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Dragonknights - The Misconception

Yonkit
Yonkit
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Been reading a lot of forum posts from salty players about how OP the Dragonknight was and how good it still is, and every time I read one of these posts I roll my face across the keyboard and go cry in a corner. So I figured I'd go over every skill & passive the DK has and why they're so phenomenally bad right now in PvP.


[Ardent Flame]
Standard of Might - The bread and butter DPS Ultimate for PvE, or at least it was, until they raised the cost and buffed meteor, now it's a toss up between the two and most choose meteor, Standard has a nice heal debuff, a good synergy, a decent radius, okay damage, and a relatively high cost. For PvP, this ultimate is stupid and anyone that slots it is wasting 250 Ultimate for a battle roar and no effective outcome, Standard is so large it's impossible to miss, and one roll dodge will put you out of range of it and makes the entire 250 ultimate you just spent for it, useless. If they wanted to make this useful again, increase the radius to 12-14m and make it suck all enemies in and stun them so they have to roll once or twice to get out.

Chains - So buggy it isn't even funny, this skill is just so silly and really only useful for exploiting into keeps. No ZoS, you still haven't fixed this.

Searing Strike - A DoT, one morph heals for dmg done, which is crap in PvP as you can't really choose when to benefit from this heal, and another morph increases damage over the duration, both suffered immensely from the battle spirit change, and DoTs in general are pretty bad atm.

Fiery Breath - Another DoT, one morph lets you do increased damage with fire, which is great, another reduces armor, which is great, as far as the actual damage for both of these goes, laughable. Not to mention BOTH, of the DK DoTs, are purge-able, and in this case do virtually zero damage.

Lava Whip - The signature DK spam DPS skill for PvP and PvE, this skill is good, both morphs are good, it never did amazing damage in PvP but now it does horrible damage and only makes up for that damage with it's very good HoT, really the only reason this is even on my Magicka DKs bar anymore is the HoT, I'd spam Force Pulse over Flame Lash any-day if they added a heal to Force Pulse. Molten Whip is just bad for PvP as it doesn't increase your damage enough to be significant and you lose the only good class-based self heal Dragonknights have anymore.

Inferno - Crap skill, scrap it and make it worth a slot, does the same thing as Magelight only it's worse because the DoT and the magicka return are both utter jokes.

The passives for the Ardent Flame tree really haven't changed all that much since launch and generally they're all still pretty good passives, @Armitas can get into the specifics of one non-class change that butchered DKs DoTs though, has to do with the percent chance of applying the Burning status to foes.


[Draconic Power]
Dragon Leap - Still probably the single best Dragonknight Ultimate in the game, it has a low cost, great burst, and both morphs are excellent, Ferocious Leap however took a gigantic hit from the damage shield nerf and is pretty bad atm.

Spiked Armor - One morph is bad, the other is bad, both give you major resolve and major ward so sure, they're not BAD, but the actual effect aside from giving you the extra armor and spell resistance is a f*****g joke. The damage shield from hardened armor is about the strength of half my light attacks, and the DoT from volatile armor does, in it's full duration, with 100% crit, about the damage of two fully charged heavy attacks with my sword and board.

Talons - Choking Talons is still a good ability, however, now that ZoS has decided to make this blockable, both are horrible and neither morph is worth slotting, but, since they're reverting this change, Choking Talon is the way to go, because thanks to the blanket battle spirit nerf, the DoT from burning talons is a pitiful joke! Thanks ZoS!

Dragon Blood - Another signature DK ability, or at least it was, now, thanks to the battle spirit change, both are laughable, the heal is a joke, and I can outheal someone spamming dragon's blood if I spam vigor, it's that bad, each tick of vigor on my Stam DK heals for about the same as Dragon's Blood at 30-40% health. Green Dragon's Blood is also useless regardless, as it doesn't stack with potions anymore, so it's just useless, and pointless, Coagulating blood is okay, I think they should raise the healing received to 12% however. But again, thanks to the battle spirit change, the heal from both morphs is a f*****g joke! :wink:

Reflective Scales - Neither morph is bad, the skill in general is just bad though, the only reason I still have it slotted is to toss meteors back at the fools throwing them at me, otherwise I hardly cast the ability anymore because 4 reflects per cast is just sad, revert it back to infinite, DKs have no ranged, their ranged was using your own ranged against you, you wanna kill a DK, get up close and personal, don't stand 42m away and spam snipe. If they ever nerf meteor I can guarantee you we'll see a lot less flappy DKs because it's a magicka sink against anything else.

