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How bad is Scathing Mage? Well let me tell you

hedna123b14_ESO
hedna123b14_ESO
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The low proc chance is extremely depressing and will need to be buffed if this set is to be competitive with other gear.
So lets take a magicka sorc, a class that will probably benefit most from this set. lets even assume that you are able to average 2 attacks per second due to weaving. And lets take a 60 second fight.
60 second fight with 2 attacks per second gives us 120 attacks total. The proc chance of Scathing mage depends on crit chance. We have:
10% Base
10% Light Armor Passive
12 % Precision
10% Inner Light
6.8% Scathing mage
Lets even assume that you are running thief stone (although I would run Atronach with 2 piece Kena and full spell damage jewelry enchants)
18.3 % Full thief
Total Crit chance: 67.1%

This means that out of 120 attacks 67.1% will crit, or 80.52 attacks. Scathing Mage has a proc chance of of 10%, which means that 8.052 attacks will cause scathing mage procs. Lets us also assume that the RNG gods are good and that those proccing attacks do not intersect, meaning each proc will give you exactly 6 seconds of the buff. 8.052 x 6 = 48.312 secconds of scathing mage, which is 516 spell damage at the legendary level. So in a 60 second fight you will have gained 516 x 48.312 seconds of the proc, or 24928.992 spell damage( or 415 per second). If we replace Scathing mage with Overwhelming 4 piece and 1 Torug's we will get 129 x 3 spell damage = 387 spell damage. 387 damage over 60 seconds is 23220 spell damage. The difference between the two is 1708 spell damage divided over 60 seconds is 28.4832 spell damage per second. So with averraging 120 attacks per 60 minute fight (impossible, especially if you're proccing crystal frags), thief stone up, with perfect trait Scathing mage (Good luck farming those perfect traits), AND with the RNG gods making sure that none of those procs intersect you will gain an average of 28.4832 spell damage and 6.8% crit chance. Now how likely are you to get those attacks to line up perfectly where you do not lose procs to intersects? It becomes increasingly lackluster if you think about it.

Personally I would not run thief and would run Atronach instead to offset Kena's cost, while maintaining spell damage enchants on all my gear. Without thief the situation becomes even more grim. 120 attacks x 48.8% crit chance = 58.56 attacks or 5.856 attacks that will proc scathing mage. 5.856 x 6 = 35.136 seconds. 35.136 seconds x 516 = 18130.176 (Or 302 spell damage per second). 18130.176 is much less than the 23220 that we would get with overwhelming and torugs. Furthermore if you ran the new Julianos set, you would keep the crit and would only lose 3 spell power per second and you wouldnt have to grind out for traits, since it is craftable...

  • Instant
    Instant
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    The average spell damage you gain may be low but the +6.8% crit is pretty good and makes it better than Overwhelming for most PvE DPS builds.
    Peace is a lie, there is only passion.
  • Ruben
    Ruben
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    I guess it works better if you can stack a couple DoTs too.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • hedna123b14_ESO
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    Instant wrote: »
    The average spell damage you gain may be low but the +6.8% crit is pretty good and makes it better than Overwhelming for most PvE DPS builds.

    You could try to make that argument, but then you could compare the Julianos set to it and it blows it out of the water if you dont have Thief....
  • hedna123b14_ESO
    hedna123b14_ESO
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    Ruben wrote: »
    I guess it works better if you can stack a couple DoTs too.

    Ok let me revise my statement, it would work better on a dot build.
    Edited by hedna123b14_ESO on October 10, 2015 8:12PM
  • Nifty2g
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    Hate to tell you, dragonknights will benefit most from this set, sorcs probably overwhelming. I tried it on my templar with sweeps and it hardly procs so Im staying with my spell power cure
    #MOREORBS
  • hedna123b14_ESO
    hedna123b14_ESO
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    Ruben wrote: »
    I guess it works better if you can stack a couple DoTs too.
    Nifty2g wrote: »
    Hate to tell you, dragonknights will benefit most from this set, sorcs probably overwhelming. I tried it on my templar with sweeps and it hardly procs so Im staying with my spell power cure

    Yeah DK's would, I guess that is the only use for it...I wish there was more leeway though...I am in agreement with Spell Power Cure it offers a buffed 699 spell Damage (when you convert the magicka bonuses to spell damage equivalents) with an 100% uptime (for a templar)...but in raids if the healer is using spellpower cure Ill be running the law of Julianos....
    Edited by hedna123b14_ESO on October 10, 2015 8:19PM
  • Pahebe
    Pahebe
    How that relates now to doubled proc? :hushed:
    edit: I mean how the values looks after patch, that increased proc chance to 20%
    Edited by Pahebe on March 11, 2016 2:28PM
  • Valrien
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    Pahebe wrote: »
    How that relates now to doubled proc? :hushed:

    Why the necro?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Bfish22090
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    they increased proc change to 20%
  • hedna123b14_ESO
    hedna123b14_ESO
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    Pahebe wrote: »
    How that relates now to doubled proc? :hushed:
    edit: I mean how the values looks after patch, that increased proc chance to 20%

    Near 100% uptime on a sorc with Crushing shock. I also tested it on bloodspawn with just overload and keeping my liquid lightning and thundering presence up I got 6 procs in 54 seconds.
  • cyx54tc
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    the calculation is more complicated than this actually. You have to take into account of proc during buff duration and the sum of chance ect. Don't forget, once you proc during buff the length refreshes again. You cant just use linear calculation for it...
  • hedna123b14_ESO
    hedna123b14_ESO
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    cyx54tc wrote: »
    the calculation is more complicated than this actually. You have to take into account of proc during buff duration and the sum of chance ect. Don't forget, once you proc during buff the length refreshes again. You cant just use linear calculation for it...

    Thats what i am trying to tell you, I tested it on bloodspawn with Overload and it procced 6 times in 54 seconds. When i used crushing shock the uptime was near 100% since crushing shock has triple the chance to proc it.
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