Elijah_Crow wrote: »The way it sounded is like they were working on it for Mac's. Must be for PC as well. Can't wait for the 64 bit client. Will make things much better!
So, ESO will now leak memory at double rate? Or crash twice as often?
'Twill be interesting to see if the extra memory makes a difference.
I seem to get best framerate by disabling multithreading. When I do that, I don't see memory usage go above about 2GB.
CaptainObvious wrote: »
If that is the case then they really did a lousy job at multithreading this application.
Stranglehands wrote: »well if leaking memory causes it to crash by blowing its address space then 64 bit will make that not happen, pretty much. processes in 64-bit os x have a massive amout of address space (18 exabytes or something). windows doesn't give you as much but it's still orders of magnitude more than the 32-bit maximum
Stranglehands wrote: »well if leaking memory causes it to crash by blowing its address space then 64 bit will make that not happen, pretty much. processes in 64-bit os x have a massive amout of address space (18 exabytes or something). windows doesn't give you as much but it's still orders of magnitude more than the 32-bit maximum
Elijah_Crow wrote: »The way it sounded is like they were working on it for MAc's.
Hi all,
In last week's ESO live, there was a quick mention of a 64 bit client. You can hear it in the following link (starts at 59:00): http://www.twitch.tv/zenimaxonlinestudios/v/19260239
is this something that will be released along with Orsinium?
x64 dx12 Client pls.
This. I don't believe 64-bitness will benefit the game much, other than putting off possible crashes due to memory leaks for a while due to the larger address space. DX12, now that would be a potential game changer. I'm not really hopeful, though, since that would be a PC and maybe XBOX-only thing.
Well PS4 use a even lower Profile API then Dx12 will be, so it would be worse on PS4 with Dx12