Inhale - Both morphs are good, the heal from this ability was a god damned joke before this patch however, and the fact that this ability can only heal from 3 targets and not 6? @ZOS_RichLambert I mean come on? Sap Essence should either receive the same 3 man heal nerf or inhale needs to get buffed, skills that function the same way should not have different aspects.

The passives for this tree, aren't bad, Iron Skin is pretty useless as the Sword n Board meta of DKs is dead except for a few PvP tanks that think they contribute anything other than an annoying meat shield to the group :angry:

Scaled armor and burning heart are still great passives, Elder Dragon is useless, as health recovery is useless, anyone who thinks otherwise is just.. Le sigh. Health recovery is not going to save you and it's not going to protect you and it's not something you should build around if you want to tank, it's just.. Bad.. Again, @Armitas had a good suggestion to change this passive to be useful.


[Earthen Heart]
Now we get to the skill tree for Dragonknights that has probably recieved the most changes out of the entire class, and gimped the poor Dragonknight from a fearsome shock trooper to what we now know and recognize as a Sparrow selling wet pool noodles for 90% off. (I'm looking at you, Lava Whip.)

Lets get to something that has always, always annoyed me about the Ultimate for this skill line.

Magma Armor - Ignite the molten lava in your veins to cap incoming damage at 3% Max Health and deal (x) Flame Damage to nearby enemies each second for 7.5 seconds.

Magma Armor NEVER HAS and probably never will, cap incoming damage at 3% of your max health, I can't tell you how many times I've used this ultimate and gotten hit for well over 30% of my max health with it active, whoever coded this skill is bad, and they should feel bad. Now, if the skill actually worked like the tooltip stated, and it got a slight damage buff, maybe 1k fire dmg a second, It'd be great, both morphs are great two, one allows you to ignore all your enemies armor, and one grants your allies a pretty strong damage shield, get an organized group to pop barrier and have their Dks pop magma shell for the synergy and you got a 30k shield for your group now. The duration of the shield needs a buff though, as it stands it's pretty sad, something like 10s or so. But until this ability actually caps damage like it's supposed too I'll never again put a skill point into it.

Stonefist - Probably DKs trololololol ability, does no damage, has an absurd cost, and bad effects. One morph heals some random RNGeebus blessed person for crap, and the other morph just increases your armor... The only PLUS to this ability, is being able to say you're *** someone over TS. So like I said, DKs trololololol ability.

Molten Weapons - DKs poor excuse for a class execute, it's bad, and whoever designed it should feel bad. Change this ability to give us major sorcerery and major brutality, no one uses it, it's bad, scrap it and change it. @ZOS_GinaBruno Pass this suggestion onto the combat team pretty please <3

Obsidian Shield - This used to be good, BOTH morphs used to be good, Fragmented shield got nerfed into crap, and Igneous Shield was the only morph used for a while due to the healing increased, however, the actual shield strength for both of these skills as of right now is a joke, I can break it with a heavy attack for Christ's sake, this ability is currently just like reflect atm, if they ever remove the 30% increased healing from Igneous Shield it's gone, off my bar never to be used again.

Petrify - Used to be crap, now it's a pretty good stun and both morphs are decent. Nothing else to be said really.

Ash Cloud - A crappy version of caltrops that serves no actual purpose on my bar. It's a 70% snare over the radius of my tub, like what the actual..? I mean really? Give us back the miss chance plz, ty, k bai.

And now we get to the passives... Eternal Mountain, not bad, not good, not bad. Battle Roar, nerfed twice, then changed again, then nerfed again, then changed again, not a bad passive but it's not as amazing as it once was. Mountain's Blessing, the trolololol passive of DKs, it's not bad no, but it's far from being good. Helping Hands, this was/is a great passive, when Igneous Shield was actually a good shield and you could spam it to regain stamina while defending yourself, now it's something I spam when LoS'ing enemies because it's such a bad shield lol, the stamina return needs to be buffed a little bit, 7.5% or 10%, and no I'm not joking, with the nerf to stam regen while blocking this passive needs buffs.

