With the new content DLC - Imperial City all previous sets that we worked hard to get and upgrade were Nerf'd. ZOS i really wanna know what was the reason to do that ? I never played MMO in which with the new release DLC they would Nerf previous gear ?
With the new content DLC - Imperial City all previous sets that we worked hard to get and upgrade were Nerf'd. ZOS i really wanna know what was the reason to do that ? I never played MMO in which with the new release DLC they would Nerf previous gear ?
With the new content DLC - Imperial City all previous sets that we worked hard to get and upgrade were Nerf'd. ZOS i really wanna know what was the reason to do that ? I never played MMO in which with the new release DLC they would Nerf previous gear ?
LOL
I am sorry but every noteworthy MMO has had gear tiers that replaced previous ones.
What MMO were you playing? Runescape?
You clearly don't understand this do you ? If you release new content its ok that gear is stronger but why nerf previous ? why just not leave it like it was ? do you play Runescape ?
Flyersfan314 wrote: »What do you mean they were nerfed? Can you provide some specific examples?
wrathofrraath wrote: »I'm still using Burning Spellweave until I get Scathing Mage, have had no DPS problems yet
Shadesofkin wrote: »wrathofrraath wrote: »I'm still using Burning Spellweave until I get Scathing Mage, have had no DPS problems yet
You're using Spellweave? I thought I was the only person in the world who used that. (Not kidding, I really thought I was alone).
Forestd16b14_ESO wrote: »It's simple ZOS hates crafting why they made crafted VR16 gear cost 10X more while it's super easy to get dropped and TVS vr16 gear.
itscompton wrote: »The worst thing concerning crafted gear that came out of this update is that none of the old self crafted sets are able to be made at anything above 14. One of my favorite parts of this game was that there was such a huge variety of crafted gear that you could mix and match based on what you wanted to do. While dropped gear had some better stats the crafted gear was close enough that being able to craft 8 or 9 trait sets really meant something. Now not being able to craft above Vet 14 made all those sets basically obsolete and all the research was wasted time.
itscompton wrote: »The worst thing concerning crafted gear that came out of this update is that none of the old self crafted sets are able to be made at anything above 14. One of my favorite parts of this game was that there was such a huge variety of crafted gear that you could mix and match based on what you wanted to do. While dropped gear had some better stats the crafted gear was close enough that being able to craft 8 or 9 trait sets really meant something. Now not being able to craft above Vet 14 made all those sets basically obsolete and all the research was wasted time.
itscompton wrote: »The worst thing concerning crafted gear that came out of this update is that none of the old self crafted sets are able to be made at anything above 14. One of my favorite parts of this game was that there was such a huge variety of crafted gear that you could mix and match based on what you wanted to do. While dropped gear had some better stats the crafted gear was close enough that being able to craft 8 or 9 trait sets really meant something. Now not being able to craft above Vet 14 made all those sets basically obsolete and all the research was wasted time.
itscompton wrote: »I went to the Allesias Bulwark crafting station to check out the bonuses for Vet 15 and 16 versions and it wouldn't let me scroll over to the new material but with the way this game is sometimes it was probably just a glitch, But when it happened I assumed that you couldn't craft existing sets beyond Vet 14, glad to hear that's not the case, Thanks for the info, looking forward to crafting my new armor when I hit 15.