|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hmm, I've soloed Bonesnap on all of my characters who have gone through Auridon. I didn't particularly find it to be any harder than the other public dungeons. Like the other public dungeons, though, it's a lot easier to do if you've got some decent AOE damage output and some self-heals.
Mind you, the first time I did Bonesnap, shortly after launch when I didn't yet understand the difference between a public dungeon and a delve... Oh man, it gave me fits back then.
I have to agree about the design of Bonesnap. That one grand chamber is pretty damn cool.
I've not soloed Bonesnap, I find it difficult to find a quiet time to try to solo the public dungeons, there is usually at least 1 or 2 others in them - what level were you trying it at (normal, Cadwells Silver, Cadwells Gold? and your char level?) I'll give it a go.
I agree that some of the public and group dungeon settings are absolutely breathtakingly beautiful
nimander99 wrote: »Dead Souls games? Do you mean Dark Souls
nimander99 wrote: »Dead Souls games? Do you mean Dark Souls
lol whoops, that's what happens when you're thinking about one thing while typing another... I actually meant Stormhaven, but I was pondering the Summerset Isles at the time (trying to think about whether there might be any justification for non-AD characters to adventure in them at some point), so I wrote Auridon...RizaHawkeye wrote: »Hmm, I've soloed Bonesnap on all of my characters who have gone through Auridon. I didn't particularly find it to be any harder than the other public dungeons. Like the other public dungeons, though, it's a lot easier to do if you've got some decent AOE damage output and some self-heals.
Mind you, the first time I did Bonesnap, shortly after launch when I didn't yet understand the difference between a public dungeon and a delve... Oh man, it gave me fits back then.
I have to agree about the design of Bonesnap. That one grand chamber is pretty damn cool.
Bonesnap isn't in Auridon, @UrQuan.It isn't even in the AD. Toothmaul Gully is in Auridon and, yes, I also soloed that ... although admittedly it was prior to the difficulty increase following the last major update. I wouldn't guarantee I could solo it now.
Bonesnap is the public dungeon in Stormhaven, the second zone of EP.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ScruffyWhiskers wrote: »nimander99 wrote: »Dead Souls games? Do you mean Dark Souls
A game based on the Nikolai Gohgol book would be cool!
Had to add the h for some reason because it thinks that the author's last name is a naughty word wtf?
lol whoops, that's what happens when you're thinking about one thing while typing another... I actually meant Stormhaven, but I was pondering the Summerset Isles at the time (trying to think about whether there might be any justification for non-AD characters to adventure in them at some point), so I wrote Auridon...RizaHawkeye wrote: »Hmm, I've soloed Bonesnap on all of my characters who have gone through Auridon. I didn't particularly find it to be any harder than the other public dungeons. Like the other public dungeons, though, it's a lot easier to do if you've got some decent AOE damage output and some self-heals.
Mind you, the first time I did Bonesnap, shortly after launch when I didn't yet understand the difference between a public dungeon and a delve... Oh man, it gave me fits back then.
I have to agree about the design of Bonesnap. That one grand chamber is pretty damn cool.
Bonesnap isn't in Auridon, @UrQuan.It isn't even in the AD. Toothmaul Gully is in Auridon and, yes, I also soloed that ... although admittedly it was prior to the difficulty increase following the last major update. I wouldn't guarantee I could solo it now.
Bonesnap is the public dungeon in Stormhaven, the second zone of EP.
I think you've just had a similar brain-fart, though, as Stormhaven is the second zone of DC, not EP
Also, I hadn't thought about the change in difficulty being a factor - I haven't done Bonesnap since the IC patch, and most of my characters who have gone through it would have gone through it over a year ago. I think I only have 1 character who has gone through it relatively recently, and that was an AD character going through Cadwell's Gold. That would have been immediately before the IC patch.
Oh I know, but there were difficulty changes to mobs with the IC patch, so it's totally a valid observation. I didn't actually notice most of those changes until they were pointed out to me, but they're there, and it's entirely possible that at-level I would have a harder time with it now than I did in the past. Well, except for my first time through it. I had real trouble back then. It was actually the first public dungeon I ever did shortly after PC launch, back when my DC main was still my only character, and I hadn't discovered the benefits of using food. It wasn't until much later (and my second character) that I even discovered Bad Man's Hollow, which should have been my first public dungeon...RizaHawkeye wrote: »ScruffyWhiskers wrote: »nimander99 wrote: »Dead Souls games? Do you mean Dark Souls
A game based on the Nikolai Gohgol book would be cool!
