if we can change drop sets traits, the one impactful advantage really that crafted sets have is gone - the ability to craft the exact traits you want
@STEVIL Have you tried to get a sharpened weapon of a drop set? How about a Shield with a trait that is actually useful? Monster set shoulders from the daily pledges? Items with traits of value from PvP boxes?
Some people get them the first try (not many), others spent more than 110 hours farming for a particular dropped item with no luck, and yet others have used over 200 pledge keys without a shoulders that is usable. Some people have spent over 10 million AP trying to get a usable 5-set of one of the PvP crate sets with no luck.
That is not reasonable, nor is it fun, though people consider it necessary to be able to play and have fun while being effective.if we can change drop sets traits, the one impactful advantage really that crafted sets have is gone - the ability to craft the exact traits you want
That's not an advantage - the advantage of any give drop set is the set bonuses that it offers as you can get dropped sets and crate sets with any trait if you want to spend the time.
Ourorboros wrote: »Allowing anyone everyone to change traits or make other major crafting changes would also significantly change the game. It would be more interesting to introduce a quest, or series of quests, that grant higher level crafting abilities to Level 50 crafters who complete the quest(s). They would become sought after in-game for having these abilities. ZOS would then be fulfilling it's promise of making crafting valuable, while also introducing some diversity into the crafting economy.
@STEVIL Have you tried to get a sharpened weapon of a drop set? How about a Shield with a trait that is actually useful? Monster set shoulders from the daily pledges? Items with traits of value from PvP boxes?
Some people get them the first try (not many), others spent more than 110 hours farming for a particular dropped item with no luck, and yet others have used over 200 pledge keys without a shoulders that is usable. Some people have spent over 10 million AP trying to get a usable 5-set of one of the PvP crate sets with no luck.
That is not reasonable, nor is it fun, though people consider it necessary to be able to play and have fun while being effective.if we can change drop sets traits, the one impactful advantage really that crafted sets have is gone - the ability to craft the exact traits you want
That's not an advantage - the advantage of any give drop set is the set bonuses that it offers as you can get dropped sets and crate sets with any trait if you want to spend the time.
IndyWendieGo wrote: »@STEVIL Have you tried to get a sharpened weapon of a drop set? How about a Shield with a trait that is actually useful? Monster set shoulders from the daily pledges? Items with traits of value from PvP boxes?
Some people get them the first try (not many), others spent more than 110 hours farming for a particular dropped item with no luck, and yet others have used over 200 pledge keys without a shoulders that is usable. Some people have spent over 10 million AP trying to get a usable 5-set of one of the PvP crate sets with no luck.
That is not reasonable, nor is it fun, though people consider it necessary to be able to play and have fun while being effective.if we can change drop sets traits, the one impactful advantage really that crafted sets have is gone - the ability to craft the exact traits you want
That's not an advantage - the advantage of any give drop set is the set bonuses that it offers as you can get dropped sets and crate sets with any trait if you want to spend the time.
I've been grinding CoH I and II; Vet and Normal for almost a week straight. I've yet to find the sharpened staves I want (two sharpened Resto Staves of the Lich). I mean Infused is useful in it's own right, but... Not when you wear heavy. It's no longer becoming fun or reasonable. What do I get? Leviathan, Leviathan, Ebon, Leviathan, OH LOOK A BOW OF THE LICH. Training. ._.
Ourorboros wrote: »Allowing anyone everyone to change traits or make other major crafting changes would also significantly change the game. It would be more interesting to introduce a quest, or series of quests, that grant higher level crafting abilities to Level 50 crafters who complete the quest(s). They would become sought after in-game for having these abilities. ZOS would then be fulfilling it's promise of making crafting valuable, while also introducing some diversity into the crafting economy.
lets make it cost 100 trillion dollars?
no sir, in todays world 100 trillion dollars is chump change, they will merely laugh at you.
lets make it cost 200 trillion crowns?
good idea sir.
RNG seems to favour well-fitted on a lot of the new VR16 dropped sets.
I'm sure that @ZOS_GinaBruno can look up stats on how many people actually use this trait, though I'm certain that the grand majority (if not every single one) only uses it because they've not gotten a better trait on their gear.
At this point in the maturity of the game, with an average of 160 hours of grinding (based on data collected from about 30 people) needed to get a single dropped set with optimized traits, I believe that something needs to be done in order to allow players to do what they WANT to do in game, and not feel the need to just keep on grinding.
It should be relatively simple to integrate as an option for crafters. Spend a few materials, and even 10 traits of the one you WANT in order to change existing gear to that trait.
On another note, the drop rate for sets in the Prison and Tower are abysmal. As a PvP player, I don't want to have to spend a solid month grinding in order to let me get back to what I WANT to do - which is PvP. Many will see this as just another QQ'er complaining about something, though I truly believe that this is a valid issue that could easily be addressed to make a LOT of people MUCH happier in game.
Have a nice weekend!
Someone above mentioned getting Aetherial Dust to convert - ugh pls NO. That would entirely defeat the purpose of what @Crown is suggesting because, yes, you skip the RNG grind to get the item/ trait but then you have to RNG grind to get that Dust. Like - LOL.
@Crown has posted a really nice topic, which should be reviewed by ZOS, aswell the comunication issue
@STEVIL point of view is well fundamentaded and probably explains why this ideia hasn´t been implemented yet
Anyway i think this should be implemented, it is always better to have the option to do it rather not have an option at all...
BUT it should be only made by players who had special skills for that, like a certification!
ZOS could allow this "certification" through several ways like:
- a complex master crafter quest
- a combination of crafting achievements
- after the player has done x writs minimun
- etc etc etc
And after the certification aquired, you would have to use some specific rare items for the process... like the new "aetherial dust" or "perfect roe" ...
Something like this would give even more options to the game itself... would motivate more crafters and ... everybody would be happier imo