Been reading a lot of forum posts from salty players about how OP the Dragonknight was and how
good it still is, and every time I read one of these posts I roll my face across the keyboard and go cry in a corner. So I figured I'd go over every skill & passive the DK has and why they're so phenomenally bad right now in PvP.
[Ardent Flame]
Standard of Might - The bread and butter DPS Ultimate for PvE, or at least it was, until they raised the cost and buffed meteor, now it's a toss up between the two and most choose meteor, Standard has a nice heal debuff, a good synergy, a decent radius, okay damage, and a relatively high cost. For PvP, this ultimate is stupid and anyone that slots it is wasting 250 Ultimate for a battle roar and no effective outcome, Standard is so large it's impossible to miss, and one roll dodge will put you out of range of it and makes the entire 250 ultimate you just spent for it, useless. If they wanted to make this useful again, increase the radius to 12-14m and make it suck all enemies in and stun them so they have to roll once or twice to get out.
Chains - So buggy it isn't even funny, this skill is just so silly and really only useful for exploiting into keeps. No ZoS, you still haven't fixed this.
Searing Strike - A DoT, one morph heals for dmg done, which is crap in PvP as you can't really choose when to benefit from this heal, and another morph increases damage over the duration, both suffered immensely from the battle spirit change, and DoTs in general are pretty bad atm.
Fiery Breath - Another DoT, one morph lets you do increased damage with fire, which is great, another reduces armor, which is great, as far as the actual damage for both of these goes, laughable. Not to mention BOTH, of the DK DoTs, are purge-able, and in this case do virtually zero damage.
Lava Whip - The signature DK spam DPS skill for PvP and PvE, this skill is good, both morphs are good, it never did amazing damage in PvP but now it does horrible damage and only makes up for that damage with it's very good HoT, really the only reason this is even on my Magicka DKs bar anymore is the HoT, I'd spam Force Pulse over Flame Lash any-day if they added a heal to Force Pulse. Molten Whip is just bad for PvP as it doesn't increase your damage enough to be significant and you lose the only good class-based self heal Dragonknights have anymore.
Inferno - Crap skill, scrap it and make it worth a slot, does the same thing as Magelight only it's worse because the DoT and the magicka return are both utter jokes.
The passives for the Ardent Flame tree really haven't changed all that much since launch and generally they're all still pretty good passives,
@Armitas can get into the specifics of one non-class change that butchered DKs DoTs though, has to do with the percent chance of applying the
Burning status to foes.
[Draconic Power]
Dragon Leap - Still probably the single best Dragonknight Ultimate in the game, it has a low cost, great burst, and both morphs are excellent, Ferocious Leap however took a gigantic hit from the damage shield nerf and is pretty bad atm.
Spiked Armor - One morph is bad, the other is bad, both give you major resolve and major ward so sure, they're not BAD, but the actual effect aside from giving you the extra armor and spell resistance is a f*****g joke. The damage shield from hardened armor is about the strength of half my light attacks, and the DoT from volatile armor does, in it's full duration, with 100% crit, about the damage of two fully charged heavy attacks with my sword and board.
Talons - Choking Talons is still a good ability, however, now that ZoS has decided to make this blockable, both are horrible and neither morph is worth slotting, but, since they're reverting this change, Choking Talon is the way to go, because thanks to the blanket battle spirit nerf, the DoT from burning talons is a pitiful joke! Thanks ZoS!
Dragon Blood - Another signature DK ability, or at least it was, now, thanks to the battle spirit change, both are laughable, the heal is a joke, and I can outheal someone spamming dragon's blood if I spam vigor, it's that bad, each tick of vigor on my Stam DK heals for about the same as Dragon's Blood at 30-40% health. Green Dragon's Blood is also useless regardless, as it doesn't stack with potions anymore, so it's just useless, and pointless, Coagulating blood is okay, I think they should raise the healing received to 12% however. But again, thanks to the battle spirit change, the heal from both morphs is a f*****g joke!
Reflective Scales - Neither morph is bad, the skill in general is just bad though, the only reason I still have it slotted is to toss meteors back at the fools throwing them at me, otherwise I hardly cast the ability anymore because 4 reflects per cast is just sad, revert it back to infinite, DKs have no ranged, their ranged was using your own ranged against you, you wanna kill a DK, get up close and personal, don't stand 42m away and spam snipe. If they ever nerf meteor I can guarantee you we'll see a lot less flappy DKs because it's a magicka sink against anything else.
Inhale - Both morphs are good, the heal from this ability was a god damned joke before this patch however, and the fact that this ability can only heal from 3 targets and not 6?
@ZOS_RichLambert I mean come on? Sap Essence should either receive the same 3 man heal nerf or inhale needs to get buffed, skills that function the same way should not have different aspects.
