Important Suggestions (gameplay-wise)

Rebellion
Rebellion
Hi, I'm an ESO player just wanting to voice out my suggestions as these would really make ESO a much enjoyable game instead of being a "oh cool new exapnsion time to buy it and play it through", then quit in a week; aka WoW.

*Note that all these are PVE related

*TLDR those in bold

Item system -

Make legendary items more unique and/or specific (by specific i mean class-only item.)
Seriously don't you think it's pointless to craft your own epic or legendary items and have it replaced in a few levels/Veteran ranks later on?

For example, having a legendary item to make NB Mark Target receive less healing,
or another legendary item to make teleport strike / Ambush instant (instead of that *** long jumping up animation that irks me a lot.)

also in addition to that,
Make legendary items scale to your level. OR make legendary items only suit for max levels. (but if this game is gonna increase the maximum level limit then this will be really pointless, so i suggest the former.)

DO NOT MAKE EVERY SINGLE DYE TO BE ONLY OBTAINABLE BY COMPLETING ACHIEVEMENTS. I know they want people to clear achievements but there are other rewards like a chest of whatever currency, or skill points for easier achievements, the list can go on and on.

Make crafting styles in a system where you actually unlock the style instead of buying a motif to unlock it. People can spend a lot of time crafting but still feel like there isn't much to offer even if you do crafting.

I suggest that the styles be unlocked (while not to the extend of crafting for a thousand years before unlocking one daedric shoulderpads) so that people who want to buy a certain style should pay the crafter slightly more because he or she was living in Tamriel with no crafting skills at all.

Exploring system -
Seriously is there anyone who even likes clearing the whole damn map, not just in one faction but THREE factions???

Making some random world EVENTS would help a ton.
For example, make an event that seems to be some invasion by the daedra army on half the whole map and everyone has to fight their way through or clear some objectives to defeat the boss of the world event and get some catchy rewards.

I am literally sick of clearing towns after towns feeling like this npc couldn't get out there to find his own damn clothes or fruit. Main character or maid?
Would really rather reduce the amount of quests and include other alternatives to leveling up (but as we all know, if you are a DPS it takes ten years to find a dungeon within ten minutes especially if you aren't a VR.)

Dungeon system -
As of now, it is extremely difficult to find people doing dungeons together, mostly because there is a need of a tank and healer. What i suggest to do is to improve rewards of doing dungeons, like a guaranteed epic item with a minimum level requirement for a guarantee to obtain an epic item.

Class system - GIVE EACH CLASS MORE SUSTAINABILITY SKILLS
Seriously why do i need to wait an hour to find a tank or healer? Let me be the tank or healer if there isn't anyone.

BETTER YET, REMOVE THE *** TRINITY OF NEEDING A TANK AND HEALER. ADD ANOTHER SKILL TREE OR TWO IF YOU MUST.
go *** heal yourself or survive by yourself i aint giving a *** if you decide to stand in the red circles thinking it's a *** spotlight to showcase your *** talent of stupidity. WELL YA DAMN RIGHT YOU A REAL CLOWN.

There are probably much more suggestions but these are actually the more important ones.
These will make endgame PVE more meaningful especially when legendaries are unique, and world events will actually be fun (but please scale everyone's level to the same level obviously it's dumb to one shot the world event boss).

None of these are thought in consideration of PVP cause i am a *** noob in alliance war who hasn't understood it (although i did play SOME WvW in Guild Wars 2)
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