Had to add the h for some reason because it thinks that the author's last name is a naughty word wtf?lol whoops, that's what happens when you're thinking about one thing while typing another... I actually meant Stormhaven, but I was pondering the Summerset Isles at the time (trying to think about whether there might be any justification for non-AD characters to adventure in them at some point), so I wrote Auridon...RizaHawkeye wrote: »Hmm, I've soloed Bonesnap on all of my characters who have gone through Auridon. I didn't particularly find it to be any harder than the other public dungeons. Like the other public dungeons, though, it's a lot easier to do if you've got some decent AOE damage output and some self-heals.
Mind you, the first time I did Bonesnap, shortly after launch when I didn't yet understand the difference between a public dungeon and a delve... Oh man, it gave me fits back then.
I have to agree about the design of Bonesnap. That one grand chamber is pretty damn cool.
Bonesnap isn't in Auridon, @UrQuan.It isn't even in the AD. Toothmaul Gully is in Auridon and, yes, I also soloed that ... although admittedly it was prior to the difficulty increase following the last major update. I wouldn't guarantee I could solo it now.
Bonesnap is the public dungeon in Stormhaven, the second zone of EP.
I think you've just had a similar brain-fart, though, as Stormhaven is the second zone of DC, not EP
Also, I hadn't thought about the change in difficulty being a factor - I haven't done Bonesnap since the IC patch, and most of my characters who have gone through it would have gone through it over a year ago. I think I only have 1 character who has gone through it relatively recently, and that was an AD character going through Cadwell's Gold. That would have been immediately before the IC patch.
Agreed. That's what happens when I stay up until 3:00 a.m. screaming at my computer.
In saying that difficulty has increased, I'm not taking anything away from your achievement in soloing Bonesnap. People have told me Crow's Wood was hard but I ran through it with a level 14 Nightblade DW and never looked back. I even did the group boss solo. But for some reason Bonesnap is killing me.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The difficulty soloing greatly varies with the character/build you are playing. With a magicka NB i had no trouble with bonesnap ruins etc. - agony on one mob to take it out of the fight(if needed), then just spam swallow soul while standing in stacked illustrous healing circles(no sap essence mind you - this is level 16-ish).
An orc DK in heavy armor with high health regeneration, using a 2H weapon/brawler works just as well(can even solo instanced group dungeons).
Not necessarily about L2P so much as it could just be that your build isn't good at soloing large groups. Outside of public dungeons and group dungeons, you almost never end up fighting groups larger than about 4 mobs (and 2-3 is more common), so you could end up with a build that's great at going up against a couple of mobs at a time, or against bosses, but that just can't deal with larger groups. I have a nightblade in EP that was like that and simply couldn't handle public dungeons, even though I had no problem with them on any of my other characters. I switched around the weapon choices, and after a little trial and error got a build that could handle large groups of mobs.RizaHawkeye wrote: »Okay, I get it.What I thought was hard, others find quite easy.
I guess I'll go learn to play ...
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
RizaHawkeye wrote: »People have told me Crow's Wood was hard but I ran through it with a level 14 Nightblade DW and never looked back. I even did the group boss solo. But for some reason Bonesnap is killing me.
Riko_Futatabi wrote: »I wish Public Dungeons were scaled like how the Orsinium ones will be or battle-leveled I think is the right term they used, w/e tom-ay-toe/tom-ah-toe. I found them to be the most enjoyable solo experience too and I'd like to go back to revisit them at whatever level and still have a challenge.
Not necessarily about L2P so much as it could just be that your build isn't good at soloing large groups. Outside of public dungeons and group dungeons, you almost never end up fighting groups larger than about 4 mobs (and 2-3 is more common), so you could end up with a build that's great at going up against a couple of mobs at a time, or against bosses, but that just can't deal with larger groups. I have a nightblade in EP that was like that and simply couldn't handle public dungeons, even though I had no problem with them on any of my other characters. I switched around the weapon choices, and after a little trial and error got a build that could handle large groups of mobs.RizaHawkeye wrote: »Okay, I get it.What I thought was hard, others find quite easy.
I guess I'll go learn to play ...
