PVE DK Mage Help

cobracarter
cobracarter
Soul Shriven
As a somewhat new player (2 months) i'm having a little trouble finding an updated build for a DK fire mage. Most of what I have found is a little outdated and all pre-IC info. Would love some feedback on my current build if someone has any insight. I mainly do PvE so not looking for any PvP stuff atm.

Altmer DK with all relevant passives.

Gear:
Main Weapon - Inferno Staff of Willpower (V16, precise trait, absorb magic enchant)
Secondary Weapon - Same as above
Head - Silks of the sun (V12)
Chest - Silks of the sun (V12)
Shoulders - Martial Knowledge (V14)
Waist - Silks of the sun (V12)
Hands - Silks of the sun (V12)
Legs - Martial Knowledge (V14)
Feet - Martial Knowledge (V14)
Neck - Silks of the sun (V12)
Rings - Both Rings of Willpower (Arcane, V16)

Silks of the Sun - 5pc
Martial Knowledge - 3pc
Willpower - 3pc
All pieces have infused with max magic enchant

Bar 1: (single target)
Inner light, Structured Entropy, Burning Embers, Engufing Flames, Molten Whip, Standard of Might

Bar 2: (aoe)
Inner Light, Fire Ring, Eruption, Scalding Rune, Elemental Blockade, Shooting Star

Character stats:
Max Magica (no food) - 29,435
Health (no food) - 12,946
Spell Damage (before entropy) - 1762
Spell Crit (with inner light) - 37%
Magika Recovery - 1242

Any advice that anyone could give would be greatly appreciated. Thanks in advance.

  • AudioVortex
    AudioVortex
    ✭✭
    Well you seem pretty far into the game after 2 months! I've been playing since xbox release and look at how far I've got below :D

    Is there anything that you are actually having trouble with and wanted feedback as to why? You seem to know what you're doing in terms of a magicka build (which are pretty rare these days for DK). Your stats also look pretty solid with good recovery.

    With the information you've posted the only thing I could suggest is updating your silks of the sun set for V16? Not sure I can help much more than that haha.
    Vex Carlotta - Templar - Imperial - Aldmeri Dominion - VR2 - Werewolf
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  • Carelxss
    Carelxss
    As a somewhat new player (2 months) i'm having a little trouble finding an updated build for a DK fire mage. Most of what I have found is a little outdated and all pre-IC info. Would love some feedback on my current build if someone has any insight. I mainly do PvE so not looking for any PvP stuff atm.

    Altmer DK with all relevant passives.

    Gear:
    Main Weapon - Inferno Staff of Willpower (V16, precise trait, absorb magic enchant)
    Secondary Weapon - Same as above
    Head - Silks of the sun (V12)
    Chest - Silks of the sun (V12)
    Shoulders - Martial Knowledge (V14)
    Waist - Silks of the sun (V12)
    Hands - Silks of the sun (V12)
    Legs - Martial Knowledge (V14)
    Feet - Martial Knowledge (V14)
    Neck - Silks of the sun (V12)
    Rings - Both Rings of Willpower (Arcane, V16)

    Silks of the Sun - 5pc
    Martial Knowledge - 3pc
    Willpower - 3pc
    All pieces have infused with max magic enchant

    Bar 1: (single target)
    Inner light, Structured Entropy, Burning Embers, Engufing Flames, Molten Whip, Standard of Might

    Bar 2: (aoe)
    Inner Light, Fire Ring, Eruption, Scalding Rune, Elemental Blockade, Shooting Star

    Character stats:
    Max Magica (no food) - 29,435
    Health (no food) - 12,946
    Spell Damage (before entropy) - 1762
    Spell Crit (with inner light) - 37%
    Magika Recovery - 1242

    Any advice that anyone could give would be greatly appreciated. Thanks in advance.

    For my Magicka DK I'm currently in all v16 gear and I'm running;
    4 Piece Magnus Chest,Belt,Gloves,Boots All magic enchants
    2 Piece Torags v16 Inferno staff(nirnhoned) with daedric enchant, Another Tourags v16 Nirnhoned w/fire enchantLegs(Heavy)
    3 Piece will power Necklace,2 Rings all with spell damage enchant
    1 Molag Kena Shoulder
    1 Skoria Head for extra 1k Health till i get Molag kena head
    I went Divnes on small pieces and infused on big pieces
    Mundus:Thief because i have seen a lot of how its better than apprentice and it seems to work really good

    Main Bar:Inner Light,Sea of Flames,Engulfing flames,Burning embers,Molten Whip,Standard of Might
    Off Bar:Inner Light,Sea of Flames,Elemental Drain,Elemental Ring,Eruption,Standard of Might

    I use spell power pots instead of entropy, and elemental drain because you will get low on magic without it.
    Not exactly sure on my stats ill check when i get home but i know buffed i have 2900 spell damage, around 36k magic and 18k health
  • tino.antoninieb17_ESO
    I will just post my build as an answer to your question :smile:


    First i would like to say that i am still in middle of searching for best solutions.

