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One of the biggest problems in PvP is still the ability to Guest to another Campaign.

Xsorus
Xsorus
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This ability alone has caused so many problems with the game.

Now some people are going to post "If i couldn't guest, and my home campaign had a player cap on it of 300, what should I do?"

and the answer would be simple...Home on a less populated campaign... The very fact that you don't have to home on another campaign is a problem..Just like its a problem when you have One side with capped population..and 2 other sides guesting on another campaign with no population...they're doing this because they can PvE freely without it screwing with them later when they want to PvP.

If they couldn't guest..and they homed on campaign where they had capped population..and the other side had none..when it came time to PvP they'd be far less inclined to do that in the future.

To put it simply...

Remove all but 3 campaigns....1 30 Campaign, 1 7 Day Campaign, 1 Pre 50 Campaign.

Then remove guesting...

  • ShadoPanauin
    ShadoPanauin
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    Xsorus wrote: »
    This ability alone has caused so many problems with the game.

    Now some people are going to post "If i couldn't guest, and my home campaign had a player cap on it of 300, what should I do?"

    and the answer would be simple...Home on a less populated campaign... The very fact that you don't have to home on another campaign is a problem..Just like its a problem when you have One side with capped population..and 2 other sides guesting on another campaign with no population...they're doing this because they can PvE freely without it screwing with them later when they want to PvP.

    If they couldn't guest..and they homed on campaign where they had capped population..and the other side had none..when it came time to PvP they'd be far less inclined to do that in the future.

    To put it simply...

    Remove all but 3 campaigns....1 30 Campaign, 1 7 Day Campaign, 1 Pre 50 Campaign.

    Then remove guesting...

    No, keep guesting; homing/guesting system's cooldown thing is already annoying as is. I agree with the three campaign thing, though.
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  • krim
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    Home on a less populated campaign. Thats sounds like fun.
  • DezIsDead
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    Xsorus wrote: »
    This ability alone has caused so many problems with the game.

    Now some people are going to post "If i couldn't guest, and my home campaign had a player cap on it of 300, what should I do?"

    and the answer would be simple...Home on a less populated campaign... The very fact that you don't have to home on another campaign is a problem..Just like its a problem when you have One side with capped population..and 2 other sides guesting on another campaign with no population...they're doing this because they can PvE freely without it screwing with them later when they want to PvP.

    If they couldn't guest..and they homed on campaign where they had capped population..and the other side had none..when it came time to PvP they'd be far less inclined to do that in the future.

    To put it simply...

    Remove all but 3 campaigns....1 30 Campaign, 1 7 Day Campaign, 1 Pre 50 Campaign.

    Then remove guesting...
    I don't support most of this, I really don't think playing on a campaign not your home is an issue. Most of the time that people play on a campaign that's not theirs they are looking for fights, or helping their faction who typically has lower pop. Isn't that a good thing? However I agree their are too any campaigns at the moment.
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  • Cervanteseric85ub17_ESO
    DezIsDead wrote: »
    Xsorus wrote: »
    This ability alone has caused so many problems with the game.

    Now some people are going to post "If i couldn't guest, and my home campaign had a player cap on it of 300, what should I do?"

    and the answer would be simple...Home on a less populated campaign... The very fact that you don't have to home on another campaign is a problem..Just like its a problem when you have One side with capped population..and 2 other sides guesting on another campaign with no population...they're doing this because they can PvE freely without it screwing with them later when they want to PvP.

    If they couldn't guest..and they homed on campaign where they had capped population..and the other side had none..when it came time to PvP they'd be far less inclined to do that in the future.

    To put it simply...

    Remove all but 3 campaigns....1 30 Campaign, 1 7 Day Campaign, 1 Pre 50 Campaign.

    Then remove guesting...
    I don't support most of this, I really don't think playing on a campaign not your home is an issue. Most of the time that people play on a campaign that's not theirs they are looking for fights, or helping their faction who typically has lower pop. Isn't that a good thing? However I agree their are too any campaigns at the moment.

    This is the problem, you have massive 24 man groups jumping around campaigns just like before the patch causing imbalance in all of them. They completely paint the map one color and when there is nothing left to fight or take they hop campaigns and do the same. If everyone was locked to one campaign people would care for the Heath of said campaign a lot more. It would also help balence the population out, people will not sit in enormous ques for very long if a certain campaign is impacted.
    Edited by Cervanteseric85ub17_ESO on October 2, 2015 12:45AM
  • Recremen
    Recremen
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    Being able to switch campaign has, to my knowledge, actually been incredibly good for the health of PvP in general. Now, rarely, you will get an issue like we saw at the beginning of IC launch, where a large group of one faction will just roll the map on every campaign for weeks at a time, and switch around to different ones to make sure they get them all. For... some reason. But it's also been used to
    • stop contributing to zergs and go to less-populated campaigns for a spell
    • seek new fights when one population has overwhelming numbers and you want to battle something a little more balanced
    • escape 80+ -person queues

    There is no reason to force people to spend AP to home a new campaign every time one of the things becomes a problem.
    Men'Do PC NA AD Khajiit
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  • AAN2
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    I see an immediate problem with this. That f'n queue tho.

