Fix is coming soon tm so it might even be fixed as early as 2019
SleepyTroll wrote: »I come on here when I'm loading. Won't come on here much when they're gone:( I say keep them so I have time to come on forums!
ontheleftcoast wrote: »Fix is coming soon tm so it might even be fixed as early as 2019
I don't think they have any clue how bad these are. They obviously see the longer screens and decided it wasn't a problem. My fear is they're tightly coupled to some other aspect of the game engine and even a small tweak to that code would break a thousand other things. Long story short -- this is the new normal and we're going to have suck up and deal with it. Or quit.
Yes, this sounds pessimistic but when the problem was first reported it took ZOS almost a week to even *ADMIT* there was an issue. And now after 6 weeks and multiple updates we're still spending as much time looking at the spinning ouroboros as playing the game.
nathan_bri wrote: »I've tested login times in ESO as well as WoW, Rift, GW2 and Wildstar. Only with ESO does it take more than 10 seconds to go from character-selection screen to staring at your character within the 3D world. With the other games, it's typically between 5 and 7 seconds, sometimes going as long as 9 or 10 seconds.
With ESO, even in the beginning, it was always longer than 10 seconds, which is terrible. Your players should never be waiting more than 10 seconds to get into the game world. Every second past that feels like an eternity.
After some extensive testing, I am pretty sure the recent login times are due to something that changed on the megaserver when IC was released. My theory is that they changed hardware infrastructure, probably dialing things down due to cost-cutting measures, thus their almost total silence on the matter: "You do not talk about Fight Club." Note the following after logging in from scratch this past week:
1. Choose a character and log into Craglorn and you'll be waiting for a good minute and a half, even with no add ons loaded. This is true for both Windows and Mac client (I run both). Some other zones take as long as Craglorn, some less. I've seen loading times as low as 30 seconds for Deshaan, both VR and non-VR.
2. Subsequent logins on that same character into Craglorn, or onto other characters also in Craglorn cut the time down by several seconds, which leads me to conclude that there is some local caching of the zone data.
3. Teleporting from one location in Craglorn to another location via Wayshrines only takes a couple seconds. This means that remaining in the same zone channel and updating your client with proximity mob data is fairly irrelevant in that original minute and a half login.
4. Teleporting to another player within Craglorn, perhaps because you are in a dangerous location, can also sometimes take just a few seconds. It can also sometimes take the full minute and a half we see during login. Note that this is not teleporting into or out of a Delve, Public Dungeon or even a Trial—just one part of the zone to another. This must be due to the fact that the other player is in a different zone channel. This is a significant problem and probably the biggest clue as to why things are now taking so long.
My conclusion is that whatever ZeniMax is doing to implement zone channels is now slowing things down. Going out on a limb, perhaps it's a new throttling mechanism due to downscaling the hardware to save money. Perhaps it's a bug and they've actually increased their hardware profile. We don't know because they have not said much.
It was one thing when leaving AA and zoning into Craglorn took a minute and a half. You did that so rarely that we just put up with it. It's quite another to incur that old minute and a half delay when swapping toons for dailies, hirelings or writs or when teleporting around the world in general. It's caused me to not play very much lately except for that final bout of time testing because I've become disgusted with client-server performance.
When other MMOs offer 6-10 second character screen-to-3D world loading times, a minute and a half is simply unacceptable, no matter how good the game is otherwise. Zeni, your goal should be to bring that minute and a half down to 10 seconds or less. Otherwise, folks are going to become more and more frustrated.
ola.wilhelmssonb16_ESO wrote: »Just entered the Outlaws Refuge in Shornhelm. It took a whopping 1 minute and 9,7 seconds to load. And it's not even a big area...
Edit: Gettin back out to Shornhelm took 1 minute and 16 seconds. I have ESO installed on my SSD and 12 GB ram, so my PC ought too be able to handle it.