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Promote Grouping. - Remove the group xp reduction.

SmalltalkJava
SmalltalkJava
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ZOS.

I am sure that you have your reasons for reducing xp for groups that are larger than two people. However, I have found over the few months of playing ESO that this is probably one of the biggest reasons that people do not group for a lot of content. Granted grouping isn't needed for 99.9% of the content in ESO, however reducing XP for medium sized groups does not promote grouping and socializing.

Socializing is a big part of MMO's. And the 2 person xp cutoff needs to be removed, or alleviated in some way.

  • Teiji
    Teiji
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    Just another game design choice to discourage people from participating in Craglorn.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Messy1
    Messy1
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    I've been playing since Beta and pretty much have skipped Craglorn . . . yeah skipped it because I wanted to do it, but then found that it took too long and did not give enough exp and became tedious so I had no reason to do it as long as I could get to max level anywhere else.

    The only reason I have for going to craglorn now are crafting writs and surveys.

    ZOS has yet to strike a balance between the gear grind and crafting that is conducive to completing the content, while still allowing the players to HAVE FUN. (but I am having fun, although grinding out glass motifs is not the funnest).
  • Huggalump
    Huggalump
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    uhh.... end game, especially in pvp, they need mechanics to discourage large groups, not encourage
  • Messy1
    Messy1
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    Huggalump wrote: »
    uhh.... end game, especially in pvp, they need mechanics to discourage large groups, not encourage

    Frankly they can do both . . . just allow exp bonus for up to 4 people in a group then cut it off there. Have exp decrease a bit for groups over 8 or something . . . it's not up to the players to decide how to balance it, but ZOS can def do a better job.
  • notimetocare
    notimetocare
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    In dungeons maybe, outside of dungeons its too likely to be a grind booster.
  • SmalltalkJava
    SmalltalkJava
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    Huggalump wrote: »
    uhh.... end game, especially in pvp, they need mechanics to discourage large groups, not encourage

    Different subject Huggalump. But on the whole, I have to partially disagree with you on the pvp. PVP in ESO is different than other games pvp. In ESO, pvp is a war between armies, so there is no need to punish large groups (zergs). that is what makes ESO pvp unique. However they can put additional bonuses in for Strike Forces or Special Forces (smaller group pvp).
  • SmalltalkJava
    SmalltalkJava
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    In dungeons maybe, outside of dungeons its too likely to be a grind booster.

    Since mmo companies so often overnerf, and overboost mechanics. I think a good way to start would be to raise the 2 person limit to up to 4. Let that ride for a few months, then bump it to 5. they can always roll back by 1 per patch.

    I think that if they take it slowly they can make the game where it encourages grouping on content, whether its quest or mass mob massacre.


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