The passives for this tree, aren't bad, Iron Skin is pretty useless as the Sword n Board meta of DKs is dead except for a few PvP tanks that think they contribute anything other than an annoying meat shield to the group
Scaled armor and burning heart are still great passives, Elder Dragon is useless, as health recovery is useless, anyone who thinks otherwise is just.. Le sigh. Health recovery is not going to save you and it's not going to protect you and it's not something you should build around if you want to tank, it's just.. Bad.. Again,
@Armitas had a good suggestion to change this passive to be useful.
[Earthen Heart]
Now we get to the skill tree for Dragonknights that has probably recieved the most changes out of the entire class, and gimped the poor Dragonknight from a fearsome shock trooper to what we now know and recognize as a Sparrow selling wet pool noodles for 90% off.
(I'm looking at you, Lava Whip.)
Lets get to something that has always, always annoyed me about the Ultimate for this skill line.
Magma Armor -
Ignite the molten lava in your veins to cap incoming damage at 3% Max Health and deal (x) Flame Damage to nearby enemies each second for 7.5 seconds.
Magma Armor
NEVER HAS and probably never will, cap incoming damage at 3% of your max health, I can't tell you how many times I've used this ultimate and gotten hit for well over 30% of my max health with it active, whoever coded this skill is bad, and they should feel bad. Now, if the skill actually worked like the tooltip stated, and it got a slight damage buff, maybe 1k fire dmg a second, It'd be great, both morphs are great two, one allows you to ignore all your enemies armor, and one grants your allies a pretty strong damage shield, get an organized group to pop barrier and have their Dks pop magma shell for the synergy and you got a 30k shield for your group now. The duration of the shield needs a buff though, as it stands it's pretty sad, something like 10s or so. But until this ability actually caps damage like it's supposed too I'll never again put a skill point into it.
Stonefist - Probably DKs trololololol ability, does no damage, has an absurd cost, and bad effects. One morph heals some random RNGeebus blessed person for crap, and the other morph just increases your armor... The only
PLUS to this ability, is being able to say you're *** someone over TS. So like I said, DKs trololololol ability.
Molten Weapons - DKs poor excuse for a class execute, it's bad, and whoever designed it should feel bad. Change this ability to give us major sorcerery and major brutality, no one uses it, it's bad, scrap it and change it.
@ZOS_GinaBruno Pass this suggestion onto the combat team pretty please
Obsidian Shield - This used to be good,
BOTH morphs used to be good, Fragmented shield got nerfed into crap, and Igneous Shield was the only morph used for a while due to the healing increased, however, the actual shield strength for both of these skills as of right now is a joke, I can break it with a heavy attack for Christ's sake, this ability is currently just like reflect atm, if they ever remove the 30% increased healing from Igneous Shield it's gone, off my bar never to be used again.
Petrify - Used to be crap, now it's a pretty good stun and both morphs are decent. Nothing else to be said really.
Ash Cloud - A crappy version of caltrops that serves no actual purpose on my bar. It's a 70% snare over the radius of my tub, like what the actual..? I mean really? Give us back the miss chance plz, ty, k bai.
And now we get to the passives... Eternal Mountain, not bad, not good, not bad. Battle Roar, nerfed twice, then changed again, then nerfed again, then changed again, not a bad passive but it's not as amazing as it once was. Mountain's Blessing, the trolololol passive of DKs, it's not bad no, but it's far from being good. Helping Hands, this was/is a great passive, when Igneous Shield was actually a good shield and you could spam it to regain stamina while defending yourself, now it's something I spam when LoS'ing enemies because it's such a bad shield lol, the stamina return needs to be buffed a little bit, 7.5% or 10%, and no I'm not joking, with the nerf to stam regen while blocking this passive needs buffs.
I guess overall what I'm trying to say is the Dragonknight is in a pretty crappy spot, everyone says Stamina Dragonknights are great, and get this guys.
It's because 90% of their god damned ability bar aren't DK skills! No this is not being over-dramatic, I use one, ONE, DK skill on my Stam DK. Some people use two, so congrats, that's 80%. Magicka DK however pretty much relies on their own class skills which have been nerfed and nerfed and nerfed and nerfed and nerfed so Magicka DK this patch is just a figurehead, a relic of the past, it's free AP and free tel var, I don't think I've actually been killed by one yet, that's how bad their damage output is. In a group, they make pretty good tanks, but tanks are just ignored and focused on last so there's really no reason to give them credit for that either.
So, lastly, I'm going to ask all the QQers out there to please lay down their keyboards and stop being salty from 8 months ago when Dragonknights were so unbalanced that Olympus was confused, they're horrible now, they need help. Please, somebody call a Developer Doctor, plz