RizaHawkeye wrote: »Not necessarily about L2P so much as it could just be that your build isn't good at soloing large groups. Outside of public dungeons and group dungeons, you almost never end up fighting groups larger than about 4 mobs (and 2-3 is more common), so you could end up with a build that's great at going up against a couple of mobs at a time, or against bosses, but that just can't deal with larger groups. I have a nightblade in EP that was like that and simply couldn't handle public dungeons, even though I had no problem with them on any of my other characters. I switched around the weapon choices, and after a little trial and error got a build that could handle large groups of mobs.RizaHawkeye wrote: »Okay, I get it.What I thought was hard, others find quite easy.
I guess I'll go learn to play ...
Okay, that's comforting to know.
Yeah, I think you nailed it. I would need an AoE (as you noted in an earlier post). But I'm using a DW/Bow NB. My AoEs (that are unlocked) are Steel Tornado and one of the ultimates. I didn't unlock any of the Bow AoEs or Agony. So I'm guessing this probably my biggest problem right now.
By the way, I've been leveling up the two weapons (bow and DW). Should I be leveling up other weapons as well? Leveling up more than 2 seems like a waste of skill points.
RizaHawkeye wrote: »Not necessarily about L2P so much as it could just be that your build isn't good at soloing large groups. Outside of public dungeons and group dungeons, you almost never end up fighting groups larger than about 4 mobs (and 2-3 is more common), so you could end up with a build that's great at going up against a couple of mobs at a time, or against bosses, but that just can't deal with larger groups. I have a nightblade in EP that was like that and simply couldn't handle public dungeons, even though I had no problem with them on any of my other characters. I switched around the weapon choices, and after a little trial and error got a build that could handle large groups of mobs.RizaHawkeye wrote: »Okay, I get it.What I thought was hard, others find quite easy.
I guess I'll go learn to play ...
Okay, that's comforting to know.
Yeah, I think you nailed it. I would need an AoE (as you noted in an earlier post). But I'm using a DW/Bow NB. My AoEs (that are unlocked) are Steel Tornado and one of the ultimates. I didn't unlock any of the Bow AoEs or Agony. So I'm guessing this probably my biggest problem right now.
By the way, I've been leveling up the two weapons (bow and DW). Should I be leveling up other weapons as well? Leveling up more than 2 seems like a waste of skill points.
At lower levels and with no/few champion points you're going to have a tough time soloing public dungeons. You won't have all skills unlocked, and those you do will probably not be morphed/maxed. Your resources are going to be low, so managing them will be a problem. A couple of tips:
- Craft a couple of sets or ask a friend or guildie to craft them for you. Choose sets that go well with your primary damage resource (magicka or stamina) and/or provide some survivability. Make them green or blue if you can, though if you haven't been playing long it can be tricky to get all the mats or pay for them.
- Choose your skills and morphs wisely. You won't have many skill points, so every one of them counts. To solo those dungeons you could use attacks that also self heal, or use good crowd control to kill the enemies one by one, or just spam very strong AoE attacks and make sure the enemies die fast (or YOU will hehe).
- Pay attention to some enemy attacks. Charged attacks will have flashing lines on the enemy, and you can interrupt them to avoid their particularly high damage. Focus healers first - they heal themselves and others, drawing out the fight, and you'll have trouble sustaining your resources - and ranged enemies like archers or mages second, while kiting the melee enemies. Or use some kind of stun/silence on ranged enemies while you kill the melee. Use your dodge rolls, they can save you from certain high damage attacks like "throw dagger" even if you weren't able to interrupt the enemy. Block heavy attacks, especially from bosses, as some heavy attacks can one-shot you if you don't have enough armour or damage mitigation.
- Make or buy some food. I tend to favour blue foods to increase hp and my primary damage resource. People foods increase all resources, but by a smaller amount and they're more expensive.
My NB that I was having trouble with public dungeons on was using bow/sword & shield. My theory was she'd use her bow to do damage at range, and then swap to sword & board as mobs closed for survivability. It didn't work. I then tried swapping out the sword & shield for a resto staff for better self-heals and survivability that way. It didn't work. I then decided to forget about survivability and focus on DPSing down all of the mobs, so I swapped out the resto staff for a two-hander. That's what finally worked for me.RizaHawkeye wrote: »Not necessarily about L2P so much as it could just be that your build isn't good at soloing large groups. Outside of public dungeons and group dungeons, you almost never end up fighting groups larger than about 4 mobs (and 2-3 is more common), so you could end up with a build that's great at going up against a couple of mobs at a time, or against bosses, but that just can't deal with larger groups. I have a nightblade in EP that was like that and simply couldn't handle public dungeons, even though I had no problem with them on any of my other characters. I switched around the weapon choices, and after a little trial and error got a build that could handle large groups of mobs.RizaHawkeye wrote: »Okay, I get it.What I thought was hard, others find quite easy.
