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ive returned to esotu and found a husk.

Gulug-Ra
Gulug-Ra
I left esotu for a while to finish witcher 3 etc as esotu was becoming a tedious mess with the lack of updates and poor performance from important aspects such as group finders.. coupled with the lack of input or response from devs.. however on seeing the IC update I returned.. only to find tht it seems abandoned by a massive number of players...im waiting on tumbleweeds to blow past... Its quite disheartening tbh
  • Mojmir
    Mojmir
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    Tumble weeds will be in the dlc where they try to mash pvp into pve
  • phairdon
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    Im in there now, quite a few players around (AD) Azura's star campaign. Busiest time is during the weekend, when North American players are online, if you're on the NA pc server.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Yolokin_Swagonborn
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    Well that's what happens when you take a long awaited portion of the game that was supposed to be released under a subscription model, then rip out all of the planned and promised PvP mechanics such as holding territory, and add an extreme grinding aspect to the game that becomes the only reason to play.

    We had some many awesome v14 endgame jewelry sets. You could buy them with AP and sell them to buy more tripots and repair kits. It was a thriving economy.

    ZOS killed that thriving economy for a tel val currency that no one asked for and forced people to grind sets that no one wanted.

    We have three endgame jewlery sets now. Three. Down from 15+ No one would ever care about them if the other sets were in V16. They are only BIS because they have a monopoly.

    The Imperial City could have been an amazing DAOC-like PvP zone. Instead, its a gear grinding moshpit with occasional ganking and instagib exploits.
    Edited by Yolokin_Swagonborn on September 27, 2015 10:04AM
  • Rosveen
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    Well that's what happens when you take a long awaited portion of the game that was supposed to be released under a subscription model, then rip out all of the planned and promised PvP mechanics such as holding territory, and add an extreme grinding aspect to the game that becomes the only reason to play.

    We had some many awesome v14 endgame jewelry sets. You could buy them with AP and sell them to buy more tripots and repair kits. It was a thriving economy.

    ZOS killed that thriving economy for a tel val currency that no one asked for and forced people to grind sets that no one wanted.

    We have three endgame jewlery sets now. Three. Down from 15+ No one would ever care about them if the other sets were in V16. They are only BIS because they have a monopoly.

    The Imperial City could have been an amazing DAOC-like PvP zone. Instead, its a gear grinding moshpit with occasional ganking and instagib exploits.
    What I don't understand is why they couldn't update the old sets to v16, then put them behind the same grind as the new sets. It would still keep people playing, so no loss there. Maybe they're planning to do it with Orsinium? If they told the truth, it stays v16, so by withholding that jewelry until then they create an easy and cheap way to make people grind for v16 set twice - today because it's the only option, tomorrow because they can finally get sets they prefer.
  • FireCowCommando
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    Its my belief the lack of good jewelry inside of IC was by intentional design. Orsinium will include the good jewelry we desire.

    Both DLC are at v16 so they split the gear between them. To stay competitive when both are in Live you need to have access to the gear out of both.

    Gotta keep people paying, and if the old sets were viable the need for DLC purchase would diminish.
  • Yolokin_Swagonborn
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    Its my belief the lack of good jewelry inside of IC was by intentional design. Orsinium will include the good jewelry we desire.

    Both DLC are at v16 so they split the gear between them. To stay competitive when both are in Live you need to have access to the gear out of both.

    Gotta keep people paying, and if the old sets were viable the need for DLC purchase would diminish.

    Oh wow that's bloody devious. Everyone grinds their face off for lackluster jewelry they dont want.

    Then ZOS is like, "guess what's back by popular demand!!" All that jewelry you liked but now in v16, locked behind a paywall of course.

    Or perhaps they will only drop in that new trial. I think I'm going to be sick.
  • FireCowCommando
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    Its my belief the lack of good jewelry inside of IC was by intentional design. Orsinium will include the good jewelry we desire.

    Both DLC are at v16 so they split the gear between them. To stay competitive when both are in Live you need to have access to the gear out of both.

    Gotta keep people paying, and if the old sets were viable the need for DLC purchase would diminish.

    Oh wow that's bloody devious. Everyone grinds their face off for lackluster jewelry they dont want.

    Then ZOS is like, "guess what's back by popular demand!!" All that jewelry you liked but now in v16, locked behind a paywall of course.

    Or perhaps they will only drop in that new trial. I think I'm going to be sick.

    Pretty much! It's not like they were very clever about hiding their plan either. At every point in this games history, every level cap, the itemization included jewelry sets combined with armor.

    Then IC rolls out and suddenly the team in charge of equipment thats been doing the same thing for a year and a half forgets what they have been doing all along?

    I'm not big on tin foil hats, but i will never believe that this wasn't by design.

    Edit: I would also like to point out ZoS immediately said "oops! we will have this itemization oversight fixed with the next DLC's gear mix" after IC launched.

    ZoS never responds that quickly to criticism, let alone promise a solution immediately.
    Edited by FireCowCommando on September 27, 2015 11:48AM
  • Techlisp
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    I looked at PS4 EU at peak last night. The two non vet campaigns had no pop. The other servers were only full for one faction with no opposition.

    Only Azura star had full pop for each faction, and the other 30 day campaign was close to full for the three factions.

    Not really a healthy pvp scene.
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • Mojmir
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    this is why I refuse to grind and just buy with gold what I need, its only gonna change after so long anyways.
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