    Dunno how it is on your platform/megaserver of choice but on Xbone EP/AD have massive numbers on every server nearly round the clock. Just the other day I was debating going into PVP and my home server (Haderus) had a queue of over 250. So I went to check the other servers and they were all showing as full. Dropping that down to only three servers would mean queues of over 500 pretty consistently, and I think I can speak for the majority of players when I say that I don't want to have to queue up early in the morning to play PVP at night.

    Say no to drugs.
    And nerfs. Nerfs are bad mm'kay.

  • TBois
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    Just allow players to enter their home or guest campaign. No group queue to a third campaign. If your group goes to a campaign you are not homed or guested in you are out of luck.
    Edited by TBois on October 2, 2015 1:13AM
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  • kevlarto_ESO
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    This ^^^^^^^

    I don't have a problem with the home and guest campaign, I do have a problem with just being able to travel to any campaign your not homed or guested on, seen it happen to many times some faction gets in trouble of losing the emp or they want to stack the campaign for when the new cycle starts then out of he wood work comes high profile players you never see on the sever all month long, with the population imbalance as bad as it is they need to keep people where they home and guest made a bad choice pay the AP and move.
    Edited by kevlarto_ESO on October 2, 2015 2:18AM
  • RDMyers65b14_ESO
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    Grouping and jumping to another campaign is a HUGE problem. Tonight's 60+ person EP zerg had not one but TWO emperors running in it. One's campaign is dead so he jumped to Azura's. He still gets his emp buffs. And yes, DC had tried to push back and was one keep from Emp earlier... and then the 60 man zerg started and we were pushed back to the gates in less than 4 hours. We had a total of 20 players in group and were constantly hit by the 60+ person zerg.
  • Recremen
    Recremen
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    Grouping and jumping to another campaign is a HUGE problem. Tonight's 60+ person EP zerg had not one but TWO emperors running in it. One's campaign is dead so he jumped to Azura's. He still gets his emp buffs. And yes, DC had tried to push back and was one keep from Emp earlier... and then the 60 man zerg started and we were pushed back to the gates in less than 4 hours. We had a total of 20 players in group and were constantly hit by the 60+ person zerg.

    I highly doubt they had their Emp buffs, if so you should bug report that. Also, they don't increase population cap when you guest or jump to a different campaign. You will just as often find 60+ EP groups on any poplocked campaign. Their faction has always been extremely good at getting massive numbers all in one spot, and if you are on a different faction then you need to try to coordinate with your own to move together and counter it.
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  • xylena
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    use those 3 servers for the work week

    open an extra 3-day campaign every friday-sunday so the queues dont get ridiculous

    problem solved?

    ridiculous how there's not one single pvp server with a strong presence from all 3 factions
    Retired until we break the Tank Meta
  • Teargrants
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    Not really, people don't care about campaigns because AP is worthless and camping objectives mean nothing with the lack of gates access to IC. Not to mention end of campaign rewards are crap.

    End game gear only comes from IC.
    If you want to craft gear, you gotta grind in IC.
    Ect ect.
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  • Soulac
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    I just want to PvP without lag, meaning I don't want to fight the Zergballs on Azura everyday.
    We queue to other campaigns trying to find some PvP, but sadly most of these campaigns are empty and the only thing you find is one zerg in the sewers, grinding of course.

    Few days ago we went on a locked Ep campaign (low Ad/DC) and we took three Emp keeps.
    You know how many enemies we found? Not even 10.
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  • FireCowCommando
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    Teargrants wrote: »
    Not really, people don't care about campaigns because AP is worthless and camping objectives mean nothing with the lack of gates access to IC. Not to mention end of campaign rewards are crap.

    End game gear only comes from IC.
    If you want to craft gear, you gotta grind in IC.
    Ect ect.

    Just make sure you are only killing players worth TV stones, that AP/Rewards of the worthy might clog up something useful like a hireling mail.
    Edited by FireCowCommando on October 2, 2015 6:51AM
  • Joy_Division
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    Sure, I'll get right on that and home Axe of Belhazra where I role-play at Chalman and fight nobody.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Xsorus
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    Teargrants wrote: »
    Not really, people don't care about campaigns because AP is worthless and camping objectives mean nothing with the lack of gates access to IC. Not to mention end of campaign rewards are crap.

    End game gear only comes from IC.
    If you want to craft gear, you gotta grind in IC.
    Ect ect.

    Gated access should be another thing they add to it both servers as well.

    Server/Realm Pride is seriously lacking in this game..and part of the reason is the ability to jump freely between Home and Guest servers
  • Docmandu
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    I agree that the guesting causes issues, but I also understand that without it you would have different issues. If a map is all 1 color and you don't have a way to guest to a different campaign, I'm not so sure people will take the time to reclaim the map. People will just logoff and go do something else.

