After buying this DLC... I will never purchase another eso DLC, it was marketed as a dlc for PvPers, but it was nothing more than a 2.5k crown grind spot. I don't think I've ever paid for a worse dlc ever
After buying this DLC... I will never purchase another eso DLC, it was marketed as a dlc for PvPers, but it was nothing more than a 2.5k crown grind spot. I don't think I've ever paid for a worse dlc ever
After buying this DLC... I will never purchase another eso DLC, it was marketed as a dlc for PvPers, but it was nothing more than a 2.5k crown grind spot. I don't think I've ever paid for a worse dlc ever
No longer is there incentive to do pre-IC dungeons, no longer is there incentive to do trials, or cyrodil. There is simply no reward for doing so.
They didn't remove scaled trials. Trials never scaled. I agree with the essence of your post though; the biggest mistake was increasing VRs with the DLC and putting all the VR16 content (apart from scaled dungeons) in there.We can see this with the removal of scaled trials[...]
nimander99 wrote: »The solution that I think is best has been suggested by myself briefly and by @Gidorick in depth which is basically leveling us down to zone levels so that no content ever 'expires'. (at least I'm pretty sure that was the gist of Gid's suggestion but I could be wrong and I don't want to misrepresent)
nimander99 wrote: »The solution that I think is best has been suggested by myself briefly and by @Gidorick in depth which is basically leveling us down to zone levels so that no content ever 'expires'. (at least I'm pretty sure that was the gist of Gid's suggestion but I could be wrong and I don't want to misrepresent)
I would love to see something like this and have suggested a system similar to destiny where your damage/armor is limited based on the level of mob you are facing.
Imagine being able.to.go.to spend time (not wasted time) in your own alliances zones? Crazy concept
nimander99 wrote: »The solution that I think is best has been suggested by myself briefly and by @Gidorick in depth which is basically leveling us down to zone levels so that no content ever 'expires'. (at least I'm pretty sure that was the gist of Gid's suggestion but I could be wrong and I don't want to misrepresent)
I would love to see something like this and have suggested a system similar to destiny where your damage/armor is limited based on the level of mob you are facing.
Imagine being able.to.go.to spend time (not wasted time) in your own alliances zones? Crazy concept
The same is already in GW2 and it works well enough, that on my last character, to prove the point i leveled it to max lvl not leaving my race starting zone. Granted it was tedious and long, but doable.
Hiero_Glyph wrote: »nimander99 wrote: »The solution that I think is best has been suggested by myself briefly and by @Gidorick in depth which is basically leveling us down to zone levels so that no content ever 'expires'. (at least I'm pretty sure that was the gist of Gid's suggestion but I could be wrong and I don't want to misrepresent)
I would love to see something like this and have suggested a system similar to destiny where your damage/armor is limited based on the level of mob you are facing.
Imagine being able.to.go.to spend time (not wasted time) in your own alliances zones? Crazy concept
The same is already in GW2 and it works well enough, that on my last character, to prove the point i leveled it to max lvl not leaving my race starting zone. Granted it was tedious and long, but doable.
FFXIV also has a similar concept for grouping. Given how Battle Levels are already in ESO, I wonder why it won't scale the player down or the mobs up? To think that this could solve the trophy problem would be an added bonus.
With imperial city release in the past, its time now to reflect on how this first major DLC release was handled, and consider what could be improved.
I think the DLC could stand on its own, yes. It has some serious flaws (among them, it ruined the concept of gear diversity and completely negated the concept of loot) but I think ZOS can fix them in a patch or two. They NEED to fix that. Because if gear diversity and loot aren't fixed everyone is going to be running similar builds at the end game, and it will just make everything dull and boring.
nimander99 wrote: »The solution that I think is best has been suggested by myself briefly and by @Gidorick in depth which is basically leveling us down to zone levels so that no content ever 'expires'. (at least I'm pretty sure that was the gist of Gid's suggestion but I could be wrong and I don't want to misrepresent)
I would love to see something like this and have suggested a system similar to destiny where your damage/armor is limited based on the level of mob you are facing.
Imagine being able.to.go.to spend time (not wasted time) in your own alliances zones? Crazy concept
Stop talking about grinding because it s nothing new for an mmo since 20 years ago to nowdays, as i stated in another thread about grinding complaining by others mmo players.In about a month of playing this Dlc i got 60 % of all the new stuff.The real questione is , is this pvp DLC centered the objective of being a DLC for pvp players? My personal answer is yes but 50%.
Lord Xanhorn wrote: »People who complain about gear grinds baffle me. What are alternative fun goals to progressing y our character outside of gear? Say they didnt up the v16 max rank nor added any new gear and all your 1.6 gear was still relevant. What would you be doing now? I don't get it.