Im at like 250 now and i tried running 85 in reduction and i just couldn't sustainCrowsDescend wrote: »Stamina Regen and Magicka Recovery evenly because I'm only on like 54 Thief points atm but I want to get at least 15% in each and then go for Reduced Magicka Cost or Break Free & Dodge Roll cost, I don't know.
I really don't know if it'll be better going Tumbling instead of Stamina Recovery, considering that I can't block much, and I try not to dodge roll more than once. (I only have 9k stam, 500-ish recovery )
Edit: I did some testing and it seems that I'll benefit more from reduced the cost of break free and dodge roll, with my current CP. So OP, it all depends on how many CP you have, I guess.
Right now I'm running:
10% of 0 is still 0. You do have to invest a bit in gear or drinks if you want to sustain.
CrowsDescend wrote: »Hmmmm... then are you blocking too much or using dodge roll twice, too soon?
If I were you (with that many CPs) I'd even them out or at least get 10% in Tumbling, 15%+ in Magicka & Stamina Recovery, or... I really don't know.
Seducer will be more consistent than Magnus. Kena and Skoria should be light if youre having sustain issues. If you are constantly casting with only 250 CP my testing showed that cost reduction was better than regen on jewelry.
The short answer is, youre going to have to drop some spell damage.
Seducer will be more consistent than Magnus. Kena and Skoria should be light if youre having sustain issues. If you are constantly casting with only 250 CP my testing showed that cost reduction was better than regen on jewelry.
The short answer is, youre going to have to drop some spell damage.
So should i drop one spell damage enchant for a cost reduction?
What mundus do you run? and i was thinking for doing a 60/40 split between reduction and arcanistSeducer will be more consistent than Magnus. Kena and Skoria should be light if youre having sustain issues. If you are constantly casting with only 250 CP my testing showed that cost reduction was better than regen on jewelry.
The short answer is, youre going to have to drop some spell damage.
So should i drop one spell damage enchant for a cost reduction?
Start there and see how it feels. I run all 3 cost reduction.
CrowsDescend wrote: »Hmmmm... then are you blocking too much or using dodge roll twice, too soon?
If I were you (with that many CPs) I'd even them out or at least get 10% in Tumbling, 15%+ in Magicka & Stamina Recovery, or... I really don't know.
Me blocking or dodge rolling has nothing to do with my magic sustain
CrowsDescend wrote: »Stamina Regen and Magicka Recovery evenly because I'm only on like 54 Thief points atm but I want to get at least 15% in each and then go for Reduced Magicka Cost or Break Free & Dodge Roll cost, I don't know.
I really don't know if it'll be better going Tumbling instead of Stamina Recovery, considering that I can't block much, and I try not to dodge roll more than once. (I only have 9k stam, 500-ish recovery )
Edit: I did some testing and it seems that I'll benefit more from reduced the cost of break free and dodge roll, with my current CP. So OP, it all depends on how many CP you have, I guess.
What mundus do you run? and i was thinking for doing a 60/40 split between reduction and arcanistSeducer will be more consistent than Magnus. Kena and Skoria should be light if youre having sustain issues. If you are constantly casting with only 250 CP my testing showed that cost reduction was better than regen on jewelry.
The short answer is, youre going to have to drop some spell damage.
So should i drop one spell damage enchant for a cost reduction?
Start there and see how it feels. I run all 3 cost reduction.
What mundus do you run? and i was thinking for doing a 60/40 split between reduction and arcanistSeducer will be more consistent than Magnus. Kena and Skoria should be light if youre having sustain issues. If you are constantly casting with only 250 CP my testing showed that cost reduction was better than regen on jewelry.
The short answer is, youre going to have to drop some spell damage.
So should i drop one spell damage enchant for a cost reduction?
Start there and see how it feels. I run all 3 cost reduction.
The answer to both of these questions is, it depends. Mage stone will provide more damage if you have a bunch of magicka % bonuses, but spell damage can be buffed further. Its best jut to check tool tip damage with each stone. Cast buffs if you like.
You could min max spell cost and regen CP but it all depends on how much regen you have to begin with. Regen is always better with drinks (after its fixed), but otherwise the difference is largely irrelevant unless you already have tons of regen fro gear. Youre going to want to max them both out anyway so I keep it simple and split them evenly.
Edit:
I use mage stone, but I am a Sorc.
Emma_Eunjung wrote: »Depends on your build. If you have a balanced build with plenty of regen, then it's OK to split CP evenly between regen and cost reduction. BUT...
If your build is heavily biased toward spell damage (or some other stat) at the expense of regen, like these guys who roll with 3000 spell damage but only 900-1100 magicka regen, then you MUST put all your CP into spell cost reduction for best results.