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New UI for console?

mrdankles
mrdankles
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Is there a new UI coming and if so when. What will it include? Hopefully damage numbers, buffs and debuffs on screen and health percentage
  • silentstoner
    2nd this^
  • GuyNamedSean
    GuyNamedSean
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    I doubt it'll ever happen, but we need it.
    Former Guildmaster of the Legion of Mournhold
    XBL: GuyNamedSean
    PC: GuyNamedSeanPC
  • Molag_Crow
    Molag_Crow
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    Yeah, listen to the video on my topic;

    No idea when we'll get those UI updates though. :\

    Edited by Molag_Crow on October 7, 2015 1:36PM
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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    The greatest prison that people live in, is the fear of what other people think. - David Icke
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  • BalticBlues
    BalticBlues
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    Even though I love the AUI addon on PC,
    I also appreciate the slim UI on PS4.
    The only thing I really would need on PS4:

    Lit spell icons
    Lit every time (as long) as a spell is active.
    Unlit (as it is now) when a spell is not active.

    This way we could see at once when we had to recast a buff spell.

    Edited by BalticBlues on October 7, 2015 1:46PM
  • mrdankles
    mrdankles
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    If that's what you like. Of course there should be a toggle on the UI text to show or hide. I HATE not being able to see how my build is working (pvp) wise. I wanna see what I hit for and how I can maximize it...ect
  • Hiero_Glyph
    Hiero_Glyph
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    Even though I love the AUI addon on PC,
    I also appreciate the slim UI on PS4.
    The only thing I really would need on PS4:

    Lit spell icons
    Lit every time (as long) as a spell is active.
    Unlit (as it is now) when a spell is not active.

    This way we could see at once when we had to recast a buff spell.

    Let's be honest, buff timers can be integrated with the skill bar just like games like Mass Effect did years ago. Damage and health numbers can be overlayed and turned on/off so this is really just an option. The console UI isn't slim (the compass, health and ability bars are far more centered than on PC anyway), it's simply not optimized by standards that were established years ago.
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