This ability alone has caused so many problems with the game.
Now some people are going to post "If i couldn't guest, and my home campaign had a player cap on it of 300, what should I do?"
and the answer would be simple...Home on a less populated campaign... The very fact that you don't have to home on another campaign is a problem..Just like its a problem when you have One side with capped population..and 2 other sides guesting on another campaign with no population...they're doing this because they can PvE freely without it screwing with them later when they want to PvP.
If they couldn't guest..and they homed on campaign where they had capped population..and the other side had none..when it came time to PvP they'd be far less inclined to do that in the future.
To put it simply...
Remove all but 3 campaigns....1 30 Campaign, 1 7 Day Campaign, 1 Pre 50 Campaign.
Then remove guesting...
I don't support most of this, I really don't think playing on a campaign not your home is an issue. Most of the time that people play on a campaign that's not theirs they are looking for fights, or helping their faction who typically has lower pop. Isn't that a good thing? However I agree their are too any campaigns at the moment.This ability alone has caused so many problems with the game.
Now some people are going to post "If i couldn't guest, and my home campaign had a player cap on it of 300, what should I do?"
and the answer would be simple...Home on a less populated campaign... The very fact that you don't have to home on another campaign is a problem..Just like its a problem when you have One side with capped population..and 2 other sides guesting on another campaign with no population...they're doing this because they can PvE freely without it screwing with them later when they want to PvP.
If they couldn't guest..and they homed on campaign where they had capped population..and the other side had none..when it came time to PvP they'd be far less inclined to do that in the future.
To put it simply...
Remove all but 3 campaigns....1 30 Campaign, 1 7 Day Campaign, 1 Pre 50 Campaign.
Then remove guesting...
I don't support most of this, I really don't think playing on a campaign not your home is an issue. Most of the time that people play on a campaign that's not theirs they are looking for fights, or helping their faction who typically has lower pop. Isn't that a good thing? However I agree their are too any campaigns at the moment.This ability alone has caused so many problems with the game.
Now some people are going to post "If i couldn't guest, and my home campaign had a player cap on it of 300, what should I do?"
and the answer would be simple...Home on a less populated campaign... The very fact that you don't have to home on another campaign is a problem..Just like its a problem when you have One side with capped population..and 2 other sides guesting on another campaign with no population...they're doing this because they can PvE freely without it screwing with them later when they want to PvP.
If they couldn't guest..and they homed on campaign where they had capped population..and the other side had none..when it came time to PvP they'd be far less inclined to do that in the future.
To put it simply...
Remove all but 3 campaigns....1 30 Campaign, 1 7 Day Campaign, 1 Pre 50 Campaign.
Then remove guesting...
RDMyers65b14_ESO wrote: »Grouping and jumping to another campaign is a HUGE problem. Tonight's 60+ person EP zerg had not one but TWO emperors running in it. One's campaign is dead so he jumped to Azura's. He still gets his emp buffs. And yes, DC had tried to push back and was one keep from Emp earlier... and then the 60 man zerg started and we were pushed back to the gates in less than 4 hours. We had a total of 20 players in group and were constantly hit by the 60+ person zerg.
Teargrants wrote: »Not really, people don't care about campaigns because AP is worthless and camping objectives mean nothing with the lack of gates access to IC. Not to mention end of campaign rewards are crap.
End game gear only comes from IC.
If you want to craft gear, you gotta grind in IC.
Ect ect.
Teargrants wrote: »Not really, people don't care about campaigns because AP is worthless and camping objectives mean nothing with the lack of gates access to IC. Not to mention end of campaign rewards are crap.
End game gear only comes from IC.
If you want to craft gear, you gotta grind in IC.
Ect ect.
I agree that the guesting causes issues, but I also understand that without it you would have different issues. If a map is all 1 color and you don't have a way to guest to a different campaign, I'm not so sure people will take the time to reclaim the map. People will just logoff and go do something else.
It's a difficult problem and imho the solution probably would include a redesign of the Cyrodiil layout. As it stands now, it's not any harder to defend a keep close to the enemy, if you die, the time to get to a far out keep, is just as long as a close to home keep. (compared to that other game, travelling to the enemies' map took quite some time riding boats, until you opened port there)
Also the fact that you can spawn in disconnected keeps that are not in flames, should also be looked at.
slowassferrariub17_ESO wrote: »Every campaign except your Home campaign should be a Guest campaign.
Diamond_10 wrote: »I agree GET RID OF GUEST CAMPAIGNS!
Give us some realm pride, make the IC farmers have to go pvp to open IC if they play gated instead of campaign hopping. Make guilds stick it out on their own campaigns instead of jumping to a random one to make their buddy on another campaign an undeserved emperor.
I agree that the guesting causes issues, but I also understand that without it you would have different issues. If a map is all 1 color and you don't have a way to guest to a different campaign, I'm not so sure people will take the time to reclaim the map. People will just logoff and go do something else.
It's a difficult problem and imho the solution probably would include a redesign of the Cyrodiil layout. As it stands now, it's not any harder to defend a keep close to the enemy, if you die, the time to get to a far out keep, is just as long as a close to home keep. (compared to that other game, travelling to the enemies' map took quite some time riding boats, until you opened port there)
Also the fact that you can spawn in disconnected keeps that are not in flames, should also be looked at.
As opposed to guesting to another server and leaving the previous map all 1 color?
in daoc if your Map was all one color..you generally didn't leave it that way..you worked towards getting your realms stuff back.
Yeah good idea, and when the zergs and the ping are going wild we are stuck because we can not port anywhere else for normal pvp and instead are forced to help out more with the lag. Awesome!