I guess I'll go learn to play ...
Okay, that's comforting to know.
Yeah, I think you nailed it. I would need an AoE (as you noted in an earlier post). But I'm using a DW/Bow NB. My AoEs (that are unlocked) are Steel Tornado and one of the ultimates. I didn't unlock any of the Bow AoEs or Agony. So I'm guessing this probably my biggest problem right now.
By the way, I've been leveling up the two weapons (bow and DW). Should I be leveling up other weapons as well? Leveling up more than 2 seems like a waste of skill points.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I wouldn't recommend putting passives into crafting right away. Do research and stuff like that but keep your skill points for things that you need. You can get enough skill points to have nearly all the crafts and several attack lines at the same time later so no worries about that.RizaHawkeye wrote: »RizaHawkeye wrote: »Not necessarily about L2P so much as it could just be that your build isn't good at soloing large groups. Outside of public dungeons and group dungeons, you almost never end up fighting groups larger than about 4 mobs (and 2-3 is more common), so you could end up with a build that's great at going up against a couple of mobs at a time, or against bosses, but that just can't deal with larger groups. I have a nightblade in EP that was like that and simply couldn't handle public dungeons, even though I had no problem with them on any of my other characters. I switched around the weapon choices, and after a little trial and error got a build that could handle large groups of mobs.RizaHawkeye wrote: »Okay, I get it.What I thought was hard, others find quite easy.
I guess I'll go learn to play ...
Okay, that's comforting to know.
Yeah, I think you nailed it. I would need an AoE (as you noted in an earlier post). But I'm using a DW/Bow NB. My AoEs (that are unlocked) are Steel Tornado and one of the ultimates. I didn't unlock any of the Bow AoEs or Agony. So I'm guessing this probably my biggest problem right now.
By the way, I've been leveling up the two weapons (bow and DW). Should I be leveling up other weapons as well? Leveling up more than 2 seems like a waste of skill points.
At lower levels and with no/few champion points you're going to have a tough time soloing public dungeons. You won't have all skills unlocked, and those you do will probably not be morphed/maxed. Your resources are going to be low, so managing them will be a problem. A couple of tips:
- Craft a couple of sets or ask a friend or guildie to craft them for you. Choose sets that go well with your primary damage resource (magicka or stamina) and/or provide some survivability. Make them green or blue if you can, though if you haven't been playing long it can be tricky to get all the mats or pay for them.
- Choose your skills and morphs wisely. You won't have many skill points, so every one of them counts. To solo those dungeons you could use attacks that also self heal, or use good crowd control to kill the enemies one by one, or just spam very strong AoE attacks and make sure the enemies die fast (or YOU will hehe).
- Pay attention to some enemy attacks. Charged attacks will have flashing lines on the enemy, and you can interrupt them to avoid their particularly high damage. Focus healers first - they heal themselves and others, drawing out the fight, and you'll have trouble sustaining your resources - and ranged enemies like archers or mages second, while kiting the melee enemies. Or use some kind of stun/silence on ranged enemies while you kill the melee. Use your dodge rolls, they can save you from certain high damage attacks like "throw dagger" even if you weren't able to interrupt the enemy. Block heavy attacks, especially from bosses, as some heavy attacks can one-shot you if you don't have enough armour or damage mitigation.
- Make or buy some food. I tend to favour blue foods to increase hp and my primary damage resource. People foods increase all resources, but by a smaller amount and they're more expensive.
Thank you for this! That was very helpful.
Would it be worth it do a respec at level 23? I've invested a lot in crafting for this character - maybe a bit too much: I have three primary crafting skills (Blacksmithing, Woodworking, Clothier) with 5 -6 skill points each - so 15-18 skill points have been invested in crafting at level 23 and few, if any, have been invested in passives.
Thanks again!
RizaHawkeye wrote: »There is a psychology to trying to solo Bonesnap that's not unlike playing any of the Dark Souls games.