I guess overall what I'm trying to say is the Dragonknight is in a pretty crappy spot, everyone says Stamina Dragonknights are great, and get this guys. It's because 90% of their god damned ability bar aren't DK skills! No this is not being over-dramatic, I use one, ONE, DK skill on my Stam DK. Some people use two, so congrats, that's 80%. Magicka DK however pretty much relies on their own class skills which have been nerfed and nerfed and nerfed and nerfed and nerfed so Magicka DK this patch is just a figurehead, a relic of the past, it's free AP and free tel var, I don't think I've actually been killed by one yet, that's how bad their damage output is. In a group, they make pretty good tanks, but tanks are just ignored and focused on last so there's really no reason to give them credit for that either.

So, lastly, I'm going to ask all the QQers out there to please lay down their keyboards and stop being salty from 8 months ago when Dragonknights were so unbalanced that Olympus was confused, they're horrible now, they need help. Please, somebody call a Developer Doctor, plz :confounded::cry::cold_sweat:
Edited by Yonkit on October 4, 2015 1:35PM
Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Yonkit
    Yonkit
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    Oh and one more request, can we replace Chains with an ability that lets us spread our majestic wings and fly to Masser?
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Isbilen
    Isbilen
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    Yonkit wrote: »
    Oh and one more request, can we replace Chains with an ability that lets us spread our majestic wings and fly to Masser?

    If they want to make Chains good, once they fix the "too high or too low" bug that happens even on flat ground inside keeps of course, they should make the grappling hook feature it has right now on enemies that can't be pulled to you a morph.

    One morph let's you pull enemies to you as it is right now, PvEers happy. One morph turns it in to a grappling hook you can use on enemies like any other gap closer. That way the skill isn't 80% doesn't work, 10% pull enemy to you who bolt escapes away 1 second after with free CC immunity, and 10% suicide by flying yourself in to the middle of a zerg.
    Edited by Isbilen on October 4, 2015 2:09PM
  • Alucardo
    Alucardo
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    I agree with a lot of what you've said, but I wouldn't go as far to say they are phenomenally bad in PVP. Working on a vid right now, but I had to cut my last fight out because after killing the first player in a 1v2, the second one stood there when she was low health, so I killed her with 15 quick shield bashes for lols. I left the scene with 100% health.
    DKs are still pretty powerful, but they definitely need some love in the areas you've described. Like DoTs; I don't mind relying on DoTs to break down my opponents, but when my opponent is a Nightblade perma cloaking my damage away that's another story. A solution would be a debuff or passive that stops opponents from being able to purge/cloak your Ardent Flame abilities, or at least Fiery Breath.
  • Azarath_tiberius
    Azarath_tiberius
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    Good write up @Yonkit.

    The only thing I would argue is that banner and cinder storm aren't that useless, especially in IC sewers & wherever there are tight spaces, since the healing debuff / snares are really strong in there. But that's it. There is no other possible scenario in PvP that those 2 skills are useful at all. Banner especially is "too much work for too little reward", bring the cost down to 200 please.. Same with Nova or whatever.
  • Isbilen
    Isbilen
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    Alucardo wrote: »
    I agree with a lot of what you've said, but I wouldn't go as far to say they are phenomenally bad in PVP.

    You're running a stamina build, I assume?
  • aco5712
    aco5712
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    +1, side effects of blanket nerfing. Thanks ZOS. You nerf the burst classes of NB and sorc (yet in turn you made them stronger) and push DK further down. Templar is in a nice place atm in my opinion.

    Please tell me what DK ability non ult has the power to hit 10k+ in one go? Dont have one? Ofc not, yet NBs can get their surprise crits up past 9-10k (got hit with 12.5k just earlier today) and sorcs can get their frags 10+ aswell (group member hit someone for 16k frag the other day).
    Edited by aco5712 on October 4, 2015 2:51PM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Talcyndl
    Talcyndl
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    But I can solo a sewer boss!

