Thank you both. This is why I asked Will Burton, the programmer they had on ESO Live #24 which languages he programmed in. When I "look under the hood", i look deeper than the OOP, which of course is beyond something us users at home can see. (He uses C# C++ PHP Python and Java, btw. Visual Studio and Sublime are applications he uses. ) Will was, btw, such a refreshing contrast to Rich on this last broadcast.... Oh well, that horse has been beat to death.
The question of, which part of the process where this goes wrong?, the thread title, may not be visible at the OOP level, which is why it takes so long to fix things. It may be a flaw in the underlying software, and not visible at that level.
HOWEVER, from a management view, there should be flowcharts, or logic diagrams. Some kind of documentation... that almost seems to be missing. Comparing the snowballing bugs may reveal a common flaw that needs to get fixed on that level, which ties all these objects together. And, naturally I cant pull Will up to ask him. Sigh.. Oh well, enough of a detour into the base code.
Back to your regularly scheduled hand-wringing and chest-beating.
To me it seems like money is spent on the wrong ends and/or there are communication issues between the Q&A team and the rest of Zenimax. Also a lot of the code for mechanics is probably outdated and doesn't work flawlessly with the newer code which creates new bugs etc. Probably they would have to rewrite the whole combat code to fix everything.
but OP was asking why ESO stands out so much in terms of quiality controll..
but OP was asking why ESO stands out so much in terms of quiality controll..
It only stands out because this is the game the OP is focusing on, it's no worse, nor is I any better than other games, it's just closer to him/her than the others are, when you are too close to the subject you loseall objectivity.
but OP was asking why ESO stands out so much in terms of quiality controll..
It only stands out because this is the game the OP is focusing on, it's no worse, nor is I any better than other games, it's just closer to him/her than the others are, when you are too close to the subject you loseall objectivity.
I am not so sure, I think Vanguard was the last mmo I remember with as many issues. But more importantly, it is not so much the bugs that concern me as mmos do always suffer, it is the time it takes to fix them - not only bugs but mechanics that clearly do not work as intended. Again, only Vanguard compares and they were down to a skeleton crew and on life support upon release....even then I feel they managed to fix things quicker.
Something definitely seems off with their behind the scenes stuff. I mean, they cannot even manage to have EU and US chars transferred to PTS at same time...that is odd.
but OP was asking why ESO stands out so much in terms of quiality controll..
It only stands out because this is the game the OP is focusing on, it's no worse, nor is I any better than other games, it's just closer to him/her than the others are, when you are too close to the subject you loseall objectivity.
Or a haircutter. Do you cut your own hair? No, you don't. Why? Because you're not qualified and would look silly.
However, you like to try improving games by yourself without the qualifications. It looks equal silly.
I know very well that neurology is mostly a harder task as developing games, but people seem to think that software development is easy. It's not.
but OP was asking why ESO stands out so much in terms of quiality controll..
It only stands out because this is the game the OP is focusing on, it's no worse, nor is I any better than other games, it's just closer to him/her than the others are, when you are too close to the subject you loseall objectivity.
Oh really? Please do tell which one of newley released AAA titles had patched with the wrong patch that was shutting down user computers. Tell me which one of those AAA productions allow exploits like magelight, double mundus and many others run rampart for months. And not "other games are worse" i want titles.
Or a haircutter. Do you cut your own hair? No, you don't. Why? Because you're not qualified and would look silly.
However, you like to try improving games by yourself without the qualifications. It looks equal silly.
I know very well that neurology is mostly a harder task as developing games, but people seem to think that software development is easy. It's not.
When a hair cutter finishes his/her job am i not allowed to judge it? Should i get down on my knees and praise the terrible haircut? Am i not allowed to wish that the professional hear my wishes?
FireCowCommando wrote: »They happen when you push development too quickly on an unstable platform.
And before i am told i am not qualified to have such an opinion. ZoS development directors have themselves voiced their frustration with the base code.
but OP was asking why ESO stands out so much in terms of quiality controll..
It only stands out because this is the game the OP is focusing on, it's no worse, nor is I any better than other games, it's just closer to him/her than the others are, when you are too close to the subject you loseall objectivity.
I am not so sure, I think Vanguard was the last mmo I remember with as many issues. But more importantly, it is not so much the bugs that concern me as mmos do always suffer, it is the time it takes to fix them - not only bugs but mechanics that clearly do not work as intended. Again, only Vanguard compares and they were down to a skeleton crew and on life support upon release....even then I feel they managed to fix things quicker.
Something definitely seems off with their behind the scenes stuff. I mean, they cannot even manage to have EU and US chars transferred to PTS at same time...that is odd.
Both Swordsman and Archage have huge issues at the moment, so did Wildstar until recently, at least on par with this game, and I've seen it as an ongoing trend in almost every mmo I've played since 97.
The US/EU issue on PTS is exactly the same as over on Lord of the Rings Online, they've never figured out how to do that either, and I've seen very few games with separate EU/US servers that pen their test servers up to both regions at the same time, many of them alternate to give both time.
LOTRO going f2p would have stopped any interest in sorting out the PTS issue, andI give them the benefit of the doubt for them being an old game. Whereas Rift before going f2p implemented the transfer perfectly, even allowing you yourself to copy a live char to put onto PTS. I am curious why others cannot mimic that.
[Without the homework and a tailored methodology the MMO would never take off, but crash and burn.