This is the part where consoles really are a PAIN. You have to deal with TWO entities- the console manufacturer AND the game developer. I had the same issue with DCUO... if I didn't receive something through the Playstation marketplace, I had to contact SOE, and since SOE didn't have access to DCUO's records supposedly, SOE's customer service was always unhelpful and time consuming. You also see this when console games need to be patched... game developers have to jump through the 'approval process' hoops designated by the console manufacturer, whereas with PC, everything is more streamlined since there isn't an additional party to deal with.
And normally, I'd just call support, or post in the proper place, but seeing so many threads, and NONE have been posted on by ZOS, I'm left thinking they ignore them, or read them and leave it alone (which one is worse?)...
So, posting here where more people see it, maybe ZOS will take notice when more player-base is exposed to seeing how it's being 'taken care of'...
Prof_Bawbag wrote: »This is the part where consoles really are a PAIN. You have to deal with TWO entities- the console manufacturer AND the game developer. I had the same issue with DCUO... if I didn't receive something through the Playstation marketplace, I had to contact SOE, and since SOE didn't have access to DCUO's records supposedly, SOE's customer service was always unhelpful and time consuming. You also see this when console games need to be patched... game developers have to jump through the 'approval process' hoops designated by the console manufacturer, whereas with PC, everything is more streamlined since there isn't an additional party to deal with.
I've loved my Playstations throughout the years, however, if I've learnt one thing it's Sony have one of the worst customer care services in gaming. They aren't helpful in the slightest more often than not. That is one thing I'll say about MS, the difference between them and Sony when it comes to customer service is night and day.
Personofsecrets wrote: »Are you still having this issue @Avalon ?
Personofsecrets wrote: »Are you still having this issue @Avalon ?
Yes, had the problem last month, where I jumped through all the hoops. Then again this month.
I didn't mind SO much last month, because, hey, their CSR group, for whatever reason, might not have the same records as ZOS has... But, having to jump through all the hoops again? That tells me that the CSR group doesn't keep records of ANYTHING. They don't know if you bought the game, don't know if you subscribe to ESO Plus, don't know if any payments have gone through, etc. Somehow, they don't know any of that, but know exactly which e-mail address to respond to when a ticket is put in IN-GAME. No idea how they can do that, but are clueless about everything and need the customer to prove things.
And then, for it to happen the very next month, and they STILL don't know if you bought the game or subscribe? That means that on top of not having proper records to handle customer support, they don't even keep records of their OWN stuff... It's ridiculous.
Yes, but the fact that I have to put in the ticket IN-GAME and then get an e-mail back, says that I own the game and that I am in their records, otherwise I couldn't have submitted a ticket in-game and they wouldn't know where to contact me. In any case, the customer should not be the one that pays AND has to do all the work. Last time, I was told that I would need to contact Microsoft (not them) about the broken line of communication between ZOS and MS... Wth? I pay them, not the other way around, not my job to track down the problem, not my job to unravel the puzzle and discover why I'm not getting my crowns...
This is the part where consoles really are a PAIN. You have to deal with TWO entities- the console manufacturer AND the game developer. I had the same issue with DCUO... if I didn't receive something through the Playstation marketplace, I had to contact SOE, and since SOE didn't have access to DCUO's records supposedly, SOE's customer service was always unhelpful and time consuming. You also see this when console games need to be patched... game developers have to jump through the 'approval process' hoops designated by the console manufacturer, whereas with PC, everything is more streamlined since there isn't an additional party to deal with.