    ;)

    Thanks for the detailed write-up. Should be required reading over the next 4 months (or year+) for the folks at ZOS who will be "balancing" DKs.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Armitas
    Armitas
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    The battle spirit nerf to damage was done to increase the TTL mainly from high burst skills and combos that rely on travel/cast times. It was never about dots. Although it wouldn't address the cleanse issue, if they removed the battle spirit from dots it would help our pvp dps a lot and really give a place for dots in PvP.

    With dots being so readily removed our main source of dps is whip, but whip has a base damage that is on par with deep slash from the tanking line. It is a relatively weak damage skill making most magicka DK fights a drawn out fight of scratches and cuts. Now assuming there is already a DPS balance in PvE between the classes if we buff whip we would destabilize that balance. However I think our problem can be solved through volatile armor. A dpser in a PvE role will not be able to use volatile armor for dps because it's source for damage comes from taking damage and returning that damage. It is a perfect skill to insert DK dps without destabilizing PvE. So lets make 2 morphs hardened armor gives dodge chance for at least half of it's duration, and volatile armor returns a % of damage taken. It would also be really cool for DK PvE tanks.

    My only concern with this change comes from 2handed Stam DKs with % damage return and WB. The cost of volatile armor might need to go up to price that combo out of happening. Maybe it would be okay, hard to say, but it's definitely a combo that should be considered if such a change happens.
    Edited by Armitas on October 4, 2015 2:37PM
    Retired.
    Nord mDK
  • AudioVortex
    AudioVortex
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    It really is shame that I have put so much time and effort into my own DK, to slowly come to the realisation that it is in a bad way. I can't bring myself to stop building it up though, I've come so far!

    Maybe they will balance it out soon enough. In the mean time I will not be stopped!
    Vex Carlotta - Templar - Imperial - Aldmeri Dominion - VR2 - Werewolf
    Casamir Naharis - Dragon Knight (Tank) - Dunmer - Aldmeri Dominion - VR10 - Werewolf
    Razelan Azani - Nightblade - Redguard - Daggerfall Covenant - L45
    EU Dominion - Aldmeri Kings
    EU Daggerfall - Daggerfalls Elite
  • Yonkit
    Yonkit
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    It really is shame that I have put so much time and effort into my own DK, to slowly come to the realisation that it is in a bad way. I can't bring myself to stop building it up though, I've come so far!

    Maybe they will balance it out soon enough. In the mean time I will not be stopped!

    Good luck! :confounded:

    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Rohaus
    Rohaus
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    I agree with Yonkit's post. I enjoy playing my DK but that is because I am indeed a Stam build. I actually use 2 abilities offered to the DK, the rest are all Stam abilities that EVERYONE has access to.

    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Yonkit
    Yonkit
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    Rohaus wrote: »
    I agree with Yonkit's post. I enjoy playing my DK but that is because I am indeed a Stam build. I actually use 2 abilities offered to the DK, the rest are all Stam abilities that EVERYONE has access to.

    #DKLyfe

    I don't count the Ultimate but yea, on my Stam DK I use Igneous Shield and that's it, very rarely will I slot Unstable Flame or Burning Breath.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Yonkit
    Yonkit
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    aco5712 wrote: »
    +1, side effects of blanket nerfing. Thanks ZOS. You nerf the burst classes of NB and sorc (yet in turn you made them stronger) and push DK further down. Templar is in a nice place atm in my opinion.

    Please tell me what DK ability non ult has the power to hit 10k+ in one go? Dont have one? Ofc not, yet NBs can get their surprise crits up past 9-10k (got hit with 12.5k just earlier today) and sorcs can get their frags 10+ aswell (group member hit someone for 16k frag the other day).

    I suppose if you did nothing but stack spell damage, proc'd Molag Kena, used Molten Whip AND empowered it with entropy AND hit a vampire, you could do 10k, otherwise lol good luck. Not to mention your whip would probably cost something like 2.2k magicka with a build like that.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Armitas
    Armitas
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    It really is shame that I have put so much time and effort into my own DK, to slowly come to the realisation that it is in a bad way. I can't bring myself to stop building it up though, I've come so far!

    Maybe they will balance it out soon enough. In the mean time I will not be stopped!

