of what you said, but until you present the promised PvE slant or at least someone whose focus is support/healing I don't consider you as the representation of the ESO community.
One thing I really liked is how King Richard said that you have created this meta which doesn't match what I think was the developers intent. When you make healing not really requiring targeting, and the ones that do are all positional, make skills that benefit large groups defensively and have skills that stack damage the more you use that particular skill this is the game you will get. I do think there are somethings you can do to make that are simple and begin to allow the meta of the 1vX possible.

The first idea I had was to make each keep a semi instance grouped battle ground. So how you would do this is to allow a certain number of players on both sides based on criteria. For the siege group bring back forward camps which allow 10 people to use them to be in that instance, they would have to be at least 500 meters from the keep and there would only be 3 forward camps allowed. In addition they would have a finite time period of 20 minutes so if you couldn't complete the siege in twenty minutes the timer would reset with the loss of the camp. For the owner of the keep have the same 30 person limitation but tie that into the farm if you don't have it then you can only have 10 people defending that keep. Also make siege/repair equipment tied into the mine and lumber mill, so if you don't hold the mine only 10 repair kits would be available if you do 100 would be available. The lumber mill would effect the number of siege engines you could produce 10 without it 30 with it. By making these points of interest it would force people to spread out in smaller groups to take/protect them.

I liked the comments on using actual timed jail as a deterrent for ganking in the justice system when we actually get to see that aspect. Another thing to get around the mentioned killing of crafters causing them to lost materials and items is to finally implement guild hall/housing. It of course will not be based on Skyrim of a single house available in a town but with the use of portal the idea of instance housing would not be lore breaking. I also think that the implementation of the pvp justice system must be a core update not a DLC I feel it would be very unfair to the community to release the second half of promised content that will fundamentally move the game forward behind a pay wall. I just really think it would be a huge thing that is a pivot point on whether people will continue in this universe or move on to things coming down the road.

My final thought is that ZOS needs to stop thinking of updates as pvp or pve based. Both system are in your game and there is the basis for both to be strong systems. I am greatly disappointed that no arena type system is to be included in Orsinium, to me it would fit so well with the lore of the Orcs as beating the hell out of each other seems a very orcish thing. The comments Sypher made about the itemization where spot on by limiting the path to get competitive gear to the one type of game play it is forcing people to play in a way they might not like with the end result that they won't play that content or maybe even the game you are working hard to make.
  • Lord Xanhorn
    Lord Xanhorn
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    Nice summary and comments. Really agree with the last point. Updates should not be singularly focused and should cater to soloers, group PVErs, and PVPer alike.
    I'm kind of a small deal!
  • Tandor
    Tandor
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    I don't have a problem with the main focus of different DLCs being on different playstyles, but there should be something in each one for everyone and offering that would maximise sales and therefore make good business sense.

    Take IC as a PvP-focused DLC. It should have some PvE, and it does, but it shouldn't require the PvEer to engage in PvP to experience it.

    Equally, take Orsinium as a PvE-focused DLC. It should have some PvP but not require PvPers to complete the PvE content to experience it. A PvP arena that could be transported in and out of - perhaps from Cyrodiil or IC, or even from any Outlaws' Refuge in order to make it accessible from any part of the world - would fit the bill perfectly.

    I feel that ZOS are missing a trick or two here. Not only do they antagonise PvEers who don't see enough reason to buy IC, as well as PvPers who don't see enough reason to buy Orsinium, but they also miss out on the extra revenue they would generate if they catered for both playstyles with each DLC but implemented in such a way that they were capable of being accessed separately.
  • Ommamar
    Ommamar
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    Tandor wrote: »
    I don't have a problem with the main focus of different DLCs being on different playstyles, but there should be something in each one for everyone and offering that would maximise sales and therefore make good business sense.

    Take IC as a PvP-focused DLC. It should have some PvE, and it does, but it shouldn't require the PvEer to engage in PvP to experience it.

    Equally, take Orsinium as a PvE-focused DLC. It should have some PvP but not require PvPers to complete the PvE content to experience it. A PvP arena that could be transported in and out of - perhaps from Cyrodiil or IC, or even from any Outlaws' Refuge in order to make it accessible from any part of the world - would fit the bill perfectly.

    I feel that ZOS are missing a trick or two here. Not only do they antagonise PvEers who don't see enough reason to buy IC, as well as PvPers who don't see enough reason to buy Orsinium, but they also miss out on the extra revenue they would generate if they catered for both playstyles with each DLC but implemented in such a way that they were capable of being accessed separately.

    Yes I agree with what you are saying. Personally I would like to see this separation between the environment and the player dissipate industry wide. I do have some hope with a few games on the horizon but will have to see if what they say is what they deliver. Specifically to ESO it is really a PvE game like so many of its predecessors with PvP system tacked on for the "end game" aspect.
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