Point of the OP:
"Maul deals way too much damage thanks to the passive compared to swords, even when it (the maul) is faced with a situation where it's supposed to be much less effective (E.G. hitting someone with low armor)".
Which is why a maul is a no-brainer currently.
Point of the OP:
"Maul deals way too much damage thanks to the passive compared to swords, even when it (the maul) is faced with a situation where it's supposed to be much less effective (E.G. hitting someone with low armor)".
Which is why a maul is a no-brainer currently.
OK so Maul better than other weapons for the only reason that it is and that's it.
Good to know that the devs don't balance or fix it, because I would really like to use an greatsword if I know I'm sacrifying A x B and not if meanwhile I'm doing it, I'm thinking all the time, that really I'm an idiot because Maul is better.
Thanks for the clarify.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sword doesnt do 5% (or 2.5% for a 1h) since Update 7. It increases the Weapon Damage you get from the said Weapon by the said percentage instead.
You can easily check if by looking at your character screen when equiping a maul and a sword with the same damage.
Known since Update 7 PTS - never got fixed yet.
Only viable 2h is a Maul.