    They said they would do tweaks in 2 updates, might be 3 updates before they actually balance. What I mean by update is, IC was 1 update. So you might be waiting over half a year. They have achieved new levels of negligence.
    Edited by Armitas on October 4, 2015 3:55PM
    Retired.
    Nord mDK
  • Azarath_tiberius
    Azarath_tiberius
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    Armitas wrote: »
    It really is shame that I have put so much time and effort into my own DK, to slowly come to the realisation that it is in a bad way. I can't bring myself to stop building it up though, I've come so far!

    Maybe they will balance it out soon enough. In the mean time I will not be stopped!

    They said they would do tweaks in 2 updates, might be 3 updates before they actually balance. What I mean by update is, IC was 1 update. So you might be waiting over half a year.

    This pretty much. What pisses me off is that it took them a thread of 6k views and 200 responses to realize whats happening with DKs.

    Before that they probably thought that DKs are fine or ,even worse, a bit overpowered..
  • aco5712
    aco5712
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    Armitas wrote: »
    It really is shame that I have put so much time and effort into my own DK, to slowly come to the realisation that it is in a bad way. I can't bring myself to stop building it up though, I've come so far!

    Maybe they will balance it out soon enough. In the mean time I will not be stopped!

    They said they would do tweaks in 2 updates, might be 3 updates before they actually balance. What I mean by update is, IC was 1 update. So you might be waiting over half a year.

    This pretty much. What pisses me off is that it took them a thread of 6k views and 200 responses to realize whats happening with DKs.

    Before that they probably thought that DKs are fine or ,even worse, a bit overpowered..

    they did and hence why they nerfed talons.... the devs dont play the game its simple as that....
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Darnathian
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    Can we get a Skaffa or Vortexman response in here? I would be curious if they are still wrecking people or struggling as well. Haven't seen Skaffa for awhile.

    Imo 2 of top 5 dk's NA.
  • Armitas
    Armitas
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    aco5712 wrote: »
    the devs dont play the game its simple as that....
    On top of that they insulate themselves from the player base with the exception of a few streamers that they privately contact as professional references. I understand the logic of that, a streamer represents a large number of players...but the number of players that they represent are likely to only be the portion of players that agree with them already because they follow them, listen and learn from them. Most students do in fact agree with their teacher, and most friends agree with their friends. Talking to streamers is a good way to disseminate information, but it's not necessarily a specially great way to glean information.

    The best way is to watch the forums where every comment will be tested for validity.
    Edited by Armitas on October 4, 2015 4:25PM
    Retired.
    Nord mDK
  • Alucardo
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    Isbilen wrote: »
    You're running a stamina build, I assume?

    Always
  • stitchmh
    stitchmh
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    This thread has been fascinating, no joke:)
    I'm new to mmos and need learning on the value of good builds...think I just got some, thanks.
    That said, please publish a dictionary and translate your acronyms
    stitchmh
    ESO addict:)
  • themdogesbite
    themdogesbite
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    Buff cloak, nerf sorc.
    :]
  • Yonkit
    Yonkit
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    Darnathian wrote: »
    Can we get a Skaffa or Vortexman response in here? I would be curious if they are still wrecking people or struggling as well. Haven't seen Skaffa for awhile.

    Imo 2 of top 5 dk's NA.

    As far as I know, Vortex being my bae, he hates Magicka DK but he hates stamina more so he won't go stamina, Skaffa, I can't really say anything about, not to mention anything Skaffa has to say will be incredibly skewed due to him having like 700 CP.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Acts
    Acts
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    As long as the DK reflect stays the same, then I'm all for DKs getting buffed to what they were in past.
    AD VR16 Sorc - Act of Rage : Retired
    AD VR16 NB - Acts in Shadows
    AD VR16 DK - Bixx Low : Retired

    EP VR16 Sorc - Acts of Dominancy

    DC VR16 Templar - Acts of Rejuvenation
    DC VR16 NB- Acts of Ferocity
  • Armitas
    Armitas
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    Vort is pretty much on Templar 24/7 now, I rarely see him on DK.
    Retired.
    Nord mDK
  • Talcyndl
    Talcyndl
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    This pretty much. What pisses me off is that it took them a thread of 6k views and 200 responses to realize whats happening with DKs.