    It's a difficult problem and imho the solution probably would include a redesign of the Cyrodiil layout. As it stands now, it's not any harder to defend a keep close to the enemy, if you die, the time to get to a far out keep, is just as long as a close to home keep. (compared to that other game, travelling to the enemies' map took quite some time riding boats, until you opened port there)

    Also the fact that you can spawn in disconnected keeps that are not in flames, should also be looked at.

  • Turelus
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    No the problem is the population is still able to spread across multiple campaigns and not play on ones where enemy factions have a stable presence.
    @Turelus - EU PC Megaserver
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  • Xsorus
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    Docmandu wrote: »
    I agree that the guesting causes issues, but I also understand that without it you would have different issues. If a map is all 1 color and you don't have a way to guest to a different campaign, I'm not so sure people will take the time to reclaim the map. People will just logoff and go do something else.

    It's a difficult problem and imho the solution probably would include a redesign of the Cyrodiil layout. As it stands now, it's not any harder to defend a keep close to the enemy, if you die, the time to get to a far out keep, is just as long as a close to home keep. (compared to that other game, travelling to the enemies' map took quite some time riding boats, until you opened port there)

    Also the fact that you can spawn in disconnected keeps that are not in flames, should also be looked at.

    As opposed to guesting to another server and leaving the previous map all 1 color?

    in daoc if your Map was all one color..you generally didn't leave it that way..you worked towards getting your realms stuff back.

  • Anazasi
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    The problem is playing on a campaign that is neither Home or GUEST. Group Que = ZERG PLAY
  • slowassferrariub17_ESO
    Every campaign except your Home campaign should be a Guest campaign.
  • TBois
    TBois
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    Every campaign except your Home campaign should be a Guest campaign.

    that is how it is now.
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  • Garion
    Garion
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    #BBFC

    Bring back forward camps!
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  • Diamond_10
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    I agree GET RID OF GUEST CAMPAIGNS!
    Give us some realm pride, make the IC farmers have to go pvp to open IC if they play gated instead of campaign hopping. Make guilds stick it out on their own campaigns instead of jumping to a random one to make their buddy on another campaign an undeserved emperor.
  • DezIsDead
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    Diamond_10 wrote: »
    I agree GET RID OF GUEST CAMPAIGNS!
    Give us some realm pride, make the IC farmers have to go pvp to open IC if they play gated instead of campaign hopping. Make guilds stick it out on their own campaigns instead of jumping to a random one to make their buddy on another campaign an undeserved emperor.

    you ask for realm pride, but what you will get is one competitive campaign and buff campaigns. In this case the buff campaigns will be for safer PvE IC grinding. thats how itll work. if thats what you want then sure, remove it, if you want to see actual fights sometimes, then dont remove it. Someone else refered to DAOC and working on taking your map back. This isnt DAOC and thats that, there is very little faction [ride as most people have toons on multiple factions, or play on multiple factions with friends on both sides.
    Edited by DezIsDead on October 2, 2015 7:58PM
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  • _adhyffbjjjf12
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    Op raises a fair point, you only need to look at themeparks like wow to see the extreme end where everything is treated as an instance- no engagement, anti social behaviour. What we need is self righting mechanisms where the stronger faction Getz progressively debuffed dynamically based on the current battlefield status. E.g the more keeps you have the higher the health debuff you get (note debuff rather than buffing the weaker side so no one shot/ op silliness. Then make if very very expensive to swap servers. Now being on the same server becomes viable, with ths knock on affect that stabile residence on a server encourages players to seek like minded guilds etc with loyalties to servers as time goes on.
    Edited by _adhyffbjjjf12 on October 2, 2015 7:56PM
  • Docmandu
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    Xsorus wrote: »
    Docmandu wrote: »
    I agree that the guesting causes issues, but I also understand that without it you would have different issues. If a map is all 1 color and you don't have a way to guest to a different campaign, I'm not so sure people will take the time to reclaim the map. People will just logoff and go do something else.

    It's a difficult problem and imho the solution probably would include a redesign of the Cyrodiil layout. As it stands now, it's not any harder to defend a keep close to the enemy, if you die, the time to get to a far out keep, is just as long as a close to home keep. (compared to that other game, travelling to the enemies' map took quite some time riding boats, until you opened port there)

    Also the fact that you can spawn in disconnected keeps that are not in flames, should also be looked at.

    As opposed to guesting to another server and leaving the previous map all 1 color?

    in daoc if your Map was all one color..you generally didn't leave it that way..you worked towards getting your realms stuff back.

    That might have happened at times.. but what also happened more than once, was people just got on their Thid/Molvik/Leirvik toons and played in there instead.
  • Wollust
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    Yeah good idea, and when the zergs and the ping are going wild we are stuck because we can not port anywhere else for normal pvp and instead are forced to help out more with the lag. Awesome!
    Susano'o

    Zerg Squad
  • Xsorus
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    Wollust wrote: »
    Yeah good idea, and when the zergs and the ping are going wild we are stuck because we can not port anywhere else for normal pvp and instead are forced to help out more with the lag. Awesome!

    Only most aren't using it for that, they are using it to avoid fights to farm
  • Quady
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    Let us be able to guest only if enemy popu is low or que over 20ppl.
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