This, I think, is not true. Surge lasts about 4 seconds longer, not double as long.dancing.in.the.webeb17_ESO wrote: »Surge lasts longer, you need to renew Entropy twice on one surge cast.
hmm may be they changed something last patchThis, I think, is not true. Surge lasts about 4 seconds longer, not double as long.dancing.in.the.webeb17_ESO wrote: »Surge lasts longer, you need to renew Entropy twice on one surge cast.
DannyLV702 wrote: »just switched to Surge today. You can activate it from stealth without revealing, and 33 seconds makes me more comfortable not having to swap bars as often. And the animation pretty much shows you when it's time to reactivate.
THIS!!!!!!!DannyLV702 wrote: »And the animation pretty much shows you when it's time to reactivate.
Hmm. I think I really have to think about whether I keep on using entropy or I switch to surge.
BTW: Entropy lasts 20sec, not 14. It's only the DoT that lasts 14 (checked that yesterday). Therefore, it has 2/3 of the uptime of surge.
I think I will go for surge on my main bar, and entropy on my 2nd bar, so that I can entropy prior to meteor ultimate.
quickblade418 wrote: »I can cast entropy (585 magicka cost) on multiple targets and it will give several ticks of 1750 heals on top of the direct 1750 health restored immediatly after casting it . Exemple I cast entropy on 3 targets , over 15 seconds I will be healed for about 15k health and done about 10k total damage to the three targets all this for 1750 magicka
Surge cost 2300 magicka and does no damage enought said?
Just to let people know, Entropy's damage buff lasts 21 seconds, not 14 seconds. 14 seconds is only the DoT.
Entropy is doing everything better than Surge, there is no reason to use surge, if you don't intend on stealth attacking people and as a Mage you don't get any direct stealth bonus anyway, so why even bother ?
You get rewarded for casting Entropy with a giant 20% damage bonus on your next attack, it deals damage over time, increases Magicka and regen by 2%, it's basically a free cast and gives you another nice benefit, depending which morph you choose.
You never should be using Surge. In pvp, it's good for archers (but they would be using critical surge anyway) and in pve.... I don't need to mention that entropy is much better here, it offers a signigicant dps boost, while surge does nothing.
Both are damage buffs. But how can you compare them, if 1 of them does everything better damage wise ?
[*] I have 60% crit, so entropy lasts 20 seconds..... lets assume a modest non-ulti baseline of 15k DPS for simple calculation purposes. Thats 300k damage.... of which approx 180k would be crit. CAn't remember what the heal % is exactly... but its 40 something... .that's over a 70k heal in the time you have entropy up!
Just to let people know, Entropy's damage buff lasts 21 seconds, not 14 seconds. 14 seconds is only the DoT.
Entropy is doing everything better than Surge, there is no reason to use surge, if you don't intend on stealth attacking people and as a Mage you don't get any direct stealth bonus anyway, so why even bother ?
You get rewarded for casting Entropy with a giant 20% damage bonus on your next attack, it deals damage over time, increases Magicka and regen by 2%, it's basically a free cast and gives you another nice benefit, depending which morph you choose.
You never should be using Surge. In pvp, it's good for archers (but they would be using critical surge anyway) and in pve.... I don't need to mention that entropy is much better here, it offers a signigicant dps boost, while surge does nothing.
Both are damage buffs. But how can you compare them, if 1 of them does everything better damage wise ?
Entropy does not do everything better than surge... not even close.
See my example above. It's not about direct damage from the skill... I can cast an extra damaging skill in the time the extra entropy cast is made compared to surge... that negates the damage entropy does.
I used to use Entropy... been playing with surge again... it's now very good.
They aren't both just damage buff's. If they were then what would be the point of the two skills? People only compare them due to the major sorcery buff being the same.
Entropy does have a very nice empower buff... but that's only 20% on 1 cast every 20 seconds.... hardly ground breaking tbh and definitely not a "significant dps boost".
The heals from surge are now very strong and actually make a very real difference to your survive-ability. This is the BIG difference between the two skills.... most of the buff differences between surge/entropy are fairly small... this is a HUGE difference in the healing output.
The 2% magicka... meh... Surge has 2% spell power which is slightly better dps wise, but again, quite low to be noticed.
P.S. you ask why bother to attack from stealth as there is no damage boost?.... I know you already know the answer to this! Its the element of surprise! If I go rolling in casting buffs like entropy they know you're coming and can block... Cast from stealth after buffing up with Surge and you hit them harder and also take them by surprise... get them stunned and are on the front foot!
quickblade418 wrote: »[*] I have 60% crit, so entropy lasts 20 seconds..... lets assume a modest non-ulti baseline of 15k DPS for simple calculation purposes. Thats 300k damage.... of which approx 180k would be crit. CAn't remember what the heal % is exactly... but its 40 something... .that's over a 70k heal in the time you have entropy up!
That's not realistic at all , tell me what sorcerer single dps besides overload would give you 15k dps (no DOTs) and that will work with surge heals ? You know probably 60% of that 15k dps are DOTs effects.
the only case surge would be better than entropy, is using surge with overload in pve .
quickblade418 wrote: »[*] I have 60% crit, so entropy lasts 20 seconds..... lets assume a modest non-ulti baseline of 15k DPS for simple calculation purposes. Thats 300k damage.... of which approx 180k would be crit. CAn't remember what the heal % is exactly... but its 40 something... .that's over a 70k heal in the time you have entropy up!