    Before that they probably thought that DKs are fine or ,even worse, a bit overpowered..
    aco5712 wrote: »
    they did and hence why they nerfed talons.... the devs dont play the game its simple as that....

    As has been clear for almost two years now (yes, even before release), they are focused on PvE. They will happily destroy PvP balance and skill usage to improve PvE.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • vortexman11
    vortexman11
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    Darnathian wrote: »
    Can we get a Skaffa or Vortexman response in here? I would be curious if they are still wrecking people or struggling as well. Haven't seen Skaffa for awhile.

    Imo 2 of top 5 dk's NA.

    I ran a build similar to what Kodi is doing (but with different gear) and it's really good for small scale but In my opinion it's not as good as it should be, I also don't consider running around with a Resto/Destro or Resto/Dual wield to be what DK is meant for....it's the adaptation most of us have to make but I don't think it's that fun. So because the lack of magicka DKs I turned my DK into a low DPS hybrid support tank that can still perma block while rooting, purging, and dropping standards (with 100 points into defile it's kinda OP).

    And I don't think I deserve to be on that list >.< I think you should just say "2 of the 5 DKs remaining magicka NA"

    I've began to not comment on threads like these unless I see a dev/mod respond by the way..... It's too depressing.


    The main thing I hate about DK right now, is anything I do with it, I know and feel like any class could do it better. Whether it be magicka DPS, stam DPS, support or any type of burst.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
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    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Crown
    Crown
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    Darnathian wrote: »
    Can we get a Skaffa or Vortexman response in here? I would be curious if they are still wrecking people or struggling as well. Haven't seen Skaffa for awhile.

    @Darnathian I spoke to @vortexman11 about three weeks ago and he's still nigh unkillable at times (when his build is operating at full efficiency), but does very little damage and is just really really annoying to opponents. I 've not seen him since, so he could be taking a break or on a different toon.

    EDIT: Auto correct is stupid.
    Edited by Crown on October 4, 2015 4:57PM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • CP5
    CP5
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    I agree dk's need attention from ZOS (and not with another out of nowhere nerf...) but I also feel you are being a little harsh on some of those skills. DK's can get some very strong heavy attacks out and scales completely negates the damage of 4 single target ranged abilities as well as dealing 100-135% of their damage to the caster, and is one of the few skills I feel needed a nerf.
  • DUTCH_REAPER
    DUTCH_REAPER
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    I have 3 DKs (a magic pvp one, a Stam pvp one and a trials one all V16)in my home faction due to absolute love for the class. With that said on the trials/VDSA side I'm still able to be productive in a group with my DPS build.

    For pvp on my magic build though... I had to go 7 light from the previous 5 heavy set up due to too many stale mates met when I wear heavy, too many Templars out healing the damage done or too many NBs cloaking my dots off.

    While utilizing 7 light (5 of which is kagrenacs, 1 molag shoulder, 2 torug, sword n shield main bar destro or resto on back) I have seen a significant change but I still have found myself wanting. Lately been running in small group scale 2-6 in IC and I have encountered talons not going off when I use the skill to having NBs who are stealthed hit me with bow attacks while flappers is up and it goes through flappers. Random when it happens but none the less the struggle is real.

    I am by no means a "righteous DK" but in solo play I rely on disease to stick on my target and pop an immovable essence pot and try to work (oh and it's work, you other DKs know exactly what I'm talking about) the target down. Unfortunately GDB is useless to me at present. If you run a DK and have been in pvp you agree with me because the struggle is real wrt GDB.
  • NativeJoe
    NativeJoe
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    my only character is my sorc which I have 50 days played on it. so my point of view is a bit scewwed.

    from my perspective Dragonights contribute to about 14% of my deaths according to my Kill counter addon. while they are only 21% of my kills because of the reflect spam I just don't have any skills to deal with them so its kind of a situation where we can't kill eachother so we might as well walk away from eachother. a wopping 47% of my deaths come from nightblades. So I'd say you guys need a lill bit of a buff on your ability to kill. expecially considering all the Spam healing templars, etc and if I die to a dragonight... it's usually from a slick CC combo and prox det. so THEY CAN kill. it just takes a significant amount of thought, and investment
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
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