    I am still unsure about traits on gear and weapons.

    Gear Single target:

    Main goals spell damage > crit

    Molag Kena x 2
    Martial knowledge x 4
    Willpower jewlery x 3
    Turug pact x 2

    Possible improvement : swap Martial for Scatching mage set ( that should improve your output for >10% )
    Traits should go as usual – big pieces infused , small divines
    Your health pool shouldnt be bellow 17,5 k
    All enchants max mag
    On staffs 1 prismatic and 1 poison enchant
    5 light , 1 medium , 1 heavy
    Remark : Kena is eating your magica so u have always elemental drain on , dont ever trigger pot and banner together unless u are totally drained. If u are carefull with pots and banner thingy u will have enough mag in 95% of situations.

    Gear AOE :

    Main goals spell damage > crit

    Nerenienth x 2
    Martial knowledge x 4
    Willpower jewlery x 3
    Turug pact x 2

    Possible improvement : swap Martial for Scatching mage set ( that should improve your output for >10% )
    All traits should go as usual – big pieces infused , small divines
    Your health pool shouldnt be bellow 17,5 k
    All enchants max mag
    5 light , 1 medium , 1 heavy

    Mundus stone – Thief

    Attributes – All in magica

    Champion points ( in this moment i have 408 )

    Blue – Elemental expert to the 100 , Spell crit one rest
    Red – Elemental defender > Thick skinned = Hardy ( i have distribution between those 3 : 5,3,3 )
    Green Cost reduction up to 100 > Mag regen

    Spell Setup

    Single target

    1st bar : Whip , Engulfing , Burning, Inner , Flames of Oblivion , Shooting star ( u have it here coz it gives + on magic pool )
    2nd bar : Flame clench, Eruption, Elemental drain ( since u have molag kena its necessary) , Inner , Flames of Oblivion , Banner
    Remark : U are waving 2 light attacks till u trigger Kena proc and than u do semi heavy waving and rinse repeat.
    Mechanics : u open with heavy attack ( to trigger passive which gives u +5% crit) with elemental drain , place eruption, clench, Engulfing , Burning , whipxn ( till u need to refresh eruption) rinse repeat.
    Remark : Clench is hitting harder ( for single target fights ) than fire ring and i have replaced fire ring dot for clench dot
    Example for this fight is 1st boss in WGT

    AOE – Multiple target fights

    1st bar – Whip, Engulfing , Burning , Elemental drain, Inner , Shooting star
    2nd bar – Fire ring , Eruption , Engulfing , Draw essence , Inner light , Banner
    Remarks : 1) Draw essence is less dps than Deep breath ( less 700 per target ) and doesnt do aoe stun which is anyways quite unreliable , but returns magica ( 500 per target ) which is important for sustainability. In most fights sustainability is more important than couple % more dps ; 2) Keep Engulfing on your targets coz it increase every fire damage u do by 10%.

    Example for this setup is boss No 4 in prison

    Ranged / harness magica fights

    On these fights ( for example 3rd in wgt and 5th boss in prison ) u will use single target gear ( my main bar will be ranged so there i use precise staff)

    1st bar: Force pulse , Clench , Eruption, Magica harness , Inner light , Shooting star
    2nd bar. Whip, Engulfing, Burning, Elemental drain, Inner light , Banner.

    MOB packs
    In new dungeons mobs hit like truck. Some pulls are hard as much as bosses . There u always use aoe setup .

    There are lot of spell setup variations but i give u just 3 plain vanilla setups. All in all i use like 6-7 different spell setups . Changing gear and specially spell setups is pain so i use addon – Dressing room .

    What u can expect regarding your output ?
    remark : i am not talking here about burst numbers but stating numbers at the end of that fight for full duration
    1 st boss in wgt – single target fight, fully stationary – 22-25 k ( 29 with Scatching )

    1 st boss in prison – aoe + single target ( aoe gear setup ) 35 k dps with Scatching mage set.

    2 nd boss in prison – if u go burn strat its aoe fight ( with some single target moments ) – u will go 25- 30 k dps ( 33k dps with scatching)

    Ranged fights ( 3rd in wgt and 4th in prison ) u will go around 10-12k ( for whole duration of fight ) and if u go 4th in wgt all in strategy u might have up to 14-15 k ( 18 k with scatching and without exploits). If someone tells u that he has 25 -30 k dps on 4th boss in wgt- dont worry he has that for 25 seconds of that fight before dps down time kick in or on last 15-20 seconds.
    Edited by tino.antoninieb17_ESO on October 13, 2015 2:33PM
  • cobracarter
    cobracarter
    Soul Shriven
    Wow, thanks a lot for the feedback guys. One question i do have, why inner light and sea of flames? It seems they do not stack on crit %. Is it for the max magica for inner light?
  • tino.antoninieb17_ESO
    Directly increases magica pool and indirectly dps coz larger pool = higher damage u make.
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