That's not realistic at all , tell me what sorcerer single dps besides overload would give you 15k dps (no DOTs) and that will work with surge heals ? You know probably 60% of that 15k dps are DOTs effects.
the only case surge would be better than entropy, is using surge with overload in pve .
Quite a lot actually... and many are a lot more. I can pull 15k+ without ulti's easily on most bosses and am nowhere near the top DPS sorcs from guilds like Hodor etc.
And why would you want to exclude overload? That is the bread & butter DPS skill for most sorcs.. and that ends up a LOT over 15k in my very conservative example... and all of that procs surge heals.
As I said earlier.... I used to use Entropy and liked it... but after the buffs to Surge I tried it again.... and discovered that the various buffs that Entropy has over surge are actually very small... but the heal difference is HUGE... that's the main difference why I think Surge is now a real contender....
And in the real (Virtual) world its made a practical difference..... vet Prison.... healer & tank wiped..... *** everywhere, my surge heals took me from virtually no health to full in 2 shots... rezzed and carried on. Quite literally a life saver. Entropy can't make that kind of difference with its odd 2% here, and 2% there.
quickblade418 wrote: »[*] I have 60% crit, so entropy lasts 20 seconds..... lets assume a modest non-ulti baseline of 15k DPS for simple calculation purposes. Thats 300k damage.... of which approx 180k would be crit. CAn't remember what the heal % is exactly... but its 40 something... .that's over a 70k heal in the time you have entropy up!
That's not realistic at all , tell me what sorcerer single dps besides overload would give you 15k dps (no DOTs) and that will work with surge heals ? You know probably 60% of that 15k dps are DOTs effects.
the only case surge would be better than entropy, is using surge with overload in pve .
Quite a lot actually... and many are a lot more. I can pull 15k+ without ulti's easily on most bosses and am nowhere near the top DPS sorcs from guilds like Hodor etc.
And why would you want to exclude overload? That is the bread & butter DPS skill for most sorcs.. and that ends up a LOT over 15k in my very conservative example... and all of that procs surge heals.
As I said earlier.... I used to use Entropy and liked it... but after the buffs to Surge I tried it again.... and discovered that the various buffs that Entropy has over surge are actually very small... but the heal difference is HUGE... that's the main difference why I think Surge is now a real contender....
And in the real (Virtual) world its made a practical difference..... vet Prison.... healer & tank wiped..... *** everywhere, my surge heals took me from virtually no health to full in 2 shots... rezzed and carried on. Quite literally a life saver. Entropy can't make that kind of difference with its odd 2% here, and 2% there.
You're talking about heal. But it's a damage buff after all and damage wise, Entropy IS better. The DoT alone is way too good and offers me over 1k DPS for doing nothing basically. Surge can't compensate for this, because Surge offers 0 damage, while Entropy offers 2 damage aspects.
What is wrong here ? Surge electrifies your hands, it should add shock damage to all of your attacks. Then we can compare entropy and surge again. But as long as Surge offers no damage, this discussion is pointless. If you want max damage, entropy is the way to go. Surge is out of the race since Entropy became a spell damage buff in 1.6
This thread developed into a pretty interesting discussion. I thought it was easier.
Just to let you know: I am talking PvE only. PvP is a different story. I think everyone should sort of flag their response whether they're talking PvE or PvP, because, as Makkir outlined, there is a substantial difference between the two play styles.
So, let's sum up [PvE]:
Entropy:
- 7k damage over 14 seconds
- 21seconds buff duration
- moderate heal (1.7k every 6 seconds)
- increases max HP for 5% (which is, in my current setup, roughly 1.400hp buffed)
- triggers 20% dmg buff for next spell (works with ultimates)
Surge:
- 33seconds buff duration
- pretty nice heal
- increases spell damage for 2% (which is, in my current setup, roughly 60 buffed)
Just from the pure numbers, I'd say that entropy is superior. Let's assume you cast entropy on a boss and go for your standard rotation. The 7k damage over ~20seconds (because you wouldn't renew entropy for the DoT) represent 350dmg noncrit (can DoTs even crit?!). The 20% damage increase sums up to 60-150 dps noncrit (60dps for standard spam cast, 150dps for fragments), so you have an increased dps of 410-450. As you have to renew the cast 33% more often than surge (let's assume that for easier calculation), you muss out one spell over the time frame of 60 seconds (you have to cast entropy 3 times to cover a 60 second period while you have to cast surge only 2 times), resulting in a loss of 100-200dps noncrit (standard spam cast/fragments). This results in an overall increase of 210-350dps (very basic calculation, not including ultimates or movement phases or whatsoever).
On the other hand, surge gives you pretty nasty heal possibilities while entropy increases your max hp. I think that the 2% spell damage can be neglected, as 60 spell damage are (damage wise) equivalent to roughly 600 magicka, which is not that much and easily achievable by other means. Of course, this is a pretty biased calculation and might neglect the 210-350dps increase from entropy.
Is my math or are my assumptions off?