We've had emp on NA Axe of Ballswhatever for the last 3+ days (unless something happened early this morning) and while the populations stay pretty low, we've been getting some pretty good small scale pvp lately as EP and DC try to regain access. We were running around yesterday evening with 5 or 6 of us (with the emp some of the time) and a few pugs and had some pretty good fights. I think with a bit more concerted effort EP and DC will be able to take back their access (and maybe more) without calling in the more massive guilds to pvdoor the map.mook-eb16_ESO wrote: »Personally I think IC is killing the cyro pvp part
Yep, in particular the sets that only drop in dungeons at the moment, not the ones you can buy with tv stones.Takes-No-Prisoner wrote: »@mook-eb16_ESO I want old pvp back so badly.... I'm such a lost puppy without pvp. But alias, there needs to be better incentive to actually pvp in cyrodiil now. Only thing that will bring folks back is v15/v16 specialty gear from pvp vendors.
BrassRazoo wrote: »No.
People want to play the DLC they paid for.
driosketch wrote: »Gating all the campaigns is bad for PvP.
First off, even with open access, you can get Cyrodiil over land PvP action going as long as there is some population balance in that campaign. I've seen it.
Now while IC is mostly PvE, there are two types of PvP to be found there, the sewer fights and the district brawls. And both of those work better with open access. Otherwise you just have one faction steamrolling the others without the back and forth.
Gating will also encourage "buff servers", not fix them. You give the first faction to cap the map an incentive to hold it so that their faction can grind IC in relative peace and safety. And you'll also have PvEers filling up the queues, forcing them to add more campaigns, not reduce them.
What about being able to retake the map while that faction is busy inside IC? If you've been around long enough, you've seen the pop go from one bar to three for a faction the second someone invaded their buff server and dared to recapture one of the gate keeps. You better believe they would leave IC to defend their campaign. And even if they don't, what's left for the other factions, PvDoor? That's not PvP, which brings us back.
Gated campaigns is bad for PvP.
driosketch wrote: »Well it sounds like you're dealing with an unbalanced campaign. Again, gating will do nothing to fix that.
So from the sound of it, you're interested in the campaign score, and you're on a campaign controled and pop capped most of the time by your alliance while the other two usually are not. So every once in a while guilds from the other alliances come in and flip the map, spoiling what should be an easy win.Silverminken wrote: »Or what do you mean by solving any unbalanced issues? I do not consider it to be a problem if the other two sides do not want to play in the campaign, I consider it to be a problem if they come in 1-3 raids and flip the entire map and at the same time can gain low population bonuses while at the same time outnumbering the defenders with atleast 2:1 ratio. Because all the rest are in sitting comfortably inside IC with no real downsides to what actually happens outside!driosketch wrote: »Well it sounds like you're dealing with an unbalanced campaign. Again, gating will do nothing to fix that.
BrassRazoo wrote: »No.
People want to play the DLC they paid for.