Last night I started at 1:00 a.m. and tried until 3:00 a.m. The zone was empty except for me and a couple of others but I avoided them - my goal was to solo the public dungeon. I have soloed other public dungeons: Bad Man's Hallows, Crow's Wood, and Toothmaul Gully to name a few. I thought I could handle Bonesnap.
I was wrong.
Prior to entering Bonesnap, Crow's Wood was my favorite public dungeon, but last night I had to admit Bonesnap is epic. When I finally made it to the large open area the end, with the river and the waterfall, I had to pause and just look around. Really, whatever else I can say about ESO, this dungeon is beautifully awesome. In this particular, the design team at ESO did an amazing job.
But I couldn't solo it. I died. I died again. And I died again. But I kept at it, riding the Bonesnap paintrain until, at around 2:30 in the morning, I thought I saw the words "YOU DIED" in red letters floating above my body. I cursed. I yelled. Profanity echoed through my apartment. I think my neighbors, who consider me a bit crazy, may have heard me and confirmed their opinion.
When I finally collapsed in my bed, I still had not finished Bonesnap. I had exhausted my entire supply of soul gems. Some of my armor was down to like 20% protection (I'm level 23 and my armor is level 16). My stack of 24 health pots was down to 3. It was brutal.
It was also the most fun I've ever had in ESO.
So note to Zenimax: if you ever think of lowering the difficulty of this game again, just remember this:
The psychology is against you.
EDIT: By the way, has anyone actually soloed Bonesnap? Just curious ...
RizaHawkeye wrote: »RizaHawkeye wrote: »Not necessarily about L2P so much as it could just be that your build isn't good at soloing large groups. Outside of public dungeons and group dungeons, you almost never end up fighting groups larger than about 4 mobs (and 2-3 is more common), so you could end up with a build that's great at going up against a couple of mobs at a time, or against bosses, but that just can't deal with larger groups. I have a nightblade in EP that was like that and simply couldn't handle public dungeons, even though I had no problem with them on any of my other characters. I switched around the weapon choices, and after a little trial and error got a build that could handle large groups of mobs.RizaHawkeye wrote: »Okay, I get it.What I thought was hard, others find quite easy.
I guess I'll go learn to play ...
Okay, that's comforting to know.
Yeah, I think you nailed it. I would need an AoE (as you noted in an earlier post). But I'm using a DW/Bow NB. My AoEs (that are unlocked) are Steel Tornado and one of the ultimates. I didn't unlock any of the Bow AoEs or Agony. So I'm guessing this probably my biggest problem right now.
By the way, I've been leveling up the two weapons (bow and DW). Should I be leveling up other weapons as well? Leveling up more than 2 seems like a waste of skill points.
At lower levels and with no/few champion points you're going to have a tough time soloing public dungeons. You won't have all skills unlocked, and those you do will probably not be morphed/maxed. Your resources are going to be low, so managing them will be a problem. A couple of tips:
- Craft a couple of sets or ask a friend or guildie to craft them for you. Choose sets that go well with your primary damage resource (magicka or stamina) and/or provide some survivability. Make them green or blue if you can, though if you haven't been playing long it can be tricky to get all the mats or pay for them.
- Choose your skills and morphs wisely. You won't have many skill points, so every one of them counts. To solo those dungeons you could use attacks that also self heal, or use good crowd control to kill the enemies one by one, or just spam very strong AoE attacks and make sure the enemies die fast (or YOU will hehe).
- Pay attention to some enemy attacks. Charged attacks will have flashing lines on the enemy, and you can interrupt them to avoid their particularly high damage. Focus healers first - they heal themselves and others, drawing out the fight, and you'll have trouble sustaining your resources - and ranged enemies like archers or mages second, while kiting the melee enemies. Or use some kind of stun/silence on ranged enemies while you kill the melee. Use your dodge rolls, they can save you from certain high damage attacks like "throw dagger" even if you weren't able to interrupt the enemy. Block heavy attacks, especially from bosses, as some heavy attacks can one-shot you if you don't have enough armour or damage mitigation.
- Make or buy some food. I tend to favour blue foods to increase hp and my primary damage resource. People foods increase all resources, but by a smaller amount and they're more expensive.
Thank you for this! That was very helpful.
Would it be worth it do a respec at level 23? I've invested a lot in crafting for this character - maybe a bit too much: I have three primary crafting skills (Blacksmithing, Woodworking, Clothier) with 5 -6 skill points each - so 15-18 skill points have been invested in crafting at level 23 and few, if any, have been invested